
Gather your warlords. Take the realm. One-time purchase, no gacha, no pay-to-win. Unlock 100+ warlords just by playing. Build your army from random picks each match, then win through positioning and smart reads. Fast-paced PvP strategy battles, finished in just 10 minutes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Three Kingdoms: BOND is a one-time purchase. There is no gacha.
All 100+ warlords can be unlocked simply by playing the game.
The Time-Saver Packs available on the store do exactly what the name suggests: they only help you unlock warlords faster. Even without purchasing them, you can still unlock every single warlord through normal gameplay.
There are no warlords exclusive to the Time-Saver Packs.
In PvP battles, every player competes under exactly the same conditions.
A competitive auto-battler with matches decided in just 10 minutes.
The roguelite element comes from recruiting warlords: each match, you build your army on the fly from a random selection of warlords.
Victory is determined by placement and outsmarting your opponent. Battles are fully automated, so it’s your decisions—not your reflexes—that make the difference.
1. A Full Draft System Where Every Match Creates a New Strategy
There are no fixed meta formations.
Each match presents you with a challenging selection of warlords. Choose wisely and build the formation best suited to each unique battlefield.
2. Forge the Ultimate BOND Beyond History
Warlord affinities and skills create powerful synergies.
Build dream teams that transcend historical alliances and turn the tide of battle.
3. Over 100 Illustrated Warlords
A passionate roster of warlords, brought to life by a team of talented illustrators.
Even more warlords will be added through future updates.
4. Fully Fair Tactical Battles Decided in Short, Decisive Clashes
No complex controls. No pay-to-win advantages.
Victory is decided purely by how well you read formations, positioning, and skill interactions.
5. Playable with just a mouse!
Everything from troop deployment to recruitment can be easily controlled using only a mouse.
*Note: A keyboard is required for text input.
① "Board Performance"
An intense tactical drill mode where the clear rates for all stages are revealed to the world.
② "Gunshi Chronicle"
An asynchronous battle mode where you devour the "past data" of other players to climb the ranks.
③ "Rival Match"
A friend match feature that allows you to play against your friends online. Enter a code to enjoy real-time battles together.
Roguelite Recruitment: Every match in Three Kingdoms:BOND begins with a fresh set of possibilities. Navigate a boardgame-style map to recruit your generals and build a unique army from the hand you are dealt.
Dynamic Teambuilding: Players must adapt to randomized pools while managing costs, the only guaranteed path to victory is your strategy. No two battles play out the same, discover powerful formations and outsmart your opponent with a plan that only works in that moment!
Strategic Cost Management: Carry over resources for future rounds.
Risk for Reward: Pick weaker units early to build late-game power.
Unique Tactical Synergies: Build "miracle formations" that only work in the moment.
No fixed strategies, no "Meta" sites.
Every match sparks a completely new strategy.
Victory is decided before the clash begins. Study your opponent’s formation in advance and place your generals on the grid-based battlefield to counter their strategy. Success depends on reading unit counters, skill ranges, and potential for ambushes.
Three Pillars Unit Counters
Cavalry → Strong against Archers
Archers → Strong against Spears
Spears → Strong against Cavalry
"Hide Cavalry behind Spears for a surprise charge. "
"Use high-INT generals to reveal hidden ambushes. "
The pre-battle placement is the ultimate highlight of the experience.
Once deployment ends, the fight plays out entirely on the accuracy of your strategy and positioning - ultimately your decisions as battlefield commander.
Over 100 all-new, originally illustrated generals.
Cross-faction combos trigger powerful "BOND" synergies.
Combine your deck's strategy with powerful Tactical Decrees to unleash unpredictable combos and experience the pure exhilaration of overturning the entire board.
Synchronous Battles: The high-stakes tension of real-time mind games.
Asynchronous Battles: Challenge elite formations from across the nation at your own pace.
Skip the grind and hours of endless gameplay. Make your strategic decisions based on the hand you are dealt, and command your army in intense 10-minute “think first” tactical battles. Designed for a busy lifestyle.
Zero “RNG” Frustration: There are no unfair, luck-based elements. Every win or loss has a clear reason behind it.
Intellectual Growth: The more you play, the more your tactics evolve—delivering a deep sense of strategic evolution.
Outsmart rivals across the globe with nothing but your wits!
