
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
É un gioco con del potenziale. Se sistemato. NON é un souls per principianti. Pro: -Bella ambientazione -Esplorazione ridotta ma ben curata -Stile di combattimento interessante -Tipologia di nemici poca ma ben variegata. -Grafica molto bella -Nessunn bug rilevato Contro: -Pochi nemici per livellare (Ripeti e ripeti e ripeti la stessa area per accumulare frammenti) -Movimento nell'esplorazione legnoso -Quando parte la sequenza di attacco del nemico, anche ferendoli non si interrompe, ti memano come niente fosse. -Barra della vita nemica eccessiva. Fai danno e la barra diventra azzurra da ferimento che se non viene danneggiata con artiglio, si rigenera. Questo porta la prima boss fight ad avere il nemico con "4 barre di vita" avendo oltretutto una fase 2. Il giocatore ha 300pf e 4 pozioni. E non puoi livellare abbastanza.
Sorry, but worst SoulsLike I played. Tries to bring in some ideas on its own, but more in a clumsy way, and does everything it does in a bad way. Controls, gameplay, fighting, feedback, writing, level structure, story, dialogues, presentation, enemies, sound, music, heating up my computer in a way it should not, compared how it looks, ... Cannot name anything this game is does in a good way. Unfortunately, it doesn't even have anything like “indie charm.” Its only because of my inner completionist (and because its short), why I finished this. And I am happy, I am done.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 956ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An very good dark fantasy soulslike that focuses on fast, aggressive, and fluid combat rather than the slower and more methodical approach found in many games of the genre. The gameplay feels more dynamic, making every fight satisfying from beginning to end. The level design is solid, the combat system is excellent, and the overall experience leaves you wanting more. 100% Completion Time : 16.4H Completion Difficulty : 3/10 Playthroughs : 1 Missables : Yes Guide Recommended : Yes Notable requirements : Complete the campaign, unlock all four endings, collect every collectibles.
简单打完了两张图,说一说优缺点 首先优点是这个游戏的战斗系统非常可圈可点,与只狼或者血源诅咒类似,非常强调进攻性与反击,操作熟练且技能加点得当的情况下战斗可以打出非常高的上限与观赏性,部分敌人的招式设计也很有特色,主角除了闪避手感比较怪,其他方面可以说找不出缺点。 其次是缺点,可以说这个游戏除了战斗系统以外的所有东西都是缺点。地图设计是首当其冲的一环:部分地区敌人配置不够合理[spoiler] 梯子捷径旁边放一个弓箭手敌人,打上面的精英怪甚至也要被这个弓箭手射 [/spoiler] ,糟糕的地图识别度[spoiler] 从第一张图就有这种预感 [/spoiler] 。极其极其糟糕的地图探索欲望,游戏内的可用道具非常少,甚至可以说只要把精英怪都打了其他东西捡不捡根本无所谓,全是些跟设定有关的纸条或者血药素材,而血药素材也可以在怪身上获得,导致根本不需要仔细探图,只要把精英怪都找出来砂了就行[spoiler] 也许一定程度上抵消了地图的糟糕设计带来的不适感(doge [/spoiler] [spoiler] 敌人配置有一点值得单独说一下,就是作为一个强调进攻性但部分地区有大量小怪和精英怪混搭的情况,而且非常容易成堆地引到敌人,而处决小怪居然不给无敌帧,我个人非常难以接受(恼) [/spoiler] 其次是成长方面,这游戏的成长相当简洁,加点只有3个方面:军刀攻击力,爪子攻击力,生命值。但是成长生命值的收益非常低,军刀攻击力其次,最能看出效果的反而是爪子攻击力,因为给爪子加点还会影响蓝条,而这个游戏的天赋树有相当一部分都和蓝条的回复挂钩,战斗体验更是非常强调瘟疫武器(可以理解成只狼的忍义手)而自己携带的瘟疫武器就需要蓝条去释放,否则只能从敌人身上去抢一个临时的武器存着。导致加点军刀和生命值的收益远远低于爪子,给加点军刀更是完完全全为打虚血去给爪子服务。不否认这个游戏的爪子的设计很有特点,但同样也很大程度上限制了加点的思路。[spoiler] 顺带一提,虽然还没解锁所有的瘟疫武器,但我已经开始质疑某些武器存在的意义了 [/spoiler]。 最后说说敌人。敌人的很多设计还是不错的,这一点尤其要表扬boss战的设计。[spoiler] 除了第一章支线的巨人,第三章还没打但先狠狠攻击一下巨人 [/spoiler] 。但——是,同类型的敌人实在是太——————多了,以至于大多数时候的感受都是:哦是这个,我要123处决,紧跟着是12处决,然后123处决,然后12处决,哎呀怎么是精英怪,磨蹭挨打磨蹭磨蹭挨打磨蹭处决。就除了精英怪以外,所有的普通敌人都有非常公式化的打法,而精英怪的血条又抵消了这一堆小面包带来的回血 [spoiler]虽然在玩家眼里,小怪可能就是一堆回血小面包 [/spoiler],相当程度上浪费了这个游戏优秀的战斗系统设计,非常可惜。 剧情的话.....有这种东西吗(笑 总之游戏还算是好游戏,但可以说如果没有这么出色的战斗系统,这游戏的缺点足够这游戏被攻击一百次了。想纯粹战斗爽的玩家建议找个打折的节点入。个人可以给一个6.5/10的评分
So far so good, works on the steam deck, though the words are a bit small but that was to be expected.
P
lies of p > thymesia > ds2 > ds3 > sekiro > ds 1
非常糟糕的体验 一坨shit 这种能称为类狼??
Jogo simples, mas bem feito, pouca variedade de inimigos, chefes bem legais. Parry satisfatório. Poderia ter legendas PT BR
虽然目前还没通,越打越有点上瘾,好多精英怪有只狼的影子(蜈蚣、蝴蝶夫人),铁甲大剑哥太阴间其他小怪还好,盾兵出场频率过于高,能免费洗点,针对不同BOSS换闪避流、弹反流切换打,弹反天赋点高了,抖刀术压力也不大,还有不少机制BOSS也不难,就是天赋就是升到一定等级怎么不给技能点了。。。不能传送不太爽。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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