
Gather your warlords. Take the realm. One-time purchase, no gacha, no pay-to-win. Unlock 100+ warlords just by playing. Build your army from random picks each match, then win through positioning and smart reads. Fast-paced PvP strategy battles, finished in just 10 minutes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Three Kingdoms: BOND is a one-time purchase. There is no gacha.
All 100+ warlords can be unlocked simply by playing the game.
The Time-Saver Packs available on the store do exactly what the name suggests: they only help you unlock warlords faster. Even without purchasing them, you can still unlock every single warlord through normal gameplay.
There are no warlords exclusive to the Time-Saver Packs.
In PvP battles, every player competes under exactly the same conditions.
A competitive auto-battler with matches decided in just 10 minutes.
The roguelite element comes from recruiting warlords: each match, you build your army on the fly from a random selection of warlords.
Victory is determined by placement and outsmarting your opponent. Battles are fully automated, so it’s your decisions—not your reflexes—that make the difference.
1. A Full Draft System Where Every Match Creates a New Strategy
There are no fixed meta formations.
Each match presents you with a challenging selection of warlords. Choose wisely and build the formation best suited to each unique battlefield.
2. Forge the Ultimate BOND Beyond History
Warlord affinities and skills create powerful synergies.
Build dream teams that transcend historical alliances and turn the tide of battle.
3. Over 100 Illustrated Warlords
A passionate roster of warlords, brought to life by a team of talented illustrators.
Even more warlords will be added through future updates.
4. Fully Fair Tactical Battles Decided in Short, Decisive Clashes
No complex controls. No pay-to-win advantages.
Victory is decided purely by how well you read formations, positioning, and skill interactions.
5. Playable with just a mouse!
Everything from troop deployment to recruitment can be easily controlled using only a mouse.
*Note: A keyboard is required for text input.
① "Board Performance"
An intense tactical drill mode where the clear rates for all stages are revealed to the world.
② "Gunshi Chronicle"
An asynchronous battle mode where you devour the "past data" of other players to climb the ranks.
③ "Rival Match"
A friend match feature that allows you to play against your friends online. Enter a code to enjoy real-time battles together.
Roguelite Recruitment: Every match in Three Kingdoms:BOND begins with a fresh set of possibilities. Navigate a boardgame-style map to recruit your generals and build a unique army from the hand you are dealt.
Dynamic Teambuilding: Players must adapt to randomized pools while managing costs, the only guaranteed path to victory is your strategy. No two battles play out the same, discover powerful formations and outsmart your opponent with a plan that only works in that moment!
Strategic Cost Management: Carry over resources for future rounds.
Risk for Reward: Pick weaker units early to build late-game power.
Unique Tactical Synergies: Build "miracle formations" that only work in the moment.
No fixed strategies, no "Meta" sites.
Every match sparks a completely new strategy.
Victory is decided before the clash begins. Study your opponent’s formation in advance and place your generals on the grid-based battlefield to counter their strategy. Success depends on reading unit counters, skill ranges, and potential for ambushes.
Three Pillars Unit Counters
Cavalry → Strong against Archers
Archers → Strong against Spears
Spears → Strong against Cavalry
"Hide Cavalry behind Spears for a surprise charge. "
"Use high-INT generals to reveal hidden ambushes. "
The pre-battle placement is the ultimate highlight of the experience.
Once deployment ends, the fight plays out entirely on the accuracy of your strategy and positioning - ultimately your decisions as battlefield commander.
Over 100 all-new, originally illustrated generals.
Cross-faction combos trigger powerful "BOND" synergies.
Combine your deck's strategy with powerful Tactical Decrees to unleash unpredictable combos and experience the pure exhilaration of overturning the entire board.
Synchronous Battles: The high-stakes tension of real-time mind games.
Asynchronous Battles: Challenge elite formations from across the nation at your own pace.
Skip the grind and hours of endless gameplay. Make your strategic decisions based on the hand you are dealt, and command your army in intense 10-minute “think first” tactical battles. Designed for a busy lifestyle.
Zero “RNG” Frustration: There are no unfair, luck-based elements. Every win or loss has a clear reason behind it.
