
Tower Climbers carry amber light; allies follow through misty pagodas in an endless Eastern tower. Thousands Floors blends side-view pixel art with hands-off combat—summon, upgrade, and let them climb. Grow via allies, floor lockdown, and relics.
Modeled estimate, not a reported figure. How we estimate →
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About

Thousands Floors is a Chinese-inspired pixel idle tower-climbing game.
Summon Tower Climbers and fellow allies who patrol automatically through layered pavilions, battle creatures from the Classic of Mountains and Seas, and keep climbing upward along winding staircases.
Defeat enemies for gold, upgrade stats and mystic arts anytime, push to higher floors, and earn relics.
Floors stretch on forever—grow stronger even while idle. Perfect for players who love relaxed progression, crisp Eastern pixel art, and screen-filling allies fighting together.
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It all begins on the first floor at the tower's base—and the moment you first tap a floor and a Tower Climber bursts through the rain.
Welcome to Thousands Floors—
an incremental idle game built around a sky-piercing pagoda.
Here you are not only the guide who summons climbers, but the architect who keeps the entire tower running like a well-oiled machine.
Master the rhythm of "tap a floor, fight on that floor": click or hold the tower to spawn climbers from your chosen level; unlocked allies join automatically on a timer. Crash into foes, trade blows, fall back, surge forward—every collision hits crisp and satisfying. Higher floors mean fiercer fiends and juicier gold and chest drops. But walkways are limited and on-screen climbers are capped—you cannot mindlessly tap your way to a full tower. Use Floor Lockdown to seal the base and concentrate summons on the floors that actually pay.
Explore a branching tree of mystic arts: expand summon capacity, lock down lower floors to focus on the climb, and deploy active arts like Cloud-Step and Renewal to turn key battles. Every upgrade asks the same question—pour gold into climber training, or unlock the next skill line?
Unlock and train a dozen distinct allies—sword cultivators, spear guards, shield bearers, archers, talismanists, dancers, wandering monks, apothecaries, assassins, artificers… Allies have no global cap—pair relics with shorter spawn intervals to truly fill the walkways at peak.
Milestone floors and placement chests hide permanently stacking relics: attack, HP, move speed, gold, chest odds… No equip slots—only ever-growing global bonuses.
When your climber reaches sufficient mastery, trigger Rebirth: abandon this run's floors and arts progress, climb again from floor one; keep every relic earned, and with the Wish-Lamp Talisman roll fresh rewards. The loop begins anew—this time with a richer relic vault, records, and strategy.
* Unique tap-a-floor summoning + collision combat—idle play that feels tactile and punchy
* Climber cap × unlimited ally spawns × lockdown strategy—resource and space puzzles
* Mystic arts, relics, and allies—three deep progression lines
* Rebirth + Wish-Lamp Talisman reshapes every next climb
* Offline gold on return—idle income that matters
* Eastern pixel pagodas + many units on screen—a visual and numeric sense of "a thousand floors"
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
刷好评的垃圾
《千层登塔》是一款国风仙侠题材的增量挂机游戏,游戏就是简单的挂机打怪,获得金币,然后把金币重新投入到角色、同伴、法术和各种增益系统之中,再去冲击更高层数。 《千层登塔》采用了国风水墨美术设计,画面谈不上多好,甚至可能是AI,但仙侠元素十足,挂机玩着还挺有感觉。 游戏的玩法简单到让人发指!刚开始“登塔客”会从第一层出发,与塔中的各种山海异兽开始碰撞,胜利了就获得金币。然后我们就可以使用这些金币升级“登塔客”属性、或者解锁新的爬塔“同道”一起战斗、也可以用来学习各种“法门”来增加战力。 随着战力的增长,我们队伍就能够挑战越来越高的楼层,这个过程还能获得一些宝箱和钥匙,打开能获得各种“收藏法宝”,这些法宝还能在steam市场销售换钱!!!说真的,最赞的应该是这个了!几十块钱的东西,开一个紫色皮肤基本就回本了!!!然后另外一些不卖的也能大幅度增加队伍实力,一举多得! 在成长到一定程度后,还能进行“转生”,在保留身上各种法宝的基础上,重置楼层、金币、技能后,从第一层开始爬起,让雪球越滚越大!反正转生次数越多,积累的法宝就越多,后续爬塔效率自然就更高了。 另外,《千层登塔》毕竟是挂机游戏,在自动挂机上的设置上还是不错的,包括升级、施法、转生在内的各种内容都能设置成自动操作,不管是上班摸鱼、看视频、还是处理其他事情,都可以把它挂在后台,偶尔回来看看收益,基本就是最舒服的游玩方式。 [quote]关注「 [url=https://store.steampowered.com/curator/45145702//]左邻右里鉴赏组」 [/url] [/quote] [u][b] 游戏好不好玩,只有玩过才知道! [/b][/u]
40多块钱的游戏,就更新2天就跑路了,作者真的没🐴。
刷好评的垃圾游戏
垃圾中的战斗机,哦耶!
