
AevumCore is an action role-playing game that embarks a grand journey with Marcus and his companions. Join them as they fight through a series of challenges and uncover the truth of the world of Eirensia and its existence! They are set in a mission to restore and save the world from its demise.
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Media

About
The Story
"Long ago, the world of Eirensia was born from a crystal that contained powers to almost a God. The relic is known as The Crystal of Vita in which humans used it as a key through their development. As time passed, countries were developed, and the world lived in a tranquil state. However, this was changed forever after a war was ignited…which resulted in the Crystal’s destruction…"
The Project
AevumCore is an Action RPG that is currently in the process of development and is slowly expanding into a fully developed game. Currently, the project is at the Alpha stage. Our goal is to create an enjoyable and playable demo that users can experience! We hope to construct it into a complete game. Players will be able to explore a large terrain called Primordium (and soon will be able to travel to other available islands in future updates).
Inspired by great role-playing games
AevumCore is our take on an Action role-playing game. The main goal is to make the gameplay fun and accompany it with an interesting and amazing story. This demo offers up to 5 characters to play. We took inspiration on existing franchises and implemented some ideas we thought would result in a fun and unique experience! Give it a try and tell us what you think! We will continue on adding more improvements and features on future updates for the game! Thank you for taking the time to read about this project, hope to deliver an experience that will be great!
Current Build features:
5 playable main characters to choose from
A level system to increase stats
An action-oriented combat system designed for players to strategize as you fight
A large world to explore along
Puzzles, platforming and more!
Enemies to encounter and fight!
Experimental:
Controller support (Mostly)
Character UI Menu
Map UI
Future features:
Sea and Sky travel
A Story quest
Side quests
Hunting
Full Leveling, party and skill system
More TBD!
The Main Characters
Choose from the 5 heroes in this game and experiment on the one you think best fits your playstyle.
Marcus, a hunter and merchant trying to earn a living to help out his foster mother.
Class: Attack (Constant Damage and All Rounder)
Clementine, the princess of a fallen country on a mission to restore her parents and kingdom. Class: Heal (Health support)
Lucette, an engineer and thief looking to become wealthy!
Class: Flank (Heavy Damage and Status Effects)
Azura, an Ex-Prasidian guard striving to protect the ones she cares for!
Class: Support (Skill Point and Status Support)
Deante, a Blacksmith longing an opportunity to be a hero!
Class: Tank (Defense Support)
Exploration
In this game, players will be encouraged to explore the vast and beautiful areas. Explore from large field plains, caves, high mountains, and much more. Each place will offer a different aesthetic and who knows you may run into a secret or two hiding within each area. Future updates will only expand these possibilities to the sea and skies offering countless of breathless views and adventures! (More features will be added as the game continues to get updated)
Combat Style
In this game you will be able to choose to play as one of the 5 main characters, each having their unique sets of attacks and special abilities. Execute from a range up to 7 arts per character at your disposal and chain these arts to form powerful combos. However, be cautious on your attack positioning, guarding and the attack's effects. These are vital and may impact on the outcome of the battle!
DISCLAIMER:
AevumCore is still in the process of development. The requirements may subject to change. Additionally, the demo is subject to change and does not reflect on the final product. We apologize if you experience any issues during gameplay but ask for your understanding as we put our best effort to fix and address the issues. We want to build a game that everyone can enjoy!
Be sure to report any issues/bugs/glitches if you can! This will help speed up the development process.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
A low-budget SAO open-world ARPG with jiggly anime boobs.
It seemed appealing so gave it a try. It needs a lot of work and not from a content perspective. Pros - Gorgeous environment, weather effects. - Good music, voices. To work on: - Optimise combat - It's not obvious if your hits are even landing as there is no feedback on impact. - Combat movement during fighting is not mobile enough, restricted to lock on - AI is too good and too close, with 5 characters you just have no viewability to know what's really happening during battles. - UI is very bad, screenshots speak for themselves. Good luck
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
Это уже какой то геншин ИНФАРКТ...тк от такой игры случится инфаркт миокарды.
[h1] Genshin Impact [/h1] Genshin Impact هي لعبة رمل MMORPG حيث تكتب قصتك الخاصة بدلاً من اتباع مسار محدد مسبقًا. استكشف عالمًا مفتوحًا شاسعًا يتكون من 5 أنظمة بيئية فريدة. كل ما تفعله له تأثير على العالم ، كما هو الحال في Genshin ، الاقتصاد يحركه اللاعب. تم بناء كل قطعة من المعدات بواسطة لاعبين من الموارد التي يحصلون عليها. المعدات التي تستخدمها تحدد هويتك. الانتقال من فارس إلى ساحر سهل مثل تغيير الدرع والسلاح ، أو مزيج من الاثنين. انطلق في مغامرة في العالم المفتوح وواجه سكان ومخلوقات جينشين. انطلق في رحلات استكشافية أو أدخل الأبراج المحصنة لمواجهة أعداء أكثر تحديًا. واجه لاعبين آخرين في معارك العالم المفتوح ، قاتل من أجل السيطرة على مناطق أو مدن بأكملها في معارك جماعية تكتيكية. استرخ بالراحة على جزيرتك الشخصية حيث يمكنك بناء منزل وزراعة الطعام وتربية الحيوانات. انضم إلى نقابة ، كل شيء يكون أكثر متعة عندما تعمل كفريق. أدخل عالم Albion اليوم ، واكتب قصتك الخاصة.
Don't recommend this game at all, no tips no help, basic attacking uses Mana as well so you can't keep attacking, no page to see what the controls are, team will aggro everything even if you didn't your party members will. Xp is way to slow even after playing for 80 mins I am not even half way through LvL 1. This game needs big improvement to the combat system/controls/guide and quest, didn't have a clue on where I was going.
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Aevumblade Chronicles is a very, very, very Early Access third person brawler/action RPG. Because the game is fresh out of the gates the information in this review is subject to change in the event that the developers continue to develop the game instead of abandoning it. It's important to be aware that only about 25% of Early Access games get released. 75% are abandoned and left on Steam in a broken, unfinished state. Gameplay consists of action weapon brawling and the use of various combos and different attack types to take out your enemies. There's a selection of characters to choose from. The game offers 4K support and a number of graphics tweaks, and runs smoothly thanks to the venerable Unreal engine. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the mid 2000's. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. These technical defects push this game below acceptable standards for any modern PC game. While it's early days yet, the game only reached a peak player count of just 4... this shows the game hasn't managed to appeal to PC gamers, possible due to the defects I've indicated in this review. The game is currently free, but the developers indicate an intention to charge money for it in future. It's a shame in this case that the implementation is below the minimum standards a dedicated PC game should offer to enthusiasts. The quality here is simply too low for me to recommend, even for free.
Found it difficult to play controls not what im use to i died fighting lvl 1 mobs ( i think)that was a first graphics meh pass
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
Title is hard to spell, but the game has a lot of personality and potential
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.