
Join three fresh recruits caught in a web of betrayal as war looms over the land. Lead your band of heroes through tactical turn-based battles, master unique abilities, and forge powerful gear to turn the tide of battle. Will you unravel the conspiracy driving the conflict—or be consumed by it?
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About
Those Who Rule is a tactical turn-based RPG that puts you in command of new recruits in a low-fantasy, morally ambiguous world. Assemble and train your party, customize your equipment, and out-think your enemies as you unravel the secrets behind a conflict that threatens to tear the land apart. Will your leadership turn the tide of war—or will you be crushed beneath it?
Master a team-based turn system where every move counts. Position your units to reduce the impact of RNG, and maximize your strategic advantage.
Find allies across your journey, each with unique skills and backgrounds. Level them up to face increasingly difficult enemies and shape your team to suit your playstyle.
Navigate a web of shifting loyalties in a morally complex world. Choose carefully—each decision can sway the fate of friend and foe alike.
Tactical turn-based combat: Rewarding careful planning and positioning over blind luck.
Dynamic character growth: Level up, change classes, equip custom gear, and hone your recruits into elite warriors.
Gripping story: Explore a world caught in endless conflict and uncover the truth behind it.
Meaningful choices: Your decisions shape the world around you, altering gameplay and outcomes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
平心而論是好的戰旗遊戲。 人物塑造與劇情都算中上,美中不足的是沒有玩最高難度體驗不到完整劇情,但最高難度前期運氣成分較重加上沒有戰局中存檔,設計較為老派(被15%命中率活活砍死導致得整局重來的XCOM醍醐味);另外前期人物養成體驗偏低,需要度過前期後才會稍微開心一點。 整體而言推薦給喜歡hardcore戰旗玩法、對角色養成較有耐心的戰旗玩家。
Truly exceptional strategy rpg, excellent sense of spatial technique in battles, great narrative tone and one of the better soundtracks I’ve heard from an independent studio, could not recommend more highly for those invested in the genre.
게임은 잘 만들었으나, 역대 최악의 세이브 시스템이 다 망친 게임. 파엠이나 텍오 같은 세련된 턴 되돌리기는 바라지도 않음. 최소한 기본 세이브/로드 기능은 주고 철인 모드를 선택지로 빼야 하는데, 이상한 홍대병과 곤조로 저장 시스템을 엉망으로 만들어놨음. 이건 해당 게임 커뮤니티에서 어느 유저와 개발자가 이 부분에 대해 토론한 것을 봤는데 이 모든 시스템이 내부에서 토론되고 테스트 된 것이라는 것을 보고 경악함. 게임 진행에 자유도가 있는 척을 하는데, 강제 반 철인모드와 엉망진창인 맵 상 적과 동맹, 아군 배치로 인해서 고 난이도에서는 행동과 위치가 강제로 정해짐. 그대로 안하면 클리어 못함. SRPG의 탈을 쓴 퍼즐 게임이라는 것. 다른 평가에 보면 고난이도도 난이도가 널널하다고 하는데, 이건 퇴각 패널티 끄고, 동료 합류 무시하고, 각 미션에 있는 서브 미션을 무시하면 됨. 이렇게 하면 대부분 미션이 턴 제한이 없어서, 난이도 의미가 없어짐. 근데, 동료합류 고려하고, 서브 미션 올 클리어를 목표로 한다? 어...극악의 난이도임. 엑스컴2 철인 키고 최고난이도 하는 것 같은 스트레스가 몰려옴. 난이도가 극과 극임. 서브 미션을 다 하려고 하면, 노말 난이도로 해도 어려움. 왜냐. 어처구니 없는 저장 시스템 때문임. 개발자는 개발할 때 세이브 안하고 개발을 한건지, 세이브를 싫어함. 하드 이상 난이도에 영구사망을 킨다? 이딴 세이브 시스템에? 고통을 즐기는 변태들인가? 클릭 실수 한번에 스테이지 진행이 터지고, 처음 진행하는 스테이지에서 실수를 안하는 플레이가 강조된다? 공격 확률과 회피확률이 있는 게임에? 말이 안되는 엉망진창인 저장 시스템임. 이런 식의 저장 시스템이 되려면 그 워해머 srpg처럼 확률이 없어야 됨. 그리고 행동 할 때 필수로 더블체크 집어넣고.
A really solid TBS that scratches the Fire Emblem itch while still maintaining it's own identity. For starters the story is much better than a typical Fire Emblem game (let's be honest, the bar is mostly low). The forge system allows for some fun builds and diversity amongst characters with the same class. And flanking attacks and combat zone stop you from mindlessly throwing overpowered units forward and switching your brain off. Veteran difficulty was fine without too much challenge until chapter 15. I was able to get all achievements in one run with only a couple of chapters requiring restarts and proper planning. Overall a really impressive indie game and I look forward to TWR2!