搞你那破交易不要影响正常玩家挂宝物,还特意设置了个全宝物收集的成就恶心人,挂机挂到的基本都是装备不了的垃圾,还美其名曰虽然不能使用,但可以在市场上卖钱回血,真把自己当网游了啊,但凡出个多个市场宝物可以合成随机游戏内宝物的功能,我都当你努力过了。
千层转生,挂机修仙,又一个击鼓传花 我很少用商品这个形容词去概括一个游戏的特征,但是毫无疑问《千层登塔》更接近于一个纯击鼓传花式的商品,好像庞氏骗局,又称“拆东墙补西墙”,“空手套白狼”。简言之就是利用新玩家的钱来向老玩家支付利息和短期回报,以制造赚钱的假象进而骗取更多的大米。 前期投入30大米,后期挂机“回本”这种说法看似美好,实则是在玩这种游戏,你不能判断自己是否先入场,这个是最难受的,其次是本作的本质就是一个增量玩法的自动挂机小游戏,锁定每日5把钥匙的产出,与挂机到百层转生重来的套路,先前版本还没有自动挂机,现在已经成了CE苟的天下了,就这样来说,我的好友最多时长是38h,算是吃到了最早的一批红利,就已经龙场悟道了。 而目前作者的水平仍然处于一种缝缝补补的状态,技术水平不足,既可以CE也可以更改后台,玩法上本质就是转生和登塔刷法宝叠buff,上500级转生,平均半小时转一次,稳定100转,速的越快,你叠的buff就越高,先速100层转生,能跑10分钟左右,就开始跑200层,层数越高,获得高质量法宝几率越大,100层只有基础款,但是转生法宝仅有一个生效,多则无用,无用也无多余的可转售物品。 朴素而寡淡,装备大多为换皮,评价是凡庸。
召唤登塔客与各路同道,在楼层无限延伸的高塔里,对战山海经怪物,然后不断向上爬塔的国风增量级游戏。 支持自动召唤跟自动战斗,基本上只需要时不时花费金币强化登塔客、培养同道、升级各种强化属性的被动天赋即可,玩起来很轻松。使用桌面模式,还可以缩小成迷你窗口在屏幕右下角。 支持转生机制,每一次转生,收益更多,登塔效率更快,UI背景也会发生一定程度的变化。 一直挂机可以获得各种法宝,以及概率性获得开箱钥匙,钥匙跟开箱获得的物品可以市场交易,算是挂机搬砖的玩法,不过这部分比较肝,加之游戏没有多倍速功能,建议CE修改倍速。 游戏有不少差评,主要原因在于玩法太单一了,重复度高不说,转生带来的效益跟效率爽感也跟之前没啥变化,说人话就是玩起来难以像同类增量作品爽得起来,即便是爬了很高楼层,转身很多次,也没啥成就感,索然无味的感觉。
题材不错,就是做的不够完善,很多小问题加起来就玩的难受了,掉落钥匙问题半天不出一个,包裹里面的界面更是做的一塌糊涂,估计制作者也不怎么玩这游戏把
不會更新的爛遊戲
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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