
From Legendary SEGA Japan producer Yasuhiro Nishiyama, SANGOKUSHI BOND is a fast-paced deck-building army battler built for strategy experts, not fast fingers. Recruit from 100 legendary Three Kingdoms warlords, create devastating team synergies and watch your tactics unfold in the chaos of battle.
Modeled estimate, not a reported figure. How we estimate →
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About
SANGOKUSHI BOND is the next evolution of
deck-building roguelite × army battle × auto battler,
where you command legendary warlords from the Three Kingdoms era.
There are no action controls, no reflex-based mechanics, and no pay-to-win upgrades.
Every player fights under the exact same conditions in a pure battle of strategy.
Recruit warlords, build your formation, and analyze your opponent’s tactics.
In these short, decisive battles, victory is only achieved with the smartest minds, not the fastest fingers.
Conquer the Three Kingdoms over your lunch break!
1. A Full Draft System Where Every Match Creates a New Strategy
There are no fixed meta formations.
Each match presents you with a challenging selection of warlords. Choose wisely and build the formation best suited to each unique battlefield.
2. Forge the Ultimate BOND Beyond History
Warlord affinities and skills create powerful synergies.
Build dream teams that transcend historical alliances and turn the tide of battle.
3. Over 100 Illustrated Warlords
A passionate roster of warlords, brought to life by a team of talented illustrators.
Even more warlords will be added through future updates.
4. Fully Fair Tactical Battles Decided in Short, Decisive Clashes
No complex controls. No pay-to-win advantages.
Victory is decided purely by how well you read formations, positioning, and skill interactions.
① "Board Performance"
An intense tactical drill mode where the clear rates for all stages are revealed to the world.
② "Gunshi Chronicle"
An asynchronous battle mode where you devour the "past data" of other players to climb the ranks.
③ "Rival Match"
A friend match feature that allows you to play against your friends online. Enter a code to enjoy real-time battles together.
Roguelite Recruitment: Every match in SANGOKUSHI BOND begins with a fresh set of possibilities. Navigate a boardgame-style map to recruit your generals and build a unique army from the hand you are dealt.
Dynamic Teambuilding: Players must adapt to randomized pools while managing costs, the only guaranteed path to victory is your strategy. No two battles play out the same, discover powerful formations and outsmart your opponent with a plan that only works in that moment!
Strategic Cost Management: Carry over resources for future rounds.
Risk for Reward: Pick weaker units early to build late-game power.
Unique Tactical Synergies: Build "miracle formations" that only work in the moment.
No fixed strategies, no "Meta" sites.
Every match sparks a completely new strategy.
Victory is decided before the clash begins. Study your opponent’s formation in advance and place your generals on the grid-based battlefield to counter their strategy. Success depends on reading unit counters, skill ranges, and potential for ambushes.
Three Pillars Unit Counters
Cavalry → Strong against Archers
Archers → Strong against Spears
Spears → Strong against Cavalry
"Hide Cavalry behind Spears for a surprise charge. "
"Use high-INT generals to reveal hidden ambushes. "
The pre-battle placement is the ultimate highlight of the experience.
Once deployment ends, the fight plays out entirely on the accuracy of your strategy and positioning - ultimately your decisions as battlefield commander.
Over 100 all-new, originally illustrated generals.
Cross-faction combos trigger powerful "BOND" synergies.
Combine your deck's strategy with powerful Tactical Decrees to unleash unpredictable combos and experience the pure exhilaration of overturning the entire board.
Synchronous Battles: The high-stakes tension of real-time mind games.
Asynchronous Battles: Challenge elite formations from across the nation at your own pace.
Skip the grind and hours of endless gameplay. Make your strategic decisions based on the hand you are dealt, and command your army in intense 10-minute “think first” tactical battles. Designed for a busy lifestyle.
Zero “RNG” Frustration: There are no unfair, luck-based elements. Every win or loss has a clear reason behind it.
Intellectual Growth: The more you play, the more your tactics evolve—delivering a deep sense of strategic evolution.
Outsmart rivals across the globe with nothing but your wits!
Global Matching: Compete with players across Japan, Asia, and the West.
The throne is yours to take!
Produced by Yasuhiro Nishiyama (Nishi-P)
Former SEGA producer behind massive hits such as “Sangokushi Taisen” and “maimai”.
Where Arcade Passion Meets Strategic Depth.
A new Three Kingdoms experience, forged on the front lines of arcade gaming.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 282 reviews with recorded playtime.
Reviews
Themes across 282 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
作为以前曾经玩过三国志大战街机版的玩家来说,还看到西山能出新作,真的热泪盈眶,28元价格差不多一餐麦当劳的价格也值得好评。
三国志卡牌自走棋,画风挺不错的,本身上手不难,开局抽武将买武将选武将再布阵,选克制对面的武将,然后就自动战斗,游戏性还可以,需要一定的策略性,还可以和好友pk,无聊的时候来两局。
從上帝視角看戰場,千軍萬馬的氣勢確實很過癮。雖然仔細看能感覺到畫面有些粗糙,但裡面的特效很快就把觀感拉回來了,整體打起來還是相當爽快的。玩法上完全不用手忙腳亂,精力全花在研究陣容搭配和兵種克制上,像自走棋一樣布好陣就等著看結果。這種重策略輕操作的設計,既降低了上手門檻,又保留了足夠的思考空間,讓人忍不住一局接一局地試新組合。武將立繪也挺對胃口,不過UI界面就顯得有點簡陋了,希望後續能再打磨一下
おススメです!TCGのカードが手に入らないと体験できないを解決する素晴らしい手段に感じます。たくさんプレイして、だんだん理解が増えていくのが分かります。対人戦が入るのが楽しみ。
三国题材肉鸽自走棋玩法,因为是自走棋的类型,自动战斗,所以不需要过多的操作,主要还是需要有一定的构筑策略,武将的特技和计谋还有之间的羁绊,需要有一定的思路。
好久没玩到这么纯正的三国志大战了,现在来看游戏性已经比某个一代不如一代的ip强了 多个角度综合考虑这是一部优秀的精神续作,也算是弥补当年不能全收集的痛了,只能说西p越来越懂了 希望后面把手动操作加上来(毕竟手合是底层逻辑,底层逻辑没了味道还是差一点点),多出一些武将
大概有本家1/10好玩 不过真的很便宜,支持下西山P,希望能早点在国内玩上大战系列 大概可以看出未来的更新方向和活动啥的,也许是后续赛季的更新和新卡要氪金吧 总体来说也不是不行,比街机便宜很多,当然了也没实体卡。 但是呢,但是呢,和本家比起来因为没操作可玩性下降好多…我还是想玩真正的大战系列…希望有生之年能正式再次引进
和三国志大战类似,兼有肉鸽战路和收集卡牌的乐趣。基本版游戏只要15小时左右就能收集够95%的卡牌了。剩下几张卡牌偏稀有。其中魏国的甄氏收集难度最高,而且曹丕和甄氏都是能力比较强的卡牌,所以... 新买游戏的玩家要想直接开启对战,跳过收集环节,可以直接买DLC,当然所有角色正常游玩都能收集到。
三国题材自走棋,融合肉鸽玩起来很上头,上班摸鱼也能玩,价格不贵,推荐尝试下。
比预想的好玩,虽然目前只是EA阶段,但也很耐玩,期待正式版能推出更多内容。
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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