
Gather your warlords. Take the realm. One-time purchase, no gacha, no pay-to-win. Unlock 100+ warlords just by playing. Build your army from random picks each match, then win through positioning and smart reads. Fast-paced PvP strategy battles, finished in just 10 minutes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Three Kingdoms: BOND is a one-time purchase. There is no gacha.
All 100+ warlords can be unlocked simply by playing the game.
The Time-Saver Packs available on the store do exactly what the name suggests: they only help you unlock warlords faster. Even without purchasing them, you can still unlock every single warlord through normal gameplay.
There are no warlords exclusive to the Time-Saver Packs.
In PvP battles, every player competes under exactly the same conditions.
A competitive auto-battler with matches decided in just 10 minutes.
The roguelite element comes from recruiting warlords: each match, you build your army on the fly from a random selection of warlords.
Victory is determined by placement and outsmarting your opponent. Battles are fully automated, so it’s your decisions—not your reflexes—that make the difference.
1. A Full Draft System Where Every Match Creates a New Strategy
There are no fixed meta formations.
Each match presents you with a challenging selection of warlords. Choose wisely and build the formation best suited to each unique battlefield.
2. Forge the Ultimate BOND Beyond History
Warlord affinities and skills create powerful synergies.
Build dream teams that transcend historical alliances and turn the tide of battle.
3. Over 100 Illustrated Warlords
A passionate roster of warlords, brought to life by a team of talented illustrators.
Even more warlords will be added through future updates.
4. Fully Fair Tactical Battles Decided in Short, Decisive Clashes
No complex controls. No pay-to-win advantages.
Victory is decided purely by how well you read formations, positioning, and skill interactions.
5. Playable with just a mouse!
Everything from troop deployment to recruitment can be easily controlled using only a mouse.
*Note: A keyboard is required for text input.
① "Board Performance"
An intense tactical drill mode where the clear rates for all stages are revealed to the world.
② "Gunshi Chronicle"
An asynchronous battle mode where you devour the "past data" of other players to climb the ranks.
③ "Rival Match"
A friend match feature that allows you to play against your friends online. Enter a code to enjoy real-time battles together.
Roguelite Recruitment: Every match in Three Kingdoms:BOND begins with a fresh set of possibilities. Navigate a boardgame-style map to recruit your generals and build a unique army from the hand you are dealt.
Dynamic Teambuilding: Players must adapt to randomized pools while managing costs, the only guaranteed path to victory is your strategy. No two battles play out the same, discover powerful formations and outsmart your opponent with a plan that only works in that moment!
Strategic Cost Management: Carry over resources for future rounds.
Risk for Reward: Pick weaker units early to build late-game power.
Unique Tactical Synergies: Build "miracle formations" that only work in the moment.
No fixed strategies, no "Meta" sites.
Every match sparks a completely new strategy.
Victory is decided before the clash begins. Study your opponent’s formation in advance and place your generals on the grid-based battlefield to counter their strategy. Success depends on reading unit counters, skill ranges, and potential for ambushes.
Three Pillars Unit Counters
Cavalry → Strong against Archers
Archers → Strong against Spears
Spears → Strong against Cavalry
"Hide Cavalry behind Spears for a surprise charge. "
"Use high-INT generals to reveal hidden ambushes. "
The pre-battle placement is the ultimate highlight of the experience.
Once deployment ends, the fight plays out entirely on the accuracy of your strategy and positioning - ultimately your decisions as battlefield commander.
Over 100 all-new, originally illustrated generals.
Cross-faction combos trigger powerful "BOND" synergies.
Combine your deck's strategy with powerful Tactical Decrees to unleash unpredictable combos and experience the pure exhilaration of overturning the entire board.
Synchronous Battles: The high-stakes tension of real-time mind games.
Asynchronous Battles: Challenge elite formations from across the nation at your own pace.
Skip the grind and hours of endless gameplay. Make your strategic decisions based on the hand you are dealt, and command your army in intense 10-minute “think first” tactical battles. Designed for a busy lifestyle.
