
Humans are long gone. In a world struck by droughts and toxic waste, will your lumberpunk beavers do any better? A sandbox city-building game featuring ingenious animals, vertical architecture, water physics, and terraforming. Contains high amounts of wood.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 4 → 33.43/day in the week after.
About
Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. Pick one of the beaver factions and see how long your colony can last.
Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Each faction has unique buildings, technology, and gameplay traits. Choose what fits your playstyle!
Prepare your settlement for recurring droughts and waves of toxic waste. Stockpile food and keep fields and forests alive even after rivers dry up. Rely on both natural water sources and artificial irrigation to keep the land arable and your beavers safe.
Beavers’ engineering skills are legendary. With Timberborn’s 3D water physics and terraforming, so can be yours. Put up dams and floodgates, erect massive aqueducts, dig canals and tunnels with explosives, and reshape the terrain to your liking.
Harness the game’s unique vertical architecture system. Space is limited, so stack lodges and workshops on top of each other. Construct platforms and bridges, set up an elaborate power grid, and let your beavers speed around on ziplines or through tubeways.
Turn timber into sophisticated machinery – from water wheels and lumber mills to engines and mechanized pumps. Wood is the core resource in Timberborn, but the most advanced structures require metal. To find it, send your scavengers to the ruins of the old world.
Automate tasks across your settlement by creating an intricate system of sensors, relays, counters, and other tools for advanced engineers. Self-controlling dams and factories are just the beginning.
Supercharge your colony with mechanized beavers. Power them up, maintain them, and you'll get extra-efficient workers for almost any job. They operate 24/7, and you can send them to the most hazardous areas.
Build a sprawling city with efficient production chains and follow the lives of its inhabitants day and night. As the population grows, satisfy your evolved rodents with a balanced diet, entertainment, decorations, and end-game monuments that help restore the Earth.
Play on one of the included maps or create your own and share it with the community. On top of the built-in map editor, Timberborn features official mod support. Tons of extra player-made content and quality-of-life additions are available, with more coming each day.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its certainaly a detailed game which is good. It is taking me quite sometime to figure out how to play, but I am very happy with it so far.
[4/5] Excellent. Very addictive. I played in Early Access, and I am wanting to go back and play more now the game is in 1.0.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #52, worst AU #100 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 14.86/day in the week to Jul 21 → 15.2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Japanese, Korean, Ukrainian +3 more
| $34.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is just plain fun. The theme hits strong, the difficulty is tuned wonderfully and you can really sink in many hours building up things. While I personally don't like the size limitations you run into, they don't ruin the game by any means, and it just encourages you to build second districts/towns and actually run logistics between them. You could of course ignore that entirely and just build within the confines of a single district if you want. If you like city builders and colony sims this game is 100% worth checking out.
Solid game. The automations really made a difference. I keep coming back now and then.
水のフィジクスが素晴らしかった! この水の表現が先にあってビーバーなのか、ビーバーでやりたいからフィジクスを開発したのか。 ゲームシステムと技術が見事に融合した作品。
Un jeu incroyable. À première vu c'est un jeu de gestion des plus classique, mais l'aspect gestion de l'eau le transforme en oeuvre d'art.
很好玩,EA就玩了70小時,然後隔了一陣子又拿出來再玩一次 (以前存檔都沒了)。 繁體中文 教學有看到一個錯字。(忘了在哪) 搬運站10個人從單位數到雙位數的時候UI會跳動,也就是說滑鼠連點一直按加號最後會按到減號,這點有點麻煩。 另外還遇到一個水生作物已經打包成一小塊,只差收成了,這時候把房子拆了會沒辦法解決那小塊打包好的作物,那東西會佔一格, 沒辦法在上面蓋東西,只能再把水生農場蓋回來把那格收了,這點稍微麻煩。 另外因為沒有技能樹,如果不注意,可能會拿科學點點了一個還沒開的建築材料或是製作物品的材料, 最好是有提示。 成就很多都有點像是故意浪費時間,這點是有點不好。 甜食主義的翻譯有問題,事實上是「操控神尾,在一天結束時,沒有其他食物,只有 1000 個楓糖糕餅。」[spoiler](斷開路徑是最好的方法) [/spoiler],我不知道怎麼翻譯成那樣的,嚴重影響解成就。 整體來說真的很有趣,流體模擬真的超讚的。 兩個不同種族也做到某些相似某些又差很多的新鮮感。 EA的時候我玩過比較複雜的地圖,重玩我只玩簡單的地圖,但明顯還有蠻多可以玩的。
☐ 1 - Not worth trying for free ☐ 2 - Only try it for free ☐ 3 - I shouldn't have paid for this ☐ 4 - Can't get to 10 hours ☐ 5 - Can't get to 50 hours ☐ 6 - Won't make 100 hours ☑ 7 - 100+ hours well played ☐ 8 - 300+ hours of fun ☐ 9 - 500+ hours and in my dreams ☐ 10 - 1000+ hour addiction
Bieber halt die Sachen machen . Sehr großes Suchtpotenzial .
No vas a encontrar ningún otro juego (y he buscado bastante) con unas mecánicas de manipulación de agua que ni siquiera se acerquen a lo que este juego tiene. Si te gusta el agua, te va a gustar. Por lo demás, un gestor de ciudades estándar pero ambientado en el mundo de los castores, lo cual lo hace diferente y entretenido. También, el hecho de que se pueda construir en 3 dimensiones también aporta mucho. 9/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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