A little more than halfway through this, and I'm enjoying it quite a bit. It's casual enough that I don't have to spend a ton of time grinding through it or learning complex gameplay. But it's got engaging enough story and gameplay to keep me interested for more than 10 min at a time. Plus, it has some of that old school look-and-feel that's fun.
This game is so good! I'm looking forward to TWR 2, certainly, I had a wonderful time diving into the strategical challenges in this.
[h3]Those Who Rule – A Hidden Gem That Kept Me Coming Back[/h3] I rarely replay tactical RPGs immediately after finishing them. Yet after completing Those Who Rule, I jumped straight into a second playthrough on Veteran, and now I'm already planning a third on Brutal. After nearly 90 hours, I still wanted more. The game is incredibly addictive. Every playthrough teaches you something new, and understanding its mechanics completely changes how you approach future runs. [h3]Your First Playthrough Is the Hardest[/h3] Ironically, my first playthrough was harder than Veteran. Not because Veteran is easy, but because I simply didn't understand how many systems the game hides from the player. I didn't realize how important recruiting every available character was, especially Melanie, who completely transformed my economy during my second playthrough. On my first run I barely had enough money to upgrade my weapons. On Veteran, thanks to Melanie's ability to generate gold, I could finally invest in upgrading unique weapons instead of constantly struggling for money. She is easily one of the strongest utility characters in the game. [h3]Don't Start With Permadeath[/h3] I strongly recommend not enabling permadeath for your first playthrough. The game has many hidden mechanics, class interactions, and progression systems that take time to understand. Once you learn how the economy works, which classes synergize well, and which upgrades are worth investing in, higher difficulties become far more enjoyable. [h3]Money Is More Valuable Than You Think[/h3] At first I assumed gold would mainly be used for buying equipment. Instead, most of it went into upgrading unique weapons and purchasing Whetstones and Refinements. Even while maximizing Melanie's income, I still couldn't afford every upgrade I wanted. Even the Traitor Prince's Sword remains relevant throughout the campaign if you continue investing in it. A properly upgraded weapon often provides a larger power increase than several character level-ups combined. [h3]Recruit Everyone[/h3] Even if you don't plan on using every character, recruit them anyway. Many arrive with equipment that can strengthen your main team or be sold for extra money. Likewise, always complete side objectives. Many optional rewards include unique equipment that can significantly improve your builds. [h3]Slow Down[/h3] One mistake I kept making early on was rushing objectives. Unlike many tactical RPGs, most chapters don't impose strict turn limits. Once I realized I could slowly clear maps one enemy at a time, the game became much more manageable. This also opens opportunities to farm extra money with Melanie and train weaker characters on elite enemies that barely move. [h3]Character Builds Matter[/h3] One of the game's biggest strengths is the variety of classes and build options. However, many skills, passives, and status effects aren't explained particularly well. Often you only discover what an ability actually does after you've already committed to a promotion. Because of this, I recommend exploring every character's promotion tree before attempting Veteran or Brutal. [h3]The UI Needs Significant Improvements[/h3] The gameplay itself is excellent, but the UI creates unnecessary micromanagement. Managing equipment often requires opening multiple menus when a dedicated Forge screen would solve the problem. Removing Refinements and upgrading weapons involves too many unnecessary steps. Inventory weight also behaves oddly. The Scabbard, which reduces your heaviest weapon's weight to zero, only recalculates after the weapon is equipped, forcing you to rearrange equipment in a specific order. [h3]Dialogue Skipping Can Cause Problems[/h3] If you quickly skip dialogue using Enter, the game can automatically choose dialogue options for you. This can accidentally prevent recruiting characters, as happened to me with Quincy. Skipping dialogue should only skip text, never make decisions. I'd also appreciate the option to bind dialogue progression to Spacebar instead of relying on the mouse. [h3]Some Passives Feel Poorly Balanced[/h3] Illyana's passive, Aptitude, sounds excellent on paper. Unfortunately, without heavy grinding you'll only gain a very small bonus by the end of the game. Meanwhile, Shiva joins much later with high weapon mastery already unlocked and gains stronger combat bonuses with far less effort. [h3]Recruiting Characters Isn't Always Clear[/h3] The game explains that some enemies can be recruited through conversations, but the rules aren't consistent. Sometimes any character can recruit them, other times a specific unit is required with no indication beforehand. Even after multiple playthroughs I still missed recruits simply because the game doesn't clearly communicate the requirements. [h3]Conclusion[/h3] Those Who Rule completely surprised me. Despite its rough edges, it became one of the most addictive tactical RPGs I've played in years. The combat is rewarding, character progression is satisfying, weapon upgrades feel meaningful, and every new playthrough reveals mechanics you likely missed before. Its biggest weaknesses are the UI, unclear mechanics, dialogue skipping affecting choices, and obscure recruitment requirements. Even with those issues, I spent nearly 90 hours with the game, immediately started another playthrough, and I'm already preparing for Brutal difficulty. That alone says more than any score could.
Loved it
nice game, looking for episode 2
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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