Zero “RNG” Frustration: There are no unfair, luck-based elements. Every win or loss has a clear reason behind it.
Intellectual Growth: The more you play, the more your tactics evolve—delivering a deep sense of strategic evolution.
Outsmart rivals across the globe with nothing but your wits!
Global Matching: Compete with players across Japan, Asia, and the West.
The throne is yours to take!
Produced by Yasuhiro Nishiyama (Nishi-P)
Former SEGA producer behind massive hits such as “Sangokushi Taisen” and “maimai”.
Where Arcade Passion Meets Strategic Depth.
A new Three Kingdoms experience, forged on the front lines of arcade gaming.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 404 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
只要不搞手游抽卡那套,我就给你好评
以三国为背景的肉鸽自走棋,每局十来分钟,节奏轻快、随机性十足。现在还在EA阶段,内容还是有点偏少,期待正式版。
深度足够,从配阵来说找回当年玩三国志大战的感觉了,砍了操作的话希望未来更新能增加更多的卡池和一些小系统
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $116.2K | 459 | 63% | $11.99 | |
| $116.2K | 525 | 76% | $6.99 | |
| $116.3K | 80 | 76% | $59.99 | |
| $116.1K | 280 | 84% | $15.99 | |
| $116.1K | 237 | 90% | $12.79 | |
| $116.3K | 490 | 62% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1K | 27 | 96% | $7.49 | |
| $5.4K | 26 | 85% | $5.99 | |
| $983 | 2 | 100% | $12.99 | |
| — | 2 | 100% | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 404 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
仮説検証が好きだけど、アクションゲームは苦手……という人におすすめです! このゲームはオートバトルなので、同じ条件ならキャラクターは同じ動きをします。 動きを観察し、配置や条件を変えながら試行錯誤して、狙い通りにハマった瞬間が最高に気持ちいいです。 自分で操作するというより、「考えて攻略する」楽しさが詰まったゲームです!
デモ版から比べて、だいぶ解りやすくなってます! この値段で「この面白さ」は満足です さらなるアップデートを期待してます
首发无打折,朴实无华的价格,对战全自动其实有点简陋,当做三国志大战集卡器不错,卡面别有一番三国趣味
有三國大戰的玩法,但是跟真三國大戰比的話還是有點單調,希望以後更新能更好,還有法術太強(電腦)方,不管你幾人如何都一次全被秒很誇張,物理猛將被法術玩..
早期アクセスで購入しました。現段階でもとても面白く、戦略を考えるのが好きな人にはぜひ遊んでみてほしいです! システムはデッキ構築した後にオートバトルといった流れですが、盤上演武や軍師戦記などのモードを進めることで、遊びながら自然とルールや操作に慣れていけるのがよかったです!こういった形式のゲームに不慣れでも遊びやすいと思います。 軍師の要素によって戦略の幅が広がって、デッキ構築や立ち回りを試行錯誤するのが面白いです。武将ごとに史実を反映した計略や個性も魅力で、三国志が好きな方にもおすすめできます。課金格差も無いし、戦略次第でいろんな勝ち方があるのが奥が深くて楽しいです。 キャライラストも魅力的なので、今後の追加も楽しみです! 戦友対戦では友人と遊びましたが、対人戦ならではの読み合いや駆け引きがあって、とても盛り上がりました!フルアクセス後に実装されるオンラインpvpも楽しみです。今後のアップデートにも期待しています!
ジェネリック三国志大戦です(医薬品と医薬部外品ぐらいの違いはありますが) 760円ポッキリで、財布も周囲の目も気にせず連コしまくりができます 順番待ちもありません 孟達が壊れという大変珍しい環境になっているので孟達ファンは早めの購入をお勧めします そのうち修正されると思います 以下悪い点 ・テンポが悪い →ほかの人も言ってますが気になります 計略打つ前の範囲表示とかもっと短くていいと思います どうせ自動だし ・AIがあほ →連突しないなどは特技もあるのであえてそうしてるのは理解しますが 敵全滅後でも時間がたったら自爆計略を打つのは改善してほしいです
轻量,解谜非常有意思
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.