
A Small Robot Story is an adventure-platformer where you play as Rae, a small robot who activates and has no idea why. So you need to set out and find out what's up! With a heavy emphasis on story, A Small Robot Story will take you through forests, factories, caves, laboratories, and more.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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(¯`·._)♣ ♤ ♥♠ villanueva-9 ♣ ♤ ♥♠(¯`·._) Circuitos despiertos, descargas de neón y la odisea robótica de estilo NES definitiva Si buscas una aventura independiente en dos dimensiones que capture a la perfección la esencia mecánica de los grandes clásicos de la era de los 8 bits, te ponga en los circuitos de un pequeño autómata confundido y te desafíe a recorrer biomas pixelados para descubrir la causa de tu misteriosa activación, esta propuesta estrenada el 19 de diciembre de 2017 es una opción fantástica. Lleva la querida fórmula de la acción y el plataformeo retro al más puro estilo de Mega Man a su máximo exponente de sencillez arcade y peso narrativo, cumpliendo con creces el propósito de ofrecer un pasatiempo directo, retador y sumamente reconfortante. • Atmósfera melancólica y ambientación por biomas insuperables: La historia nos pone en los cables de Rae, un diminuto robot que se enciende de forma repentina en mitad de la nada sin saber el motivo de su existencia. Perderse por su campaña te invita a explorar de forma lineal una atractiva variedad de entornos muy bien estructurados —que van desde frondosos bosques y oscuras cuevas hasta fábricas mecánicas inundadas de chatarra y laboratorios futuristas—, logrando una inmersión visual excelente. • Saltos milimétricos y mecánicas de disparo fluidas: El sistema de juego ofrece una propuesta arcade comodísima, directa y muy fácil de aprender que responde al milímetro con el teclado o el mando. La gracia del núcleo jugable radica en la agilidad de Rae; combinar tus desplazamientos laterales con brincos ajustados para esquivar pinchos y el lanzamiento continuo de ráfagas de descargas eléctricas para derribar enemigos se siente increíblemente responsivo, ágil y vistoso. • Diálogos de rol y cinemáticas animadas: El título te permite romper por completo con la monotonía de los juegos de saltos planos tradicionales al integrar un profundo enfoque argumental. El guion de suspense y misterio se desarrolla de forma muy orgánica mediante ventanas de conversación de estilo RPG e inserciones de viñetas animadas, lo que añade un componente de ritmo y lógica excelente que te motiva a seguir avanzando para dar con el creador del autómata. • Banda sonora en chiptune y upgrades tecnológicos: El planteamiento de la campaña destaca por incluir un sutil sistema de potenciadores ocultos que mejoran tus estadísticas básicas en la arena. Encontrar estas ventajas en los rincones del mapa te otorga la potencia necesaria para encarar los intensos combates contra los jefes finales de zona, todo elevado por una fantástica y enérgica banda sonora en chiptune de alta fidelidad que te inyecta adrenalina digital en cada pantalla. • Puntos a mejorar: La curva de dificultad sufre algún pequeño pico molesto debido a que el diseño de sus salas abusa de los abismos de muerte instantánea y los puntos de control intermedios están muy distanciados entre sí, lo que te obliga a repetir largos tramos si cometes un fallo al borde de una plataforma. Además, al tratarse de un microproyecto desarrollado estrictamente de forma concentrada, la campaña completa se puede terminar al 100% en aproximadamente una hora o dos de juego. • Contenido exclusivamente en inglés: El planteamiento de su universo e historia se apoya de manera obligatoria en los bloques de texto de las cinemáticas para que entiendas el origen de Rae. El hecho de que el software se encuentre disponible de forma estricta en inglés y carezca de una traducción oficial al español en sus menús e interfaces avanzados puede entorpecer la lectura y la inmersión de los usuarios más casuales que no dominen el idioma. Quizás exija una paciencia estándar para memorizar las parábolas de sus trampas móviles y su apariencia retro aleje a quienes busquen motores fotorrealistas de última generación, pero a nivel de ritmo, optimización técnica de archivos (apenas pesa 150 MB en tu PC), excelente banda sonora y fidelidad al espíritu de las recreativas clásicas es, por mucho, un juego de plataformas redondo y muy satisfactorio. ¡Un par de horas de descargas de energía, bosques tecnológicos, secretos mecánicos y pura adrenalina de píxeles aseguradas! _____________8__88_____8 ____________88_8__8_____8 ___________888_____88___88888 __________8888______88_8____88 _________8888_______88______8_8 _________8888_______88______8_8 _________8888_______8_______8 _________8888_____8_______8 __________88888____8______8 ___________8888888______8 __888_________88888_8 8888888________88_____ _8888888_______8_____ __888888_______88_____ ___88_____8_____8_____ ____8______8____8_____8_88 _______8888_8__88_8_88888 _____888888_8_88__8888888 ____8888888__88______88888 ____88888_____8_________888 ____88_________8__________8 _____8_________8_____ _______________8_____ ____________8_8_____ _____________88_8_____ ______________88_____ ______________8_____
