
A relaxing puzzle game. Turn on each board by connecting all magnetic pieces to it.
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About
HexON is a relaxing puzzle game where you connect magnetic pieces to a hexagonal board.
In each level you have a different board and set of pieces. You need to plug all pieces to the board to complete each level. No piece can be left unplugged.
40 hand-crafted levels;
Original soundtrack to help you relax while solving the puzzles;
A game for everyone who likes jigsaw puzzles and gridlock games.
Can you find out the exact configuration that will complete the board?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is in a weird category, because some of it was actually pretty fun. Unfortunately, there was also a lot of anti-fun. The switches in particular basically ruin the game. When there's one or two, okay, it's interesting, but when they suddenly throw five switches that impact each other it just gets ridiculous. The core mechanics here are pretty good, but the puzzle design just does not consistently deliver. Levels either feel trivial or like pure brute force too often for me to recommend this.
Game starts fun. Then switches are introduced that can move other switches. Then the game becomes the opposite of fun. If devs just delete all the switch levels from the game and end it at this point, it would actually be a good game.
Puzzle game about fitting different pieces together as if in a jigsaw puzzle. 40 levels and a couple of different game mechanics to boot. Quite a few of the levels are quite hard - especially when levers that enable you to move the specific base pieces around - and will be enticing to those that like a good challenge, not necessarily those that are seeking a relaxing easy difficulty outlet. Ok soundtrack but is just one that loops over and over, gets boring very quickly. Overall, decent puzzle game at a great price point. 9/10
The first 30-ish levels are genuinely fun and for a dollar I can recommend it on those terms alone. In the final stretch you have a pile of 5+ switches all moving each other, and it quickly becomes almost impossible to figure out unassisted. The problem is this is a game where a solvable state is already very complex and not especially identifiable by eye to begin with, so having to screw around editing an unsolvable board in ways where each switch affects the *entire board including the each other's positions in arbitrarily long cycles* explodes the complexity to a point where it would be a pretty tall ask of algorithmic solving, much less a meatbag brain.
[h1] Genre [/h1] Ein Puzzle/Rätsel Spielchen [h1] Gameplay [/h1] Es gibt insgesamt 40 Level. Ziel ist es immer die leeren Lücken mit den Magnetischen Blöcken zu füllen um somit das jeweilige Level abzuschließen. nach und nach kommen Neue Mechaniken wie Schiebe Schalter & Verbindungsdrähte hinzu. Das Spiel hat eine Angenehme, chillige Musik. Einige der Puzzle hatten es schon in sich und ich musste mir einen Guide anschauen aber im allgemeinen sehr angenehm gehalten mit einer vernünftigen Schwierigkeitskurve [h1] Achievement Schwierigkeit 4/10 [/h1] Es gibt insgesamt 6 Erfolge. Hierfür muss man ganz einfach alle 40 Level/Puzzle beenden. Einige der Puzzle sind aber schon recht knifflig und ohne Guide braucht man lange (es sei denn man ist ein Puzzle Master) [h1] Pro/Contra [/h1] + Günstig (Im Sale für unter 0,50€ zu bekommen) + Nettes Gameplay + Chillige Musik + Achievements [h1] Fazit [/h1] Ein sehr nett gemachtes, chilliges Puzzle/Rätsel Spiel. Die Schwierigkeit steigt langsam an und zwar in einem vernünftigen Maß. Einige der Rätsel waren definitiv kniffliger als andere aber im allgemeinen ist es ein sehr schönes Puzzle Spiel und Nett für Zwischendurch 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
リラックスできる良作じゃん! って思っていた時期が私にもありました。 既に他の方のレビューにある通り「スライド機能」があるステージの一部が鬼畜すぎて、とたんに拷問と化します。 これ最初にノーヒントで解いた人、天才でしょ?! [spoiler]理不尽ステージは素直にYoutubeで正解見ましょう。少なくとも私の中ではそれが正しい遊び方だと信じて疑わないよ[/spoiler] 鬼畜ステージがなければ両手を上げておすすめ一択だけど、そのステージのせいで一気に残念ゲーとなりましたとさ。
HexON is a free mobile app that's been dumped on Steam as a nasty cash grab by unethical mobile developers at Minimol Games/Mens Sana Interactive. It's a simple mobile app block placement puzzle game designed for mobile gamers. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features lazy minimalist low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the game was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this game below acceptable standards for any modern PC game. Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $1 USD, on app stores, it's free. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay a premium for a free mobile game just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this can be played free elsewhere, and because of the other defects, it's impossible to recommend. Who do they think we are?
While I recommend this game, please note that it has a huge difficulty spike once the levers are introduced. Overall, it's a good experience, especially for the price. The visuals are simple, the atmosphere created is relaxing, and while sometimes the game has trouble recognising inputs, that is not something that takes away from the experience.
This is a qualified yes. Most of the 40 levels are fun! But unless you have an extreme level of visual-spatial skills or unlimited time to fiddle, there's 4-5 levels I'd call impossible. And those levels feel like a slap in the face from the devs, to be perfectly honest. Oh you're having a good time with this game? Well F you, have these puzzles that you could fiddle with the rest of your life and not solve. After the first one of these, I didn't even bother to try to solve the others of similar difficulty, but just looked up the solutions on YouTube. If it weren't for the achievement system I probably wouldn't have bothered to finish the game at all. There are a few simpler puzzles between the impossible ones, however, so I suppose that's a reward for persistence? So, be prepared for an insane difficulty spike starting at puzzle 33/34. Kind of soured me on the whole game but I want to be fair, I did enjoy 35/40 puzzles here.
远不如这个制作组另一款小游戏Colorgrid,玩一阵后不仅不放松,反而更累了。最大的问题就是旋转结果不直观,就应该在选中一个piece的时候把全部五种旋转后的形态都列出来,让我从中选择一个,而不是”转一下,不对。再转一下,还不对“。时间都花在旋转上了。 再就是这个视角是锁死的,应该再给个俯视图版本的可供切换。
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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