
Gather your warlords. Take the realm. One-time purchase, no gacha, no pay-to-win. Unlock 100+ warlords just by playing. Build your army from random picks each match, then win through positioning and smart reads. Fast-paced PvP strategy battles, finished in just 10 minutes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Three Kingdoms: BOND is a one-time purchase. There is no gacha.
All 100+ warlords can be unlocked simply by playing the game.
The Time-Saver Packs available on the store do exactly what the name suggests: they only help you unlock warlords faster. Even without purchasing them, you can still unlock every single warlord through normal gameplay.
There are no warlords exclusive to the Time-Saver Packs.
In PvP battles, every player competes under exactly the same conditions.
A competitive auto-battler with matches decided in just 10 minutes.
The roguelite element comes from recruiting warlords: each match, you build your army on the fly from a random selection of warlords.
Victory is determined by placement and outsmarting your opponent. Battles are fully automated, so it’s your decisions—not your reflexes—that make the difference.
1. A Full Draft System Where Every Match Creates a New Strategy
There are no fixed meta formations.
Each match presents you with a challenging selection of warlords. Choose wisely and build the formation best suited to each unique battlefield.
2. Forge the Ultimate BOND Beyond History
Warlord affinities and skills create powerful synergies.
Build dream teams that transcend historical alliances and turn the tide of battle.
3. Over 100 Illustrated Warlords
A passionate roster of warlords, brought to life by a team of talented illustrators.
Even more warlords will be added through future updates.
4. Fully Fair Tactical Battles Decided in Short, Decisive Clashes
No complex controls. No pay-to-win advantages.
Victory is decided purely by how well you read formations, positioning, and skill interactions.
5. Playable with just a mouse!
Everything from troop deployment to recruitment can be easily controlled using only a mouse.
*Note: A keyboard is required for text input.
① "Board Performance"
An intense tactical drill mode where the clear rates for all stages are revealed to the world.
② "Gunshi Chronicle"
An asynchronous battle mode where you devour the "past data" of other players to climb the ranks.
③ "Rival Match"
A friend match feature that allows you to play against your friends online. Enter a code to enjoy real-time battles together.
Roguelite Recruitment: Every match in Three Kingdoms:BOND begins with a fresh set of possibilities. Navigate a boardgame-style map to recruit your generals and build a unique army from the hand you are dealt.
Dynamic Teambuilding: Players must adapt to randomized pools while managing costs, the only guaranteed path to victory is your strategy. No two battles play out the same, discover powerful formations and outsmart your opponent with a plan that only works in that moment!
Strategic Cost Management: Carry over resources for future rounds.
Risk for Reward: Pick weaker units early to build late-game power.
Unique Tactical Synergies: Build "miracle formations" that only work in the moment.
No fixed strategies, no "Meta" sites.
Every match sparks a completely new strategy.
Victory is decided before the clash begins. Study your opponent’s formation in advance and place your generals on the grid-based battlefield to counter their strategy. Success depends on reading unit counters, skill ranges, and potential for ambushes.
Three Pillars Unit Counters
Cavalry → Strong against Archers
Archers → Strong against Spears
Spears → Strong against Cavalry
"Hide Cavalry behind Spears for a surprise charge. "
"Use high-INT generals to reveal hidden ambushes. "
The pre-battle placement is the ultimate highlight of the experience.
Once deployment ends, the fight plays out entirely on the accuracy of your strategy and positioning - ultimately your decisions as battlefield commander.
Over 100 all-new, originally illustrated generals.
Cross-faction combos trigger powerful "BOND" synergies.
Combine your deck's strategy with powerful Tactical Decrees to unleash unpredictable combos and experience the pure exhilaration of overturning the entire board.
Synchronous Battles: The high-stakes tension of real-time mind games.
Asynchronous Battles: Challenge elite formations from across the nation at your own pace.
Skip the grind and hours of endless gameplay. Make your strategic decisions based on the hand you are dealt, and command your army in intense 10-minute “think first” tactical battles. Designed for a busy lifestyle.
Zero “RNG” Frustration: There are no unfair, luck-based elements. Every win or loss has a clear reason behind it.