Global Matching: Compete with players across Japan, Asia, and the West.
The throne is yours to take!
Produced by Yasuhiro Nishiyama (Nishi-P)
Former SEGA producer behind massive hits such as “Sangokushi Taisen” and “maimai”.
Where Arcade Passion Meets Strategic Depth.
A new Three Kingdoms experience, forged on the front lines of arcade gaming.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 404 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Three Kingdoms:BOND is the greatest game I have ever played.
纯看运气的游戏 甚至没法运营
玩着玩着玩到终局突然不能出阵只能强退游戏 很烦 打剧情没难度,打其他玩家幻影没难度,匹配活人,没人玩,总体来说不自己找人来对打就是没有博弈难度 找人打 也就那样 不过本身也不贵 玩几小时的游戏
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 404 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
참고 : 아케이드 유저는 아니고 NDS판 삼대DS/천 유저임 --- + 싸다. + CCG 요소를 좋아했던 입장에선 만족 + 오토 배틀러가 되었지만 전투의 핵심은 삼국지대전에서 크게 달라진게 없어 금방 익숙해짐 + 덱 빌딩과정에 치열한 드래프팅이나 픽 싸움이 있는게 아니라서(아마도) 내 덱 조합을 어떻게 가져갈지만 집중하면 된다. + 덱 빌딩 시스템이 재미없는거랑은 별도로, 덱 빌딩 자체는 전략적으로 고민 필요 +- 전투가 시작되면 개입할 수 있는 게 아무것도 없다(아마도). RTS에 약해서 오히려 좋은 나같은 사람도 있겠지만 호불호가 있을 듯 - 덱빌딩이 핵심 요소가 되다보니 코어 덱으로 쓸수 있는게 꼴랑 4코... 사실상 덱이라기보다는 키카드 2장으로 하는 게임 - 보드판에서 이뤄지는 덱 빌딩이 좀 재미없다. 픽에 대해 약간의 통제권을 줌으로써 운의 요소를 줄인점은 있지만, 뭐랄까... 시스템 자체가 재미 없음 - 안한글 --- 총평 : 핵심적인 건 결국 삼국지대전이며, 시대에 맞게 잘 개편한 부분도 있고 뭔가 나사 빠진 느낌도 들지만 재미는 있다. 커피 2잔 값으로 향수를 불러일으키는 데서 충분히 만족. 아예 처음 접하는 사람이 어떻게 느낄지는 잘 모르겠다.
推荐没什么多余的废话,再开一局
It’s rough around the edges but overall good game. The UI is a little clunky and theres things that still need to be translated. Hopefully the game improves as it is still in early access.
早期アクセスで購入しました。現段階でもとても面白く、戦略を考えるのが好きな人にはぜひ遊んでみてほしいです! システムはデッキ構築した後にオートバトルといった流れですが、盤上演武や軍師戦記などのモードを進めることで、遊びながら自然とルールや操作に慣れていけるのがよかったです!こういった形式のゲームに不慣れでも遊びやすいと思います。 軍師の要素によって戦略の幅が広がって、デッキ構築や立ち回りを試行錯誤するのが面白いです。武将ごとに史実を反映した計略や個性も魅力で、三国志が好きな方にもおすすめできます。課金格差も無いし、戦略次第でいろんな勝ち方があるのが奥が深くて楽しいです。 キャライラストも魅力的なので、今後の追加も楽しみです! 戦友対戦では友人と遊びましたが、対人戦ならではの読み合いや駆け引きがあって、とても盛り上がりました!フルアクセス後に実装されるオンラインpvpも楽しみです。今後のアップデートにも期待しています!
『三国志大戦』の西山氏が手掛けた、まさに「大人のための頭脳戦ゲーム」。 ガチャや事前の育成による格差(Pay to Win)が一切なく、その場で引いた武将をどう組み合わせるかというドラフトの判断力と、配置の読み合いだけで勝負が決まるのが最高にシビアで面白い。 騎兵・槍兵・弓兵の三すくみの配置や、勢力を超えた「BOND(絆)」シナジーの構築など、毎試合全く異なる展開になるので飽きが来ない。TCGやローグライト、オートバトラーが好きな人には絶対刺さる神ゲーです!
不好玩 不要玩
三国志大战厨前来报到,支持西山P,只要不停服就玩到80岁
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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