
Dementia, tragedy and fun – all in the same taste of a potato! Timber! is a 2D point-and-click storydriven game that takes you on an emotional journey. Explore a mix of feelings, from the heart-wrenching struggles of dementia to the unraveling of a tragic story.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
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My gambling addict friend said if I post a review Timber! and it gets 350 likes and 150 Awards that he will buy me a case of beer and some vodka .So I'm just gonna leave this here
As a one of the [strike] dev [/strike] parents i should say that i love my children, but no! I actually hate it! It is ugly, clumsy, awkward and way too loud! [i] Wait what? We are not talking about my real child? [/i] Oh yes, Timber! Is really fun game waiting to bloom. It also have potatoes in it 10/10
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I have some connections to the developers, so I decided to try their game out. And suffice to say, this is not something I would've picked up had I been left to my own devices, but I'm still glad I did. Timber! is all about conveying a story through comprehensible means, and the main method used is through visual story telling. And while a little rough around the edges, the visual direction is in direct contrast to the underlying plot, and is almost solely responsible for keeping the game as lighthearted as it is. In comparison, the overarching story of the game is not anything absolutely unique, but through the help of different affable characters and the aforementioned visual direction, the game has built itself a certain charm that only these developers could produce. And because the game is still early in its development, it's only fair to acknowledge that the game holds merit and the direction it's taken in its early stages is of sound judgement. That's to say, there's some noticeable discrepancies in some of the details, most notably issues with clashing layers, but never in the story or the way it's conveyed. In conclusion then, I believe that there's all the right elements to make a perfectly good game here. What's more is that while the game answers a lot of the questions it sets out, it still leaves some of them unanswered. Some questions such as: What happens next, why was there a tree in the (literal) middle of the road, what kind of a world exactly is this, and lastly, what is the significance of the potatoes? With all that said, I'm looking forward to how it all goes with a justified belief in its relative success. Thank you for making the game, and I really do hope you're able to mould this into something you're truly proud of.
The story of the game is something I definitely want to see progress further and I want to know where it ends up. So far the game is just a small demo, but it does give a taste of what the overall feel of the game will be like and it's something that I hope gets finished. The sinister undertone of it is also something that gets you more invested into the game. One bug that I noticed is that when you get past the bee the first time and have to find the bathroom, you can leave the house, after which you basically get stuck outside because Ewa no longer has the flowers so you can't get back in past the bee.
Demans, trajedi ve eğlence; hepsi aynı patates tadında! Kereste! sizi duygusal bir yolculuğa çıkaran, 2 boyutlu işaretle ve tıkla hikaye odaklı bir oyundur. Demansın yürek burkan mücadelelerinden trajik bir hikayenin çözülmesine kadar çeşitli duyguları keşfedin.
Id really like to play this. Unfortunately I dont have the patience. She moves at a snails pace and cant be hurried no double clicking exits or running as far as I can tell. I could live with that but the conversations are also incredibly slow, once you click on a character you are locked into long un-skippable dialogs with no way to fast forward them. This definitely discourages exploration, a bad idea in a point and click, Another problem is that exits are not marked in anyway you just have to wander offscreen and where to go isnt always obvious. Also i encountered a bug in the beginning of the game when MC dealt with the beehive. The game camera dragged me over to stare at the ground and wouldnt move again. I had to restart. If these issues are fixed I would love to play more, the story was intriguing. But as is, its just too frustrating.
Timber! delivers! Yes. It's some sort of funny lumberjack experience with a sinister story/secret hidden beneath the surface. I would love to see more potatoes.
Aikas paljon bugeja vielä, layer ongelmaa ja muuta, mutta hyvä on.
☀️
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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