
Ride out into the Old West as a U.S. marshal in the biggest interactive novel ever made! Confront outlaws, find romance, defy the elements, and craft an enduring legend as you uncover a conspiracy whose deadly web stretches from San Francisco to New York City.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have to say, i am a bit disappointed by this game, but not enough to not recommend it. It delivers on its premise, but is by no means surprising. If you want a western game with you as the sherif, all the characters you expect in a western (besides a showgirl) and have western adventure, then this game is perfect. However, nothing here is surprising. The story and characters are good, the twist well executed, the player has a lot od choices and roleplaying freedom and the statmanagment is decent enough (one or two time it seems somewhat nonsensial, but that are isolated incidents). But you can always kind of see what is coming, as the game doesnt do anything new, besides beeing a bit more grounded in reality than the classic western. Even the overcharging villian and story is just not surprising or in any way unique. But that beeing said, it is an exellent choice of games game. You just have to live with a few cliches.
More of a "Meh" reccomendation. It is a decent CYOA, with good length, seemingly a lot of options and a lot of very interesting adventure "hooks". However it is marred by a noticeable amount of syntax and grammar, as well as continuity errors. The game regularly assumes, or at least describes, little actions that you didn't undertake - and that already in your very first playthrough, which is a real shame, because it ruins the otherwise quite well done immersion into the story and setting as a whole. The game seems to present a lot of options and choices, which is much appreciated, however the pacing and the implementation of the "game mechanics" are inconsistent at times. Sometimes you are presented with options to ask about topics and you have an infinite amount of time to ask about all presented options, which makes these sections feel arbitrary and plotting, especially when other times you make a choice and get thrown into something new entirely, without having been signposted, or even having the option of backing out. Which brings me to another point of TRULY DIRE CRITIQUE for me: The interludes at the start of a chapter, where you go around shopping in your little town are horribly designed and single handedly ruin the immersion of the game for me, wouldn't the following chapter content be as good as it thankfully is. You get to visit shops and improve your gear, however there is NO OPTION to back out of a selected item of interest - if you have money and ask the Blacksmith about special weaponry, you MUST choose one of the weapons to buy, whether you want them or not - leading me to being forced to buy a knife on my sharpshooting Marshall. Furthermore dialogue and options repeat inbetween visits, so you find yourself visiting the gunsmith in every single chapter and clicking on the "Talk about Explosives" Option, not because you ever would to get to BUY some explosives of any kind, no, but because it plainly gives you a stat boost, providing the same lines of dialogue each time. This happens for a variety of vendors in time. It's honestly a shame, as it ruins the aforementioned immersion and feels like an obligatory and opaque grind for stats. Talking about stats - unfortunately the "game" part of this CYOA has it's problems as well, since impactful choices have little or no signposting as to what they do, or what stats they might refer to. A brief example: I found myself fighting an antagonist, the game gave me the otpion of basically going into a gunfight, going into a brawling/knife fighting situation and asking him to surrender, I asked him to surrender, he didn't, so we went for a gunfight. The game gave me the option of then shooting the man in the chest, the head, the hand or his gun. My character has a very high sharpshooting stat and a decently high gunfighting stat, so I evaluated the options thinking that shooting the gun (the smallest target) is the most difficult option and has potential drawbacks of fighting the antagonist in melee, which my character is not apt at doing, same goes for shooting him in the hand and shooting him in the chest is a more easy option for gunfighting - so I opted for the head, since I am as mentioned a very good sharpshooter. Guess what - I died. I reloaded and shot at the revolver - it worked. Why is shooting the head somehow more difficult than shooting a gun out of his hand? Either way the game does not elaborate on which option pertains to which skill, how high your skill might need to be (could say: IT IS A DIFFICULT SHOT TO MAKE), or what might happen if it succeeds, or fails. All in all this is a decent adventure, with great set pieces and adventure ideas, that tragically gets undermined by poor signposting and generally poor game mechanic implementation, as well as the occasional mistake in prose.
good
Very well written "choose your own adventure" text game with an amazing amount of content.
Поиграв игру я убедился что Дикий Запад не мой сэттинг( Вот совсем не вкатывает.
Nice Classical Western story about land, water, cattle, general law and order and about struggle for survival in a remote place. I like the fact that story does not focus on one particular enemy or some kind of revenge, which are staples for the Spaghetti Westerns, the other kind of Western. Story has lot of choices and protagonist can choose to be, from very good to very bad person. I have discovered three romance options but may be others are also there. Story line is realistic and i was always aware that my player character is vulnerable and can be dead like the predecessors anytime and nobody would bother about it, in the town or anywhere else. Hence, even though i had kept gun fighting skills high during player character customisation, in the start of the game, i felt that the skill that helped me most was persuasion. Due to the variety of player character customisation and choices in the game and the story, it is possible to have multiple play through without getting bored. I had read reviews on the store page before the purchase and the game stand up, to its reputation.
one of the greatest stories EVERRRRRRRRRRRRRRRRRRRRR
Its good
Best interactive fiction game ever! While also being engaging, emotional and entertaining, it also has some inclusions that make it one of the smoothest and least frustrating interactive fiction games I've played. If you die it asks you if you want to go back to one of four checkpoints, instead of just completely ending the game there. I also really loved the ending of how you can see all the characters lives play out after the ending (Kevin the blacksmith!! I'm so sorry i didn't stop in to see you everyday :( ). Sometimes you could tell that your actions may have made you skip over something that was important to the lore. I often found myself a little confused why everyone else seemed fine with a revelation I just found out. There isn't a lot of romancing included. However I didn't go down that path with the one character I did find a romance path for, cause I was waiting to see if there were more romance-able characters, so I cannot speak to the romance of it. I would love to play this game again one day and go down the romance path, but I also loved the way my game ended and am quite content with it. I became very invested in every characters life and would be terrified that one of them would die due to my actions (thankfully they didn't). I also found that, unlike other interactive fiction games (looking at you siege of Treboulain), actions relating to skills aren't a fail or pass system. There were degrees of success and failure which allowed you to choose actions you felt were justified for the circumstance rather than just what your character was maxed out on. My character was horrible at brawling yet still was able to survive fights because I chose actions that I felt would work, I didn't destroy the other characters or anything but there were layers to an actions and subsequent actions that could back up your choice. I also LOVED that you had multiple chances to roam around the town. I would have liked to been able to interact with the main characters more in this section but that is truly a very small detail I'm only thinking about know. Anyway, I loved this one and I'm sure you will too!
Rootn tootn cowboy
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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