
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
會軍刀不可以跳的隻狼 擋格時間也感覺很短 擋不到不會防禦 好評但是不是很推薦 個人卡1-1 boss卡太久 但1.1之後可以用秘技刷魂 之後沒有王卡很久 3章的2隻王打得很高興 問題就是1-1卡太久 直接把123章改成可以一開始就選擇會比較好 2章那隻王比1-1還容易是什麼鬼做法
W underrated
Bah, joojasso!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 956ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Soulslike con gameplay basato sui parry, puoi schivare certo ma dopo la prima zona o sei un master nei parry o sei finito, peccato perchè l'ambientazione è carina e la trama è interessante, ma la frustrazione causata da questo tipo di gameplay e dai lunghissimi runback è fin troppa
莫名其妙的開始與結束讓人完全不知在玩啥?你都做圖鑑了為啥沒收錄看過的小紙條 莫名其妙打了個BAD END後就懶得回去一一翻看那一堆小線索 地圖那麼繞不讓人跳也沒地圖一類啥的搞人心態 瘟疫武器設計不錯就是CD太長了
tldr : this got to be the worst souls game ive played this game is as frustrating as it gets, its like the dev googled waht a souls game and the first answer was diffcult and thats the whole design of ts 1- elite enemy infestation elite enemy arent ment to be all over the place 4 rooms of just elite enemys that each needs a whole battel to be done with this is insane the weakest enemys need almost 2 full 5 hit combos to die and u shuve 4 rooms full of elites that each heals if u dont keep clawing them AND takes 7 busness days to kill all that in the second area and my sabers damg is nearly maxxed MAXXED and it tickle normal enemys waht kind of joke is this 2- you need to kill giga mfs to get potion upgrades not elites that i complained about no no no these mfs are giga enemys that u can barely see thier health bar move after a whole full combo have infinte poise mind u they will be surrounded by elites in no game health potion upgrades were in the hands of mini bosses these things are supposed to be a reward for exploring not something locked behind ganks worse than DS2s by ALOT 3- not everything needs 2 healthbars thats the dumbest design ive seen 4- dodging is almost worthless if u dodge no u silly u didnt the enemy will just slide at mach10 mid attack animation and hit u even if ur already like 7 football fields away 5- why the **** am i so damn easly stunlocked every enemy has at least a single 3 hit the stunlock of doom combo if i miss the first parry (again dodging is worthless if ur close btw)thats it ill eat the whole combo congrats you made a souls game so frustrating its somehow worse than DS2
Bağımsız bir oyun olduğu için teknik olarak eksik olan yerleri var. Fikir güzel ama işleniş bir yerden sonra sıkıyor. En beğendiğim kısım istediğim an yetenek ağacımda bütün her şeyi değiştirebilme özgürlüğüm oldu her ne kadar kullanmamış olsam da. Çok uzun süre oynanacak bir oyun değil ki zaten başarımlarını %100 yapmak da 10 saat civarında sürdü. Oyunun ilk boss'u olan Odur aşırı dengesiz, normalde bölüm içerisinde bana sunulan her şeyi yapmama rağmen hem stat olarak hem de oyuna alışma açısında Odur aşırı erken bir boss ki sonraki boss'lar zaten ondan hayli kolay. Olumsuz yön olarak da bunu söyleyebilirim. Ortalama, oynanış süresi kısa bir souls-like.
正确玩法是跑酷绕过一切小怪找篝火,打boss是这个游戏的唯一乐趣
Okish game, if you get it on sale, sure, but if you want to buy this full price I would recommend not, the game looks nice and has nice ambiance and soundtrack but the fighting itself it's annoying, and I am not talking about it being hard, it's straight up annoying, I played a lot of souls likes and not a single one made me feels like I am loosing because the mechanics are trash, until I played this.
A great combination of the best mechanics from other Souls-like games But this game needs some voice acting, because it's kinda boring to read 234212 chapters of those lore papers
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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