
Timber Rush is a fast-paced incremental roguelite where every swing explodes into upgrades, chaos, and massive numbers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 7 → 4.86/day in the week after.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 25 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hack away at a massive tree that showers the ground with logs, gold, and power-ups.
Spend your hard-earned logs on a massive skill tree packed with automation, special logs, potions, and wild synergies.
Unlock axes and characters to maximize your chopping potential.

Trigger lightning strikes, freeze time, or magnetize the entire screen.
Genres
Engagement
Reviews
Themes across 250 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
idk why people took so long, and there's def some AI usage
Game started off fun and has a good price point. However, if you are looking to complete the achievements, it becomes incredibly tedious and boring as you grind run after run with no new content or mechanics and progress grinds to a halt. There are much better incremental games out there
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 251 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Usually i wouldn't bat an eye too much because of the game's price. Unfortunately, there is one cardinal sin this game did: I fell asleep in the middle of the run. That means it got boring enough that there is something lacking on the gameplay loop. The idling part took too much time to get/setup. There is a massive slowdown in the mid game. Start and end-game progression-wise was good. Constant micro-managing to pick upgrades (I know there's a setting to auto-ugrade, but i can't trust how it decides what to pick) and the upgrades get diluted when you unlock skills. imo, they're useless but you are forced to get them cause unlocks are based on the amount of dmg done by those skills.
I actually appreciate that this game is a grind, it’s rare to find a grindy incremental at this price point. Even though I haven’t finished it yet, there’s already quite a bit of depth to dig into. Seems like some reviewers don’t get what incremental games are supposed to be about.
8/10: Great incremental game. It feels like the Lumberjack Olympics for trees.
Chop Chop
The idea isn't bad. Let's just have that out of the way right off the bat. The talent tree isn't inherently bad, but it's all increased modifiers. The game is by its very design random, like all roguelikes. Some runs are good, some runs are bad. That's fair enough, I was expecting to be progress locked behind needing a run to hit good modifiers. All of this would still have given an overall 8/10, pretty good but not perfect. The problem is the values of the upgrades, drop like a rock as you unlock the lategame upgrades. It's frustrating and it's making me want to not finish the game. The exact same upgrades I picked up 20 minutes ago, are now reduced from 400% and 1200% to 30 and 90%, for whatever bloody reason. It's rather arbitrary, and if that part doesn't bother you, it's still a very good game for it's cost.
Pixel art done in Ms Paint and exported as a PNG would look better then whatever this game is using.
커피 한잔값으로 4~5시간 재밌게 즐김. 게임 자체가 단순해서 깊게 고민할 거리가 없고, 도피민 팡팡 터짐. 혜안 영상 보고 플레이함
Oksim billah this game also really Incremental....
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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