Intellectual Growth: The more you play, the more your tactics evolve—delivering a deep sense of strategic evolution.
Outsmart rivals across the globe with nothing but your wits!
Global Matching: Compete with players across Japan, Asia, and the West.
The throne is yours to take!
Produced by Yasuhiro Nishiyama (Nishi-P)
Former SEGA producer behind massive hits such as “Sangokushi Taisen” and “maimai”.
Where Arcade Passion Meets Strategic Depth.
A new Three Kingdoms experience, forged on the front lines of arcade gaming.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 404 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩着玩着玩到终局突然不能出阵只能强退游戏 很烦 打剧情没难度,打其他玩家幻影没难度,匹配活人,没人玩,总体来说不自己找人来对打就是没有博弈难度 找人打 也就那样 不过本身也不贵 玩几小时的游戏
fun little autobattler :)
推荐没什么多余的废话,再开一局
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 404 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is super fun and it requires a lot more thought than it initially seems with 5 types of units mixing with 4 factions and various costs in units. The devs are also super cool and care a lot about the source material, as each character has a brief description of who the character is and what they're about, along with a lifespan if it is known, although the most accurate way to tell that they care about the source material is that they put Cao Cao in red like his banners are in the source material.
深度足够,从配阵来说找回当年玩三国志大战的感觉了,砍了操作的话希望未来更新能增加更多的卡池和一些小系统
『三国志大戦』の西山氏が手掛けた、まさに「大人のための頭脳戦ゲーム」。 ガチャや事前の育成による格差(Pay to Win)が一切なく、その場で引いた武将をどう組み合わせるかというドラフトの判断力と、配置の読み合いだけで勝負が決まるのが最高にシビアで面白い。 騎兵・槍兵・弓兵の三すくみの配置や、勢力を超えた「BOND(絆)」シナジーの構築など、毎試合全く異なる展開になるので飽きが来ない。TCGやローグライト、オートバトラーが好きな人には絶対刺さる神ゲーです!
Three Kingdoms:BOND is the greatest game I have ever played.
삼국지 대전을 아는 유저라면 반가운 게임 그 시절의 향수를 다 재현하지는 못했지만 충분히 재밋는 게임이다. 타인과 다시금 카드로 삼국지 대전을 논한다는것 자체만으로도 이 게임의 가치는 충분하다
早期アクセス版を約2時間ほどプレイしての感想です。 戦略を考えながら遊ぶのが楽しい、良いゲームでした。 ストーリー要素は控えめで、すぐに対戦へ入れるためテンポよく遊べるのが個人的には好印象でした。 ◆良かった点 ・グラフィックがかっこいい 世界観の雰囲気が良い 武将カードのイラストが魅力的 UIデザインも作品の世界観に合っている ・初心者でも遊びやすい CPU戦とオンライン対戦が分かれているため、いきなり対人戦をする必要がない 武将配置では自動配置機能があり、慣れていない人でも始めやすい ・戦略性が高い 武将ごとにコストが設定されている 武将を自由な位置に配置できる 軍師システムが追加されたことで、戦略の幅が広がっていると感じた 毎ターン行われる「登用」では、ランダムに提示された武将の中から選んで部隊を強化していくため、その場の状況に応じた判断が求められる。同じ展開になりにくく、毎試合新鮮な気持ちで遊べる点も魅力だった ◆気になった点 ・UIが少し見づらい デザインはかっこいいものの、一部アイコンが小さく視認しづらい 武将名やセリフが長いと最後まで表示されないことがある 時間制限アイコンとカード説明が重なって見づらい場面があった ・操作面は好みが分かれるかも 基本的な操作は登用選択と武将配置が中心なので、アクション性を求める人には少し物足りなく感じるかもしれません。 ◆総評 戦略ゲームが好きな人はもちろん、「戦略ゲームは気になるけれど難しそう」と感じている人の入門作としてもおすすめできるゲームだと思います。今後のアップデートにも期待です!
It’s rough around the edges but overall good game. The UI is a little clunky and theres things that still need to be translated. Hopefully the game improves as it is still in early access.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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