Intellectual Growth: The more you play, the more your tactics evolve—delivering a deep sense of strategic evolution.
Outsmart rivals across the globe with nothing but your wits!
Global Matching: Compete with players across Japan, Asia, and the West.
The throne is yours to take!
Produced by Yasuhiro Nishiyama (Nishi-P)
Former SEGA producer behind massive hits such as “Sangokushi Taisen” and “maimai”.
Where Arcade Passion Meets Strategic Depth.
A new Three Kingdoms experience, forged on the front lines of arcade gaming.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 404 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
オートチェス系のゲームではあるのですが、既存のオートチェスと違って配置を考えるのが楽しいです。 オートチェスが好きで、新しいタイプのオートチェスを求めている人にはお勧めできます。
三国志BONDは「デッキ構築型ローグライト軍勢バトルゲーム」です。 2~4枚の初期編成デッキに、どのようなカードを追加していくかがカギとなります。 デッキに追加可能なカード候補は完全ランダムではなく、勢力や兵種、コストといったヒントをもとに探し当てることになるため、カードプールを理解すればするほど自身の求めるデッキの型を構築しやすくなります。 バトルはオートバトルなので単調かと思われるかもしれませんが、どの武将をどこに配置するかや移動先を決める「進軍指令」機能によって戦略の深さを味わうことが可能です。 シングルプレイモードも充実しているため、気長に楽しめるゲームだと思います。 100名を超える武将が登場するため、あなたが気に入る武将もきっと見つかるはず!
早期アクセスで購入しました。現段階でもとても面白く、戦略を考えるのが好きな人にはぜひ遊んでみてほしいです! システムはデッキ構築した後にオートバトルといった流れですが、盤上演武や軍師戦記などのモードを進めることで、遊びながら自然とルールや操作に慣れていけるのがよかったです!こういった形式のゲームに不慣れでも遊びやすいと思います。 軍師の要素によって戦略の幅が広がって、デッキ構築や立ち回りを試行錯誤するのが面白いです。武将ごとに史実を反映した計略や個性も魅力で、三国志が好きな方にもおすすめできます。課金格差も無いし、戦略次第でいろんな勝ち方があるのが奥が深くて楽しいです。 キャライラストも魅力的なので、今後の追加も楽しみです! 戦友対戦では友人と遊びましたが、対人戦ならではの読み合いや駆け引きがあって、とても盛り上がりました!フルアクセス後に実装されるオンラインpvpも楽しみです。今後のアップデートにも期待しています!
Media

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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 404 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
轻量,解谜非常有意思
我也来写测评了,虽然好评是必须的,因为从魁开始就支持了,不过我还是稍微客观评价一下好了。 游戏性没有太大问题,CP本身是三国志大战的制作人,游戏在许多方面还是沿用三国志大战的一些HUD/表现形式,但是既然名字不是了,那么确实没有必要去和三国志大战本身做比较,就当成新的三国系列游戏来玩就行。这可能对于不认识三国志大战的新玩家来说是好事,也不会像魁三那样被大战系列玩家吐槽。 不过目前没有开放天命战,不能24小时PVP,确实我没什么动力在玩,而且增加了军师之后,对于阵容的灵活性差了很多,虽然军师玩法很有趣,但是比起魁三,目前主要还是如何配阵容为主,布阵上缺乏了魁三那种灵活性,很大程度上如果抽不到自己的阵容,胜率就会很低,容错率太低,也不能完全靠布阵+行军来修复。 最后还是希望游戏大卖,之后出更多卡和模式吧。
黑屏到现在都没修复,我真的无语了
