
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bro this games slaps ♥♥♥♥♥♥ hard. Sure the art is mediocre at best, it isn't well-optimized, but mechanically this is SUPER fun. Much more aggressive playstyle than a standard soulslike in a very fun way. Very very good and satisfying parrying. A very very nice, well-tuned level of difficulty for souls veterans.
It's not worth it. It is repetitive and boring.Same enemies in every area,no consistent world building/world mapping. Don't buy it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 954ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 959 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有那么三四个boss战很爽,两个boss机制超级大粪怪,地图很拉,小兵种类就几种。 但即便如此,其实我本来也非常推荐买,并且愿意给他七分,因为有两场boss战确实很爽。 最恶心的事情出现了,刷牛至刷了两个小时,制作组你们全都没牛子吗?这么缺牛子?本来就小众的游戏,修改器都难找,ct文件都没得弄,找到也是没百分百物品爆率的,只能硬刷,怎么想的做出这么小概率的必要成就物品!? 制作组你这么想吃牛子你做什么游戏?不如天天找牛子吃!因为牛至,差评,一分!!!!!
不推荐,精英和boss全是刃狗(怀疑没啥韧性设置,只要怪物动作出来了,你就打断不了,这点小怪也适用),自身的攻击一碰就断,精格到怪物无任何硬直,遇到攻速快一点的,疯狗一点的怪体验极差,还有一点怪物有反击条,条满必反击,条你是看不到的。地图设计中规中矩,支线任务答辩居多。绿光红光攻击不明显,正反馈只有处决小怪那一下了。。。
일단 ㅈㄴ 재밌음 다른 소울류 게임보다 싼데 퀄리티도 높고 스토리도 나쁘지 않았던거 같음. 가성비가 좋고 내가 잘하면 게임 보는 맛이 있음 패링하거나 회피하면서 역병 무기로 다양한 플레이를 할 수 있다보니 안질림 돈 이상을 하는 거 같음
I saw an ad for this game on YouTube and its visual aesthetics and world-building immediately drew me in. Although I'm not a huge fan of soulslike games, this one was quite addictive. Many people have called it a parry simulator which I can't really deny since parrying is very rewarding but from a story and gameplay standpoint, this game is smooth and very well made. I only wish it was a bit longer and a bit more popular since the developers are a Taiwanese indie team and I believe they deserve all the attention this game can get.
推图极其难受无聊,没有任何正反馈,浪费时间浪费钱
Overall: 5/10 *Mid* My Broad Opinion: Story: 4/10 Enemies: 5.5/10 Bosses: 4.5/10 Environment 5/10 Exploration: 5.5/10 Combat: 6/10 Worth your money?: Probably not. Would I recommend to a Friend?: No. PROS: Out of all the bad things that this game has, I did in fact enjoy the parrying and dodging. It is more automatic and harder to manually control the parry but it honestly works out well. And the boss rush like style of clearing the map quickly was another cool feature. This game's the first souls-like to be a semi boss rush, pretty cool idea. CONS: I was hyped to try this game out, I have been wanting to play it for a couple months. The time came to try it out, and at first it was fine, there wasn't much to complain about. Then I started noticing that almost every single enemy had hyper armor, which in my opinion is a design flaw. And my god, the bosses are the masters of hyper armor, they would not get stunned nor back off after getting hit at all. The bosses just stood there sucking it up all the while they weren't even bigger than you, and if they hit you, then you are stun locked until they end their combo, making you take a bunch of health over attacks that you couldn't even avoid properly. This design was so insufferable, so unsufferable in fact that I couldn't handle all the trouble so I just stopped playing. Really disappointed with how it turned out 🥀
Thymesia mette davvero alla prova nelle prime ore, soprattutto negli scontri con i boss: ci si spazientisce facilmente, proprio come in un vero souls‑like. Però, man mano che si comprendono le meccaniche di combattimento, il gioco inizia a dare grande soddisfazione. Un piccolo capolavoro che consiglio senza esitazioni agli amanti del genere.
Управление очень отзывчивое, механика с чумным оружием доставила удовольствие. Самого первого босса выдрачивал более часа, когда остальных с 1-2 попыток.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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