
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Vraiment génial, une découverte pour moi, j'ai adoré (malgré un petit temps d'adaptation).
"Souls like" più brutto che abbia mai giocato fino ad ora, di una difficoltà esagerata. Combattere contro un minion equivale a combattere un miniboss, e miniboss più difficili di certi boss effettivi. Gioco completato solo grazie alla schivata (unica cosa che funziona veramente), parry veramente brutto, con una finestra di penso 0,2 secondi, non di più. Ho sconfitto in meno try "il re senza nome" che il primo boss. Secondo e terzo boss abbastanza facili. Il problema più grande è quando sbagli il primo parry, tutti gli altri colpi ti prendono sempre. Non puoi schivarli o parryarli, a meno che i colpi avversari non hanno una finestra molto lunga. In più lo stordimento praticamente non esiste. Per il resto il gioco è carino, mi sono piaciute le ambientazioni. Albero delle abilità carino, soprattutto il fatto che puoi resettare quando vuoi. Troppo tempo per fare un livello, mi sembra strano che in end game i minion ti diano si e no 60 "anime".
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 959ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
um dos melhores souls-like que ja joguei
地图设计优秀,剧情中规中矩,战斗手感优秀,反正我是偏转(弹反)偏爽了,但就是套皮怪太多了,后边打的都无感了,不过这个价位也不话可说了,整体而言算的上是一款不错的作品,如果你是那种喜欢与敌人弹反闪避交互战斗的人,这款游戏值得一试。
Thymesia mi è piaciuto per l'atmosfera, il combattimento e la struttura lineare. Purtroppo andando avanti diventa molto difficile, soprattutto per chi come me ha problemi con i parry. Non riuscirò a finirlo, ma consiglio comunque il gioco: è stata una bella esperienza e mi sono divertito fino a dove sono arrivato.
짧은 소울라이크
Претензий у меня к боевке нету, кроме как к сложности некоторых рядовых противников и боссов - начальный босс здесь может сравниться с финальным боссом секиро по сложности из-за ахуенной механики крита, которая пером или клинком не стопиться - вау, классно терять фулл хп от одного крита,после которого отхилиться тебе босс не даст 6 чумных докторов из 10, для мазохиста играбельно
very well
super jeu
Après avoir passé une bonne vingtaine d'heures sur Thymesia, je peux affirmer que c'est une excellente surprise pour tous les amateurs de Souls-like. Contrairement à d'autres titres du genre qui s'égarent parfois dans des mondes ouverts trop vastes ou du remplissage artificiel, le jeu va droit au but. Sa durée de vie est idéale : il n'est ni trop long, ni trop court, ce qui évite toute sensation de lassitude et permet de rester pleinement investi du début à la fin.Le point fort absolu du titre reste son gameplay, qui est une franche réussite. Le système de double barre de vie (sabre et griffe) apporte une vraie dynamique aux affrontements, obligeant à maintenir une agressivité constante qui rappelle le meilleur de Sekiro ou Bloodborne. Les combats sont fluides, exigeants et extrêmement gratifiants une fois que l'on maîtrise le rythme des parades. C'est d'ailleurs ce système de combat si solide et addictif qui m'a poussé à y revenir régulièrement avec grand plaisir, que ce soit pour tester de nouvelles armes pestiférées, peaufiner mon arbre de talents ou simplement refaire quelques boss pour le défi. Bref, une très bonne expérience que je recommande sans hésiter !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $1.2M | 1.5K | 83% | $24.99 | |
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