
Embark on an interplanetary adventure as the first robo reporter for the Times & Galaxy, the solar system’s most trusted holopaper. You’re just an intern, but if you can get the scoop, write great stories, and impress your colleagues, maybe you'll get to keep your job!
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About

Congratulations, *NAME_REF!!ERROR*! You’ve landed an internship with the Times & Galaxy, the Dorp system's favorite regional holopaper and five-time winner of the Bort Jorbeller Award for Satisfactory Interplanetary Journalism!
There’s never been a robo reporter before so don’t waste this (unpaid) opportunity. All the greats started as interns and you’ve only got seventeen cycles to prove that you belong in the newsroom.

We’re assigning you stories that put the hyper in hyper-local news! On any given cycle choose to cover shuttle crashes, intersolar cat shows, even space ghost funerals. It’s up to you!
Once you’ve chosen your assignment, head to the shuttle bay and blast off for intern adventures!! That means interviewing sources, digging up clues and investigating the scene. We hope your conversational circuits are well oiled as you earn or betray the trust of more than 100 characters and ask a lot of questions.
There’s always more than meets the eye, and the more information you can gather, the more equipped you'll be.

At the end of each assignment, it’s time to file your story.
Use the Build-a-Story™ tool to construct your article using all that info you gathered. Depending on who you interviewed, the choices you made and how deep you dug, you’ll have different options to work with for your story—you were a diligent reporterbot and managed to get ALL the info, weren’t you?


Your choices impact the quality and tone of the story and how both your editors and readers will react to it. Over time, the choices in each story start to shape the reputation and popularity of a holopaper. So hey, no pressure!
Designed and written by former journalists, this is almost exactly how real journalism is done. Except with aliens.

The staff at Times & Galaxy all live and work together on the Scanner, a sprawling, spacebound newsroom.
Between assignments, you’ll have the chance to get to explore the Scanner and get to know a diverse and colorful crew of more than twenty crewmates including your fellow reporters, the editorial staff, pilots and ship’s crew.
The staff come from all over the system, where you’ll find Humans, Augers, Verge, Xeel and of course, Robos.

Everyone has their own thing going on and they’ve always got something to say. They’ll react to you in all sorts of expected, and unexpected, ways depending on your choices.

The Scanner is more than just a newsroom. It’s where you sleep, eat, work and relax.
After recharging your literal batteries in your bunk you might take a moment to recharge your emotional ones in the Garden, home to many species of plants from all over the system. Or at least it used to be. Find seeds to restore the green space to its former glory!

As well as selecting your chassis and paint job before you arrive at the Scanner, you’ll be able to requisition upgrades from the ship’s Shuttlebots. Just watch out for the mouth on some of them. “Beep” has never sounded so aggressive.

Writers at Copychaser spent years working as journalists before entering the games industry and have a deep love of local journalism and the connections it creates in communities around the world.
While working on the writing teams of games like Mass Effect 3 and Dragon Age: Inquisition, they saw how players loved the relationships between characters as much as, or even more than the combat and adventure.
And so Times & Galaxy was born. We’re excited to bring you this truly unique adventure game where you can step into the metal boots of the first-ever robo reporter. Chase down leads, break system-rocking news, get quotes, make friends (or enemies), eat a dirt pie! It’s your solar system to explore, your story to tell and your job on the line, intern.

