
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3 / 5 Clearly inspired by the SoulsBorne franchise, even to the point of copy and paste. Aesthetically macabre, bonfires, flasks, dropped souls, all the usual suspects. However, the game is fairly short and feels closer to a demo when compared to the vastness of some From Software Games. With that limited scope comes limited environments, enemies, and inventory. Maps are maze like and presentable, but rather monotone in color and design. Combat is snappy and intuitive (more like Sekiro), but enemies are 95% humanoid and 50% filler. Various systems are implemented to create a sense of variety and depth, but ultimately you have one style of play. In the end it feels fine, as mostly a linear combat experience. Exploration is less fun because what there is to be found is neither novel nor useful, but at best necessary to advance. Littered about are flavorless notes to be read that repeat themselves tirelessly. The story was slopped together in a trough then split into five parts which were then called endings. and uh....The bosses are pretty cool. Manageable too, unlike some Elden Ring DLC.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 959ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Finalmente dei uma chance para Thymesia e meu único arrependimento foi de não ter jogado antes. O game é muito bom! O jogo é curto, porém te entretêm o suficiente para você querer terminá-lo. A dificuldade é até que alta em certos chefes (bosses), exigindo você entender alguns padrões de movimentos e também saber executar os seus ataques/skills também. Muita massa derrotar os bosses! Aquela sensação boa de "FINALMENTE", até pq eu morri várias vezes para alguns e fiquei estressado pra caramba hahahaha' Enfim. Não tive nenhum bug; a trilha sonora é boa; ambientação bacana; a história cumpre o seu papel de te entreter o suficiente; o combate é desafiador e recompensador também. Valeu muito a pena!
This is one of the most dynamic soulslike games I’ve played. The lore is interesting, and the gameplay is exceptional. "Absolute Cinema"
还行吧
如果能重来,绝对不会买 (说的就是你,智者之屎) __________ 打完和解了,可惜体量太小了,不够玩
NICE :-) Easy :-)
Un soul bastante interesante. Hay 3 mapas diferentes donde podras volver para recordar zonas y recuerdos ademas de sus misiones secundarias. El juego tiene un interesante arbol de habilidades que podras modificar tantas veces quieras sin costes adicionales. Hay 3 atributos fundamentales como daño de arma, daño de garra y vida. El nivel maximo es de 50 y 25 para talentos/habilidades. Llegar al 50 tendrás que farmear como un poseso, asi que aprovecha el glitch que hay de Romero/Menta/Tomillo, lo buscas en internet y asi podras subir un poco el ataque porque algunos bosses finales se demoran demasiado debido a tu poco daño principal y secundario. No hay armas, no hay objetos para equipar. Los enemigos basicos son relativamente faciles, apenas suponen un grave problema. Los "mini bosses" que aparecen en el mundo y que cuando los matas ya no volverían a aparecer, si que son un verdadero dolor de cabeza y son durísimos. Al igual que los jefes finales, algunos son bastante llevaderos y faciles y otros son para mear y no echar gota. El mago primero y luego su reaparición en un mutante son dificiles al igual que la asesina (la dejé a un lado) y el boss final, que mas que dificil, es que llegas apenas sin daño y se demora el combate demasiado y en estos juegos un fallo es la muerte Resumiendo, juego soul muy interesante y recomendable para los amantes del genero.
Great soulslike. It has a wonderful upgrade and progression system which had me excited to level up and gain a new skill every time. The game is short but this is good as any linger I believe would have overstayed its welcome. That's the nature of the combat.
不错的魂类小甜品
Не зашло, чувствуется недоделанной, локации неинтересные, как и противники
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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