
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为什么有人会不喜欢换皮怪,赵子龙虽猛,现在基本什么怪撅起腚来都知道他们要怎么攻击,基本一瓶药水都不用喝。硬要说最恶心小兵,那只能是血池召唤怪了。 urd剑姬重回打铁青春爽爆! 9-10小时一周目,30元还是性价比蛮高。
Fun game. Smooth gameplay and combat. Very visually pleasing
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 1.5K | 83% | $24.99 | |
| $1.2M | 5.4K | 74% | $9.99 | |
| $1.2M | 6.2K | 95% | $9.99 | |
| $1.2M | 3.3K | 89% | $14.99 | |
| $1.2M | 3.5K | 90% | $9.99 | |
| $1.2M | 9.1K | 95% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $336.8K | 840 | 65% | $18.99 | |
| — | 0 | — | — | |
| $38.6M | 19K | 79% | $49.99 | |
| $35.8M | 32.6K | 85% | $59.99 | |
| $2.2M | 2.2K | 70% | $19.99 | |
| $741.9K | 2.6K | 90% | $14.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 959ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought this at $24.99 and after playing , it really is what a you would expect from a $9 game. The world is bland , the enemies are pretty much the same for the whole slog and just mash the button fights. The main redeeming quality was it was a short slog to the finish. LOL
Got this game gifted to me by a friend for free. I still feel ripped off. Let's leave the Souls-Likes to Fromsoft please.
Got all achievements. The Bad Story is confusing. No voiceacting. Find the graphics aren't that polished. The areas are kinda bland. Too much enemy spam, with too little variety. [spoiler]Hermes fortress[/spoiler] is build way too confusing. Plague weapons (weapons you can copy from enemies) feel pretty useless. You can achieve way more using normal attacks. Even though the plague weapons appear so heavy and impactful, most enemies and bosses don't even get staggered. Upgrade materials for the cool plague weapons requires to replay specific levels. [spoiler]The fool[/spoiler] boss is such a joke, especially without any checkpoints. Archers are too annoying. Didn't know recipes were a thing until the very end (using a guide). The Good Parry mostly feels pretty good. After learning to parry, most bosses become fun. Endboss is awesome. The wound healthbar is an amazing idea. Game isn't too long. The sidequests just mostly have you go through the level in reverse, but hey at least its content. The 100% They actually have an RNG achievement, idk why they felt the need for it. Two grindy achievements. Destroy 1000 barrels and reach max level. Not too bad, but still not fun. Also one to beat the tutorial boss, which is also just a waste of time.
不错的类只狼
fun
I've tried a few different times to giver this game a shot, and it just feels like a slog each time. I wish I could refund this.
Poor man's Sekiro, I liked it a lot despite its flaws
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.