
Three Skies is a turn-based, strategic RPG with challenging dungeons and hundreds of heroes and creatures to collect and customize. Explore over 100 hours of story-driven content delivered over the course of 12 chapters and more than 30 unique zones. Play now!
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About
Three Skies Ascension is a hero and creature collecting RPG where your party takes on challenging dungeons in turn-based combat.
Your Hero's JourneyCustomize your Commander, collect and level over 200 creatures and heroes, and design the perfectly synergized dungeon exploring party. Unravel the mystery of the Calamity and save the land of Baranor from a mysterious villain surfacing out of your past.
Dungeon dives - Over 100 hand crafted dungeons where you get to decide how much risk you take versus the reward you receive.
Capture or Bond with over 200 powerful creatures and heroes from across Baranor. Level, promote, equip and ASCEND... then mix and match them into unstoppable battle teams.
Utilize the Fusion System to create new heroes and alter existing ones.
Battle against dangerous foes in a deep turn-based elemental combat system!
Send your extra heroes on full expeditions to earn them experience and rewards.
Experience a novel's worth of story content told in a visual novel dialogue system.
Defeat other Commanders in the PVP Arena to earn your way up through the Arena Leagues!

Explore over 100 hours of story driven content delivered over the course of 12 chapters and more than 30 unique zones. 
During each tense dungeon dive, you'll have to carefully weigh the risk vs. reward payoffs when forming battle parties, managing supplies, choosing paths through the labyrinths, and devising battle tactics.
Master all 14 elements and approach each challenge cleverly to reap the full rewards of your travels.

To begin your journey in Baranor, you’ll create a fully customized Commander.
During your travels, collect and recruit over 200 different creatures and heroes, each with fully customizable skills, talents, attributes, artifacts, and gear. Then make them unstoppable with multiple promotion options!
Using the rarest materials collected from your enemies, upgrade your town to unlock the ability to craft legendary gear, and equip your heroes to mold them into the perfect team for executing your battle plans.
Wage war against other Commanders in highly accessible PVP that rewards players across a variety of different modes.
Exclusive: Only lowest rarity heroes are permitted.
Limited: Only middle and lowest rarity heroes are permitted.
Open: Battle with no restrictions.
Random: Receive random combatants based on the heroes you have in your collection, each level scaling to be on par with other rare heroes.
Climb the Leaderboards to reach the top of the Grandmaster League!
This roadmap offers a glimpse into what we're working on for Three Skies Ascension, and we're counting on your feedback to shape 2025 even more!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
I'm enjoying this a lot, it's very grindy but you can play at your own pace to level up your heroes, skills, equipment, etc. It also seems to have a system where you can improve the "Grade" of your heroes and creatures, so perhaps there's no "trash" characters if you put enough work into them, which is something I appreciate. So here's the thing: From my understanding, this game was going to be a cashgrab gacha mobile garbage game, and they reworked it and turned it into a non-monetized single player experience. I respect that. That being said, it REALLY needs a lot of polish. The skill descriptions don't really make sense sometimes, the biggest example is skills that restore MP saying "Restore 20 MP *from* target" where if you look at the skill card it says the target is the "User." It interchanges the words "target", "user", and "caster" in confusing ways. There's some skills and artifacts that I literally can't parse the language of to understand what they do. The PvE is solid though; dungeons are random enough and fun to explore, but the challenge is definitely there when you're in one balanced with your level. Hard decisions are always around the corner, and battles require strategy. You can capture creatures just like pokemon, and you can sometimes recruit Heroes in a dungeon. That, however, involves a weird dialog conversation system that doesn't make any sense, and seems random whether you pass or fail. There are "shiny" monsters and heroes too. This is basically Pokemon (Darkest) Dungeon. It's fun, gameloop segments are short so play sessions can be short too, or you can marathon for hours. There's repeatable dungeons. The graphics and art are nice. Story hasn't really grabbed me though, but I'm more playing it for the mechanics and challenge.
Macht Spaß und ist sowohl für PVE als auch PVP Spieler geeignet! Großer Pluspunkt sind die fehlenden Mikrotransaktionen, einmal gekauft, kann man sich alles erspielen!
Three Skies Ascension радует сбалансированной тактической боевкой, где каждое решение имеет значение. Бои продуманные, динамика отличная – никакой скуки даже на долгих миссиях. Персонажи проработаны, с характером и своим набором умений, что даёт простор для тактических комбинаций. Система прокачки гибкая, позволяет настроить отряд под свой стиль игры. Визуально игра выглядит очень приятно, интерфейс понятный, музыка атмосферная и не надоедает. Всё сделано с вниманием к деталям – от анимации до постановки диалогов. Удачный пример, как можно совместить увлекательный геймплей с хорошей подачей и стилем.
Impossible to play. It ask for you to sign into a third party account, but when I do, I keep getting communication failed, so I retry and it ask me to sign in again, get communication failed again. Why is there even an option for a third party account. Stupid decision and you wander why the game flopped smfh
Game has potential but its online only for a single player game while feeling like a gacha game which I am not down for. Looked good until I noticed it had gacha elements and online only. If they wanted it to be online only they should of made the game free.
A very well made RPG with so much to do, and even more to come according to their roadmap! I'd definitely recommend anyone that's into turn-based RPGs check this out. There's a solid campaign, a ton of characters, PVP, and more. Also, their account system allows you to play on the go via mobile too, which is a really cool plus. Definitely check it out!
I personally think the game is quite fun so far. I look forward to more updates, not that I have reached the end of the game yet by any means.
Игра забавная. Подумать только, гача без доната! Я джва года ждал такую игру! Только на выходе получилась какая-то хрень. Всех плюсов игры не хватает для того, чтобы перевесить всего два минуса. Минус намбер ван: в игре есть огромное количество различных героев, но они не нужны. Совсем. Просто в этой игре кроме призыва героев есть ещё и механика захвата врагов с помощью специальных предметов. Опустил хп врага пониже, заюзал на него предмет, вуаля, враг зохвачен, его теперь можно использовать в качестве собственного юнита. Захватывать можно всех, от самых днищенских бомжей до боссов. И вот тут то собака и порылась, ведь у зохваченных боссов хп раз в 10 больше чем у любого героя и маны раз в 30. В итоге обычные герои просто бесполезны. Минус намбер ту: баги. Их тут не так уж и много, но все они максимально бесячие. И самый главный из этих багов заключается в том, что половина из захваченных боссов просто не работают. При попытке открыть интерфейс управления героем для замены ему шмота или навыков, интерфейс просто исчезает. Полностью. Ни вернуться назад, ни сделать что-либо ещё ты не сможешь, спасает только перезагрузка игры. При попытке взять такого сломанного босса в бой, происходит то же самое. Плюс постоянные зависания игры, от которых спасает только перезапуск игры, плюс исчезновение героев со склада и отображение на складе тех героев, которых там в действительности нет. И исправлять эти баги, судя по всему, никто даже не собирается. Как итог, игра забавная, да, я её прошёл и даже получил от неё некоторое удовольствие, но рекомендовать бы никому её не стал.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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