
Meadowland is an interactive poem. Explore a world, partake in a story.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Великолепно! Как такая крошечная белая фея планирует за вашим путеводителем, создающую новую, хорошо спрятанную или забытую, или старую, известную только тебе историю, много историй, олицетворяющую твою маленькую для большого, огромного мира, душу, но великую и сильную для созидания и умиротворения!) Ваша история пишется только вами. Спасибо, за внимание. С уважением, Aquila D'Argento.
[i]Meadowland[/i] ist der erste Spieletitel des schwedischen Entwicklers [i]Mårten Jonsson[/I], welcher vor allem durch die [i]Star Sky- ブルームーン [/i]-Triologie bekannt ist. Wir spielen eine Fee, die durch ihren Gesang mit der Umwelt interagieren kann. Manche dieser Ereignisse können nur am Tag, andere wiederum nur bei Nacht freigeschaltet werden. Der Tages- und Nachtzyklus zieht sich etwas, aber hilft damit etwas beim Entschleunigen und sich bewusst Zeit für das Spielen zu nehmen, so wie man es von anderen Spielen von [i]Mårten Jonsson[/i] kennt. Die Grafik und Farbgebung ist zwar sehr unpoliert, aber dennoch sehr schön. Dasselbe gilt für die Hintergrundmusik. Nur der Gesang der Fee ist für meinen Geschmack etwas unpassend. Die Steuerung per Maus ist etwas schwerfällig, was das Spiel noch klobiger und ungelenk wirken lässt. Dennoch ist es ein schönes Spielerlebnis, in dem man deutlich die Handschrift von [i]Mårten Jonsson[/i] erkennt, sowie die Ansätze, die später zu den erfolgreichen [i]Star Sky-ブルームーン[/i] Spieletiteln werden sollten. Bonuspluspunkt: + Steam-Sammelkarten [u]Kaufempfehlung[/u]: Im Sale für < 0,79€
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very simplistic puzzle game with uninspired graphics. For what it offers it should be free. I've seen free (non-F2p) games which offer more than that. There's basically just ambient sounds and not much else. The UI isn't friendly to use either. If you want a good game with fairies, I recommend you Child of Light. It isn't in the same price class admittedly but it's way better than this excuse of a game.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Hm, was soll ich sagen, zu dem Spiel... Ich mag es, kann es aber nur Spielern empfehlen, die sich darauf einlassen können. Alle anderen werden es wahrscheinlich eher als nervig empfinden, bin ich der Meinung, hehe. Wir fliegen mit einer Fee eine relativ kleine Map ab und müssen Rätsel lösen. Die Lösungen ergeben sich durch aufmerksames Beobachten und ausprobieren. Das Spiel benötigt ausserdem Geduld. Wer es ohne einen Guide schafft, dem winken kleine Erfolgserlebnisse. :) Ich gebe dem Spiel einen Daumen hoch, da mir die Atmosphäre gefällt (Danke an den Entwickler) und es durchaus auch entspannend sein kann. ___ Kritik: Für das magische Lied der Fee hätte ich einen zarteren Sound gewählt. :)
Un relajante y bonito juego sobre un hada y cómo transforma la realidad en un efímero poema de amor. El desarrollo del juego te hace recorrer un pequeño escenario arrastrando semillas y transormando el entorno haciendo un hechizo (o dando un click) en las cercanías de ciertos lugares a ciertos momentos de día. El aparado sonoro sería para mi gusto mejorable. En definitiva, una experiencia de una hora, bonita, onìrica y relajante
I... Don't know what this is trying to be. It's like a walking sim, but there's no walking. Instead, you just click on a specific spot at specific times, that's it besides waiting for random items to spawn.
[h1] I'm too afraid to play this one but I probably did once... [/h1]
6/10
да
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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