価格なりにほどよく遊べる内容に仕上がっている。 カードゲーム風だが盤面にいるカードを動かして戦うルールの都合、 盤上のカードを把握すれば戦えるので、普通のTCGみたいに相手のデッキ内容全部把握しないといけないということもなく初見でだいぶやりやすい。 配置でちゃんと勝てるようになってるので決まったときは気持ちいい。 入手したカードを編成できるのは初期手札だけで、デッキ(ドローするカード)は軍師で決まっているのでカスタマイズ要素はあんまりない。 ドローしたカードが一部手に入るようで、新しい軍師でプレイ->新しい武将をドローして入手->新しい軍師でプレイ->新しい武将をドローして入手... という形で軍師毎にいろんな勢力のカードをドローしていくと飽きにくいしカードも集まるようになってるようだ。 この辺のカードの集めのサイクルが序盤でわかると楽しみやすいと思う。 現状のチュートリアルでも説明してないわけじゃなかったと思うが「欲しいカードはどうやって取るの?」にフォーカスした説明がないのでチュートリアルは退屈だった。 あと気になった点 ・バトルの初動指示だけできるが直線移動しかできない。時間経過後に発動するスキルがちょいちょいあるので「○秒待機してから移動開始」みたいな指定がしたいのだがそれができないので無駄に後方に動かすとかで対処してるがほんとにこれでいいのか? ・軍師の階級上げるモードがあるけど軍師の性能が上がるとかじゃなさそうなのでやる意味がわからない。 ・ダブり入手カードが無意味。 ・撃破と撤退演出の変えて欲しい。文字見ないと倒したのかやられたのかわからない。 ・ステUPの時とかにいちいちバトルが止まるのがテンポわるい。
[h1]三国:羁绊连接吧![/h1] [h3] 游戏的内容与玩法[/h3] 东汉末年分三国,战火连天未休,英雄们怀着野心相互争霸 不是你打我一拳,或者就是说,今日又重新结盟了,百姓希望有个英雄能统一,而我们就成为了此时为百姓拯救而起的义战团的旗帜的一位君主,来率领武将们一统天下,自创的武将也蛮多的, 比如说诸葛铃。 向天下展示你的霸道之路吧! 本作是日厂推出的肉鸽自走棋策略模式,自动战斗看两军对垒进,根据不同的武将摆出不同的阵型,要怎么排兵布阵,利用兵种之间的克制关系,不同的武将凑出羁绊会有更好的效果,灵活应变,组建属于这个阵型的最优解。没有复杂的 SLG,不用管那么多,我们只需要考虑怎么赢下对决就行,而其他的三国游戏考虑的就多了,甚至还有玩家对战的模式。肉鸽和游戏都不错的模式,武将立绘美术优秀,男俊女靓,很有特色的游戏。 玩法较为简单,主要还是要动脑,思考兵种之间的克制关系,比如弓兵射不到骑兵很合理吧,骑兵奔跑加速之后突击的状态会减少弓兵的伤害, 以及肉鸽拿武将凑什么样的羁绊,在地点找到一些武将,最多上场可以合计带3 COST 的武将,战斗采取的是全三局制,分为序局、续局、终局。每一局都会收集伙伴进行配置展开战斗。终局结束以后,耐久度一方剩余高的人的人就胜利了 优点1.日厂的价格还是比较良心的,就卖28 2.策略性比较高,没有复杂的 SLG 以及前进排兵布阵的环节,只需要考虑站位,阵型,兵种,技能来进行判断,完全都是公平对决,没有套路的模板,全都是要因地制宜来进行决定的。 3.模式比较多,有通关效率摆在明面的极限指挥演习的盘上演武,以及有别人数据的异步对战模式的军师列队,也可以跟好友进行实时匹配的战友对战 缺点1. 角色和内容还是偏少了2.游玩的过程中,战斗还是比较重复的 3.没有成就,希望增加 总的来说,底子很好,还是瑕不掩瑜,如果你恰逢喜欢这种三国背景以及凑羁绊的话,以及想要策略游戏,看看你在战场上的运筹帷幄之力,那么还是很优秀的一部作品。 [h3]结语 [/h3] 总的来说,喜欢三国题材的玩家感兴趣的可以试一试,还是值得一玩的! [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
深度足够,从配阵来说找回当年玩三国志大战的感觉了,砍了操作的话希望未来更新能增加更多的卡池和一些小系统
How does a Three Kingdom game not have XIahou Dun, Zhang Liao, even in beta. And how is Zang Ba in the Wei faction but not the likes of Yu Jin, Yue Jin, Xu Chu or DIan Wei. U really need to get ur priorities straight.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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