
Tic-Toc-Tower is an action packed puzzle platforming game in which players have only ten seconds to complete a room! You will be pushed to the limit to reach the end of every level, which also features an additional challenge.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Одним словом круто
千篇一律的关卡设计,令人抓狂的十秒计时以及糟糕的操作体验。
Tags: Platformer Additional Tags: Delete Local Content & Remove from Library TLDR: Slidey movement. Quirky springloaded jumping. Abrupt end of jump animation in mid air is visually jarring. Grating sound effects. Amateur art. Imagine a procedurally generated Mario game where every level was one screen big, the platforms were braindead simple, but everything was coated in slidey sllidey ice and you jumped as if you had a massive spring under you but came to a dead stop past a pre-defined height making it really easy to overshoot or undershoot jumps. Add an annoying boing sound to every jump and pixelated graphics that look like someone took ms paints asset through a blender and you get tic-toc-tower
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Languages: English, French, Spanish - Spain, Dutch, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great versus platformer.
It looks like a decent platformer. Don't be fooled though, it's ass!
Very nice game
The concept of the game is pretty neat, with levels that are upside, tiny, zoomed in, etc. However, your character 'slides' slightly when moving/jumping and sometimes the controls don't respond precisely enough. With this type of game you really want 100% control. There also don't seem to be too many different levels. I only played it for about 9 minutes (those 4 hours was me idling for cards) and already replayed some levels several times.
"Tic-Toc-Tower" ? Un speedrun en sens inverse, vers l’abandon. [table] [tr] [th]Les (+)[/th] [th]Les (-)[/th] [/tr] [tr] [td]Nerveux [/td] [td]Réponses des commandes [/td] [/tr] [tr] [td] [/td] [td]Appréciation des distances [/td] [/tr] [tr] [td] [/td] [td]Design des niveaux [/td] [/tr] [/table] Jeu de plateforme nerveux où les niveaux semblent avoir été générés par un algorithme ivre. Des sauts imprécis, des obstacles absurdes. La seule vraie difficulté, c’est de ne pas ragequit avant l’écran titre... Non recommandé même à 2.99€ 🔴🔴⚪️⚪️⚪️ Rapport qualité/prix 🔴🔴⚪️⚪️⚪️ Expérience vidéoludique 🔴🔴🔴⚪️⚪️ Fidèle aux images de vente 🔴🔴🔴⚪️⚪️ Durée de jeu 🔴🔴⚪️⚪️⚪️ Gameplay 🔴⚪️⚪️⚪️⚪️ Captures d'écran prises
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Ich habe vor geraumer Zeit "10 Second Ninja" gezockt und hatte sehr spaß damit und dachte wo ich hier gesehen habe auch nur 10 Sekunden pro Level das könnte ganz spaßig sein. Leider ist dieses Spiel nicht sehr spaßig, der Timer geht direkt los bevor man überhaupt weiß wo man steht oder wo man hin muss, die Level werden zufällig durcheinander gewürfelt und es gibt scheinbar keinerlei System oder Ziel, man macht ein Level es kommt das nächste und auf einmal kommt wieder ein Level von davor, zudem scheint es rein garnichts zu bringen die Uhren oder Münzen auf zu sammeln (ich dachte wenn man alles in einem Versuch auf sammelt hat man das Level gepackt und es kommt nicht mehr aber dem war nicht so) Dann gibt es Level da wurde so nah ran gezoomt das man garnicht weiß oder auch nur ahnen kann wo man hin muss oder wo man springen muss. Hinzu kommt das die Steuerung ziemlich unpräzise ist, einmal kurz zur seite gedrückt und er macht direkt einen Satz von ein paar CM nach links oder rechts, Präzises springen auf kleine Plattformen ist Quasi unmöglicht wird aber ständig verlangt.
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