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
We had a taste; a taste for adventure and would inevitably find ourselves in the middle of one all over again. A fun and challenging retro shooter in the vein of original NES Mega Man but with Mega Drive graphics. Four levels, four boss fights, some additional power ups and three or four static cut scenes. Nice pixel art, good palette choices, varied biomes, some tough enemies, fair boss battles. Some decent but repetitive chip tunes, reasonable animation, old school story. A Small Robot Story does not revolutionise anything, but certainly revisits and reverently retreads familiar ground. If you blasted through NES games in your youth, this might not be tough enough for you, but it was more than enough for an old fella like me and I was pleased when I finally finished the last battle. This is a single sitting game. There is no way to save progress, although seasoned gamers might run through in an hour or so. There are instaKILL pits lurking for the unwary, some enemy attacks are difficult to avoid, losing all your lives on a boss fight will result in having to restart the whole level. For all those people who managed to complete this game without taking damage, well done, I'm genuinely impressed. Great work from mostly a one man team. And all for the low low price of nothing at all. I like bc.
A Small Robot Story is a pretty fun and fast paced platformer that feels properly modular in its speed and playstyle, but it has a particular preference in that style. The boss battles are pretty fun and they scale in difficulty appropriately. Pros: The response time and fluidity of playing feels great. The pixelated art direction looks nice, and there is a lot of great animation. The music is really really good, especially the 3rd level. There is a lot of love and care in this release from the developer, and you can see it. Cons: Areas are pretty sprawling, but the level design doesn't feel intuitive, so to say. They are certainly long enough, though. There is little reward for exploration aside from batteries, so there is little reason than to "run through the maze". Likewise, there is no reward really for killing enemies, either. This angles the playstyle to be fast, linear and pacifistic. Overall, I really like the game. It was a lot of fun and because my initial playthrough didn't "catch" the desired playstyle until the last level, it will likely drive me to try other ways to beat it. It's not an incredibly long game, but for the price it's most certainly a good time.
Yeah... NO. I'd write a more in detail review but I got to the second boss lost all 3 of my lives and noped out of this one. Since in a game requiring you to beat the game without damage once to earn an achievement I'm not putting myself through that kind of torture.
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
A Small Robot Story is a free to play 2D retro pixel platformer/shooter where you control a little robot. You can (single) jump and you can also shoot baddies that move along the platforms. Yep, it's just one of literally thousands of 2D retro pixel platformers infesting Steam and driving down the average quality of video games everywhere. Gameplay isn't particularly good, controls are "too snappy". For a platformer to even be considered close to any of the other thousands on Steam, the control handling and feeling needs to be perfect, and it isn't here... partly due to a poor choice in game engine. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. The game is completely free. This is noble a gesture that shows dedication to both gamers, and the gaming industry. Nothing speaks more to a developers belief in themselves and their product than making their game available for everyone without remuneration. It's a shame in this case that the implementation is below the minimum standards a dedicated PC game should offer to enthusiasts. There's no "maybe" option in Steam, unfortunately, but I hope to see more work from this developer, perhaps as part of a professional game development company that can make full use of their talents without needing to make budget/quality compromises.
Originally a $4.99 game that went Free. Pretty meh. No incentives along the way besides health, just get from point A to B.
for free very good. can recommend it.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.