
Ascend the crumbling ruins of a fallen kingdom using the mouse to aim your jumps in this vertical platformer. Collect silver and acquire new abilities as you rocket, swing, teleport, fly, and claw your way to the top.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Short and nice little indie game with a unique concept. Gives a slight vibe of getting over it but it's really nothing like it. Just climb your way up a short series of screen and claim the throne for yourself. Cool snack for a rainy day.
It's basically the classic flash game "Avalanche" but so much more. Climb a neverending stream of falling blocks through 4 areas to reach a boss, with various power ups and a hidden new game plus mode to provide a good challenge. It's a simple concept but is unique and controls really well. Quite satisfying to fly through the game after some practice too. If I could describe it with other games I'd say its something like Avalanche meets Downwell (but Upwell in this case)
[h1]«Thy Kingdom Crumble»[/h1] [b][i]Небольшой, хардкорный, вертикальный платформер-рогалик с отличным визуалом, шикарной музыкой и необычной механикой. Пропрыгайте через 4 области руин королевства и одолейте босса![/i][/b] Геймплей: https://youtu.be/OfqVJa425iw Герой может бегать и прыгать, отскакивать от стен и скользить по ним, прыжками убивать врагов, получать за это монетки и покупать способности. Наша задача – подняться через 4 области и убить босса. Поскольку это рогалик, то наполнение локаций блоками, врагами и бонусами рандомное. Каждый забег уникальный! Жизнь одна. Когда умираем, то теряем все, что собрали и начинаем игру с самого начала. В игре необычная, сложная механика. Бегает герой на WSAD, а прыгает по левому щелчку мыши в направлении курсора (чтобы прыгнуть выше, кнопку нужно удерживать). Правым щелчком мыши активируем способности, которые нужно покупать за монеты от убийства врагов. Враги после смерти появляются снова, но монетки в забеге за них дают только раз (поэтому фармить денежки, стоя на спавне, не получится). Сами прыжки тоже ограничили, к ним привязали стамину! Это желтый кружок на курсоре между красной полосой здоровья и белой полосой-выносливостью для использования способностей. Вы не можете прыгать без пауз! Стамина прыжка обновляется, когда герой касается пола. «Thy Kingdom Crumble» не моя чашка чая (не люблю платформеры), но тем, кто обожает этот жанр и жаждет испытаний, игра понравится. Визуал и музыка у нее замечательные, но продолжительность маленькая (профи может пройти ее минут за 5). Зато случайная генерация придает реиграбельности, а после прохождения разблокируется новый режим. [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
A neat concept that's fairly well done, save for the boss of the game being complete garbage - mostly due to the fact that there are spikes above him and you're typically required to jump off him to hurt him, and it takes a rather long time. The platforming upwards is fun, art and music are nice. Overall recommended.
Hold mouse to jump, wasd to walk around, wall jump, bounce on enemies, buy some upgrades, get to the top. It takes 6 or 7 minutes to casually beat the game. It's cheap, and it plays exactly like it looks. Somewhat fun to move and go fast. So why am I not recommending it? It's actually really simple: the final boss room is a mess. The boss sits atop a throne, in a 15 second long room that you need to climb. To damage the boss, you need to jump on it, and if your bounce is a little too high, you take damage on a few spikes (annoying, but if you have more than 1 hp, you can just faceplant into them to destroy them). It's a baffling design decision, but at least you can somewhat counteract it. If you get to the boss room with just one health, I don't know. Bouncing correctly requires an amount of precision not demanded anywhere else in the game, not even in new game plus. Then the boss retaliates, usually making you go all the way down to the bottom of the room, and repeat it from the beginning. It takes 5 (I think) hits to kill the boss, and it's completely mind numbing. I managed to die more than once because I [i]needed[/i] to squeeze out a few more hits in the same cycle to shorten the boredom. In many games, this would be a slight smear which would make me like them a little less, but maybe still recommend. Here, there's so little to see, it's a huge blot. Remove the spikes in the boss room, and make it interact with the player in an interesting way, and maybe then this'd be something worth my time.
Always meet ♥♥♥♥ in a rng game. No damage speedrun in 3m48s: https://youtu.be/xYfcst5fFF0
É um jogo legal, simples e com dificuldade mediana, o jogo tem gráficos que me agradaram (os inimigos são feios) e uma gameplay um tanto quanto curta. É um roguelike, se morrer volta para o inicio sem nenhum item que tenha pego na run anterior. Senti a falta de menus iniciais (quando executa o jogo já inicia na gameplay) e um tutorial ensinando os comandos pois atialmente você terá que descobrir sozinho. O jogo me agradou em uns pontos e pecou em outros.O jogo poderia ter mais itens, inimigos(arrumar o design dos inimigos básicos existentes seria uma boa tambem) e escolha de personagens que começariam com itens e habilidades diferentes fariam o jogo ter uma sobrevida. Dou um 6/10. PS: a animação do poder ativo da asa negra ficou muito lindo
Short but well tailored. Untypical gameplay and visuals makes for a unique experience.
This is a special game. Very simple, very captivating. You move, you jump. You grapple. You conquer. Not enough reviews. Tested to ensure it's great. level feels like it's falling on you in slow motion tetris mode so that you can continue to move up as you try to progress. It's unique, definitely challenging. Feels like a rock climbing simulator. 2 steps forwad, 9 steps back :P
挺好玩的!good game
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