
Tic-Toc-Tower is an action packed puzzle platforming game in which players have only ten seconds to complete a room! You will be pushed to the limit to reach the end of every level, which also features an additional challenge.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Dutch, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Simple y entretenido, otro de esos juegos pa sacar el tilt.
💋
Fun, rageworthy, and addictive all at the same time. The graphics are smooth, retro looking, pixelated and cute. I love these kinds of simplistic visuals. You'll get the hang of it easily, you'll know how things go in a jiffy, but that doesn't mean you're going to ace it all at once, oh no, this game gets harder and harder as you progress, so, good luck to you.
bom
goede game
Légèrement trop sommaire pour être accrocheur. Il manque un petit quelque chose afin que le jeu devienne intéressant.
千篇一律的关卡设计,令人抓狂的十秒计时以及糟糕的操作体验。
нет
"Tic-Toc-Tower" ? Un speedrun en sens inverse, vers l’abandon. [table] [tr] [th]Les (+)[/th] [th]Les (-)[/th] [/tr] [tr] [td]Nerveux [/td] [td]Réponses des commandes [/td] [/tr] [tr] [td] [/td] [td]Appréciation des distances [/td] [/tr] [tr] [td] [/td] [td]Design des niveaux [/td] [/tr] [/table] Jeu de plateforme nerveux où les niveaux semblent avoir été générés par un algorithme ivre. Des sauts imprécis, des obstacles absurdes. La seule vraie difficulté, c’est de ne pas ragequit avant l’écran titre... Non recommandé même à 2.99€ 🔴🔴⚪️⚪️⚪️ Rapport qualité/prix 🔴🔴⚪️⚪️⚪️ Expérience vidéoludique 🔴🔴🔴⚪️⚪️ Fidèle aux images de vente 🔴🔴🔴⚪️⚪️ Durée de jeu 🔴🔴⚪️⚪️⚪️ Gameplay 🔴⚪️⚪️⚪️⚪️ Captures d'écran prises
Great versus platformer.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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