
UAL is a FPS game. You can engage in either 1V1, play with or against a friend, or 2V2 duel. UAL relies on e-sport mechanics with Best of 5 Set system (1 Set is a best of 3 games) and mini game for each round.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dead game
DEAdaDEDEADEDADEADED
⠀
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I saw the game, thought it looked pretty fun, saw that the logo looked pretty cool, as well (a faux pas sports logo, like this was gonna be a sports-like game) and decided to give it a try... the keyword here is TRY, because I couldn't actually CONNECT to a game. The game itself looks pretty nice. It seems to run pretty smoothly, too. Aesthetically, it's Counter-Strike characters in a world constructed with themes from various popular Battle Royale games like The Culling, PUBG, Apex Legends, etc. It's like if you dropped Ukrainian soldiers in a shoe store Drake would go to. Something like that. Getting into the gameplay, it seems to be pretty well-built for a military shooter-type game. The controls do what they're supposed to do (from what I can tell, at least). All I can do is shoot and destroy moving targets in Training mode, but from that alone, the game seems to play fine. The music is AWESOME! Funky, EDM rock plays on the title screen... and it's EDM rock done RIGHT! A blues rock jam seamlessly weaving over a four-on-the-floor disco beat. I love it, and I wish I could find it somewhere on the Internet! At least the game tells you what song it is, which reminds me of N++ or Rocket League, so kudos to the developer for at least doing that! Unfortunately, here comes the crux of the main problem: matchmaking doesn't work! People seem to be playing the game, but CERTAINLY not through matchmaking! There seems to be a fatal issue with it right now; the developer even tells you upfront on the matchmaking page. When matchmaking is fixed, I'll update my rating accordingly, but until then, I'm gonna have to give this game a negative rating. A game like this can't be based on friend invites alone; plus, I don't know anyone, Steam friend or non-Steam friend, who's playing this game right now, so doing friend invites only is a total bust. Pro tip for the developer: make sure your game is OVERALL FUNCTIONAL, THEN worry about ways you can bilk dollarydoos out of suckers. It doesn't bode well for you when getting currency and guns in the game seems to work better than THE GAME ITSELF. Also, in order to "claim" creator skins, you have to go to a non-Steam link and fill out a suspicious-looking form. I don't like that that's in the game in the first place. I'm not gonna send my information to a sketchy form, even if it is a nice-looking form made with Google Forms. Get outta here with that nonsense! UPDATE 1 [1/28/2022] Apparently, matchmaking works now, but it's only available in a 4-hour time slot! Now THAT'S what I call progress! Well, if your idea of progress is moving TO THE SIDE, then yeah... progress! Anyways, me... this game... tonight. Let's go! UPDATE 2 [1/28/2022] Couldn't get any matches. Uninstalled the game. Tired of trying. Also, textures on buttons flicker when you first start the game, so that's annoying, too.
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
[h1]Before I played UAL: Universal AIM League, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Жалкая пародия контры.
可以用来练枪《CSGO》手感一样! 枪少了点
Oyun simetrik bir sistem etrafında inşa edilmiştir, düşmanınızla aynı silahla zıt pozisyonda doğarsınız, her iki taraf da aynalanır, becerilerinizin daha fazla fark yaratacağından emin olursunuz.
....why the hell would you lock the matchmaking hours from 0:00 to 20:00? isn't that a little counter intuitive? especially if you're waiting to find games? so those late night gamers won't be bale to play for few hours later? Wouldn't that also say, "well, you could go play other games! Don't Bother this one here!" Oh and you want to charge players upfront while at it too! "Hey so if you want matchmaking in our free game, you should pay up!" not even Roblox or Fornite will do this to you. Which is exactly what I'm going to do. I haven't even got to see the gameplay which is the sad part.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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