
Tile Lands is a minimalist, City Building strategy game about managing and optimising buildings using a limited deck of tiles.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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This game seems to be designed fairly well, but it really suffers from some very small issues that balloon to a pretty unenjoyable experience. I hope the devs don't find this to be too critical, I really did enjoy most of my time with it & it's well worth the asking price of almost nothing. Great little game overall. I'm right on the 50/50 mark on whether I'd recommend so I'm going to say yes. The main source of frustration is that tile rewards from activations seem to stack at the bottom of the deck. I had a setup with 5 Quarries surrounding a tile I wanted to place a Power Plant on. I had about 65 tiles in my deck when I got the Power Plant so by the time I ever got to place it, it had been about 30 minutes of real time, and each mine had generated 300-500 coal. The Power Plant then took all the coal at once and upon activation converted the 1800 coal into like a hundred Power Lines... so not only can I not power my city until 50 or so placements later, I've wasted my entire coal supply and rendered the game very boring, since once I do power it I just have.. 95 identical tiles that I guess I need to place around monuments? By this point in the game, turns were taking about 30 seconds each (including fast forward), and I'm not particularly thrilled about the idea of spending 40 minutes cashing in those power lines. [url=https://steamcommunity.com/id/melaroll/screenshot/2309848621113081501/]Screenshot of my power pole situation on steam community[/url] I want to be productive, so I'll put here what I'd actually ask for. Of course I'm not a designer so I'm not sure how much my opinion is actually worth here, but it felt wrong to be like, "hey, here's a problem," and not at least try to brainstorm some way around it. -An option to skip to end of turn immediately, fast forward is not enough once you already understand what's generating you points. In that game I mentioned above, every turn I had to watch the coal mines bounce around generating coal for 10 seconds while waiting to place my tile. -Have tile rewards from activations appear at the top of the deck. The current implementation seems to punish efficient players who get more points from fewer tiles by making them wait longer for their rewards. I think this is not very fun. --Failing that, an option to reduce the amount of tiles you gain from level up would be nice. This would double as a difficulty option which could help tune the game's pacing to the player's preference. -Let the player choose the amount of cards generated on activation. My tile count got to 174, more than two thirds of that is just infinite power poles! I only wanted one!
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Languages: English
Hours played at review time, across 28 reviews with recorded playtime.
Very cozy city builder with plenty of depth. I'll be coming back for that high score leaderboard!
A really fun little city building strategy game, reminiscent of Islanders and Stacklands. The emphasis on strategic gameplay makes it easily accessible, with rules that you can pick up within the first few minutes of play. Would really recommend for fans of puzzle/strategy games, or city building sims.
awesome game! theres a few things id like to see (turns fast forwarding toward the later game some turns take a minute plus) but fun to try and figure out all the tiles and enough replay-ability with the leaderboard. check it out!
Very satisfying making self feeding loops that get me more and more points, it can get quite complex with a lot of systems feeding into each other. The leader board is also a great motivator. Highly repayable, very easy to loose a couple hours trying to get a good 'run' - it can quickly crumble down as you run out of tiles.
Great little game so far. Managed to beat that dirty architect in disguise, RCE on my first attempt :D I totally didn't learn how to play by watching RCE. You get no credit Matt! xD I can see this game having a huge cult community, as the seemingly simple gameplay is quickly revealed to be much deeper than originally perceived. This is definitely one of those easy to play, difficult to master type of games. I look forward to playing more and seeing what other surprises are revealed.
Love this game, very entertaining. You can spend a lot of time playing this and not get bored, so it's for sure worth the money.
I HAVE BEEN WAITING FOR THIS GAME SINCE IT WAS MENTIONED. SO I WAS EXCITED TO PLAY IT!!! SO FAR THE GAME IS ENJOYABLE. I LIKE TO TAKE THE TIME AND LOOK AT WHAT I CAN DO BUT IT DOES HAVE A LOT OF READING. REGARDING HOW TO CONNECT THE TILES AT FIRST, I WAS LOST AND UNSURE OF WHAT I WAS SUPPOSED TO DO BUT THEN AFTER A COUPLE OF PLAYS, I MANAGED TO UNDERSTAND THE GAME'S OBJECTIVE. IT WOULD BE NICE FOR A SIMPLER EXPLANATION OF HOW TO PLAY IT DURING THE TUTORIAL BUT THAT'S PROBABLY JUST AN ISSUE I'M HAVING.
Tile Lands is a slightly different "city builder" game in the sense that you're not really building a city or anything that really stays Your goal is to net the most points by strategically placing tiles that will upgrade and earn you passive points at the end of each turn. You constantly replace tiles you've laid, sometimes only the turn before, because it awards the most points due to what's nearby. The tiles are basically different types of environment, industry, or barbarian related. There's tiles like towns that can upgrade to cities, lumbermills that collect wood from nearby forests that can produce factory tiles (right click to spend what has been gathered on tiles), marshland and fishing villages produced by surrounding a tile with ocean, etc. It took me a while to get the hang of game play but now I'm really understanding it and focusing less about how the grid looks and more about the proximity points, passive points, and upgrades. Excellent replayability and harder than you think, in a good way.
Tile games, hex games... I'm addicted to those and I like this one! It has simplistic beauty, it's fun to collect the tiles and timed leaderboards are coming... Works great on Steam Deck but is unplayable for me yet on ultra wide screen dual setup (they are working on it).
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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