Alberta-based indie studio Copychaser Games Inc. was founded in 2017 by Ben Gelinas, a former newspaper reporter who has spent the past decade working in AAA and indie game development.
Copychaser’s specialty is unique, inclusive games with branching narratives and memorable characters. Every Copychaser game puts the player at the center of an eccentric and immersive story unlike any they’ve ever played.
In 2018, Copychaser released the death-positive, wholesome horror game Speed Dating for Ghosts (SDFG) to wide acclaim. Since then they’ve been working hard on Times & Galaxy, bringing together a bigger team of collaborators and gaining support from the Canadian Media Fund and indie label, Fellow Traveller.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
underrated gem, great characters and fun vibes, very charming. def worth the buy especially if it's on sale
Kinda boring. I covered two stories, and even though there were some unexpected (or even amusing) elements each time, it didn't really entertain me. I didn't enjoy the gameplay much, I thought it would be more interactive/puzzle like, but you're basically interacting with everything you find, allowed to ask questions to each person once (and only once) per scene, and then assemble the info you found to build an article, trying to balance or maximize some metrics. Not much thinking involved, except in choosing the questions depending on your angle and to avoid closing the conversation too quickly. I thought it'd be an investigative game, where you piece clues together, but it's not.
the reporter minigame is fun and all but you'll be blushing and kicking from flirting with all the funny robots and aliens trust
very fun, incredibly high quality
Times & Galaxy is a narrative adventure developed by Copychaser Games and published by Fellow Traveller that offers one of the most original premises in modern science-fiction gaming. Instead of casting players as a space explorer, soldier, smuggler, or hero destined to save the galaxy, the game places them in the role of a rookie reporter working for the galaxy's most respected news organization. This unusual perspective immediately distinguishes the experience from other story-driven adventures and creates a refreshing approach to interactive storytelling. By focusing on journalism, investigation, and interpersonal relationships, Times & Galaxy delivers a thoughtful and engaging journey through a colorful universe filled with fascinating characters and meaningful decisions. The story begins when the player joins the staff of the Times & Galaxy, an interstellar news outlet known for its reputation and influence across the cosmos. As the first robotic journalist hired by the organization, the protagonist enters an environment filled with expectations, skepticism, and opportunities. Fellow reporters, editors, and sources all react differently to the player's presence, creating a narrative foundation that explores themes of identity, acceptance, and professional growth. The concept of a robot learning how to report on the complexities of organic life provides an interesting emotional angle that remains relevant throughout the adventure. One of the game's greatest strengths is its commitment to making journalism feel genuinely important. Rather than treating reporting as a simple background activity, the game builds its entire structure around gathering information, conducting interviews, and deciding how stories should be presented. Players investigate events, speak with witnesses, collect details, and determine which aspects deserve attention. These choices directly influence how articles are written and how various characters respond. This design transforms journalism into an engaging gameplay mechanic rather than merely a narrative device. The writing consistently shines throughout the experience. Conversations are filled with personality, humor, and emotional depth, making even routine interactions enjoyable. The dialogue succeeds because it reflects the diversity of the game's setting. Every alien species, robot, and crew member feels distinct, with their own perspectives, cultural backgrounds, and motivations. These differences help bring the world to life and ensure that conversations remain interesting from beginning to end. Worldbuilding is another area where Times & Galaxy excels. The universe feels expansive despite the game's narrative focus. Political tensions, cultural traditions, technological advancements, and social issues all exist beneath the surface of the individual stories players investigate. As assignments take the player to different locations and introduce new characters, the setting gradually reveals its complexity. The game encourages curiosity, rewarding players who take the time to learn about the people and societies they encounter. What makes the investigative gameplay particularly compelling is the absence of simple right or wrong answers. Stories are often nuanced, with multiple perspectives that deserve consideration. Players must decide which information to prioritize and how to frame events for their audience. This approach reflects real-world journalism more closely than a traditional morality system would. The choices are rarely about saving the galaxy or determining the fate of civilizations. Instead, they revolve around responsibility, ethics, and the impact that reporting can have on others. The supporting cast contributes enormously to the game's appeal. Fellow reporters aboard the newspaper vessel are more than simple quest providers. They possess unique personalities, ambitions, and relationships that evolve throughout the story. Building rapport with colleagues unlocks additional conversations and insights, making the newsroom feel like a genuine workplace rather than a static hub. These character interactions often become just as memorable as the larger assignments themselves. Visually, the game embraces a vibrant and colorful art direction that complements its optimistic science-fiction tone. Character designs are expressive and imaginative, featuring a wide range of alien species and robotic personalities. Environments are equally distinctive, presenting futuristic locations that feel lively and inhabited. The visual style may not pursue realism, but it succeeds in creating a universe filled with charm and individuality. The audio presentation enhances the atmosphere effectively. Music supports both the lighter and more emotional moments of the narrative, while the sound design helps establish the feeling of traveling through a bustling interstellar society. The soundtrack never overwhelms the storytelling, instead serving as a subtle but important tool for reinforcing mood and immersion. Beyond its entertaining premise, Times & Galaxy explores surprisingly thoughtful themes. Questions about objectivity, bias, truth, and the role of media appear throughout the narrative. The game examines how stories are shaped by the people who tell them and how different perspectives can influence public understanding. These ideas give the adventure a level of intellectual depth that elevates it beyond a simple science-fiction comedy. The pacing is intentionally measured, which may not appeal to everyone. Players expecting frequent action sequences or traditional gameplay challenges may find the experience slower than typical space adventures. Most of the game revolves around conversations, investigations, and writing stories. However, for players who appreciate narrative-driven experiences, this focus allows the characters and themes to receive the attention they deserve. Times & Galaxy ultimately succeeds because it takes an unconventional concept and commits to it completely. The combination of strong writing, memorable characters, meaningful choices, and creative worldbuilding results in a science-fiction adventure that feels genuinely unique. Rather than relying on grand battles or heroic destinies, it celebrates curiosity, empathy, and the pursuit of understanding. The result is a charming, intelligent, and often heartfelt journey that demonstrates how compelling storytelling can emerge from the simple act of asking questions and seeking the truth. Rating: 8/10
A cute game where you walk around a big spaceship and fly to planets to cover stories. I love the way the game approaches putting together a story, the writing is stellar, and the characters are enjoyable - both when they're super likeable and when they're super not-likeable. The flirting is very cute as an added bonus, regardless of who you go for! (I flirted with everyone without any negative repercussions.) I give it some minus points in the music - the background music while playing this is elevator music-levels of bland, which wouldn't be an issue except the game often doesn't give you anything else of interest to focus on either - and the movement feels slow and drawn-out. It's fine when on a new planet, because the space is limited, but on the spaceship I didn't like it - it's a big spaceship with a layout that has you doubling back to see every area, it takes forever to move through it. Plus there's an added slowness introduced in the game when walking up to a character and then just standing there waiting for their next speech bubble to appear (Watercoolerbot was fun, in their own way, but oof I had to just STAND THERE and WAIT to read what they had to say all the time...). I may be impatient! But both walking and waiting around, which was a major part of the game, I could have done without. Honestly to me this would have been better as a full Visual Novel without the added walking. Still, overall I really liked this, it felt like a game that was a homage both to journalism and constructing an article, and to Douglas Adams, known comedy sci-fi author. This hits the nail on the head with the sci-fi comedy and I do really appreciate that! If you love some sci-fi comedy, this is a must! I encountered some bugs, but nothing that couldn't be fixed by a restart, and played on Steamdeck.
Petit jeu mignon et détente ! J'adore le générique !
Very good storywise, but there were some technical issues. The UX took some getting used to. There was a weird resolution issue, but maybe that's just Proton.
I love this game, it's fun and puzzley and cute. PLEASE make it so that movement is faster. Seriously. If you want me to look around and talk to people, and walk around loong rooms, PLEASE make it so that movement is more than an enthusiastically-animated crawl.
I really love the quaint vibe. It's still sci-fi. Just not action or fast-paced, if you're looking for something slower and more personal. Definitely worth a shot
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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