
Join three fresh recruits caught in a web of betrayal as war looms over the land. Lead your band of heroes through tactical turn-based battles, master unique abilities, and forge powerful gear to turn the tide of battle. Will you unravel the conspiracy driving the conflict—or be consumed by it?
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 24 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Those Who Rule is a tactical turn-based RPG that puts you in command of new recruits in a low-fantasy, morally ambiguous world. Assemble and train your party, customize your equipment, and out-think your enemies as you unravel the secrets behind a conflict that threatens to tear the land apart. Will your leadership turn the tide of war—or will you be crushed beneath it?
Master a team-based turn system where every move counts. Position your units to reduce the impact of RNG, and maximize your strategic advantage.
Find allies across your journey, each with unique skills and backgrounds. Level them up to face increasingly difficult enemies and shape your team to suit your playstyle.
Navigate a web of shifting loyalties in a morally complex world. Choose carefully—each decision can sway the fate of friend and foe alike.
Tactical turn-based combat: Rewarding careful planning and positioning over blind luck.
Dynamic character growth: Level up, change classes, equip custom gear, and hone your recruits into elite warriors.
Gripping story: Explore a world caught in endless conflict and uncover the truth behind it.
Meaningful choices: Your decisions shape the world around you, altering gameplay and outcomes.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−50% | 1.1Kreviews | 90% | — | $609.7K |
| $8.99−50% | 18ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可以用XUnity.AutoTranslator自行边玩边汉化,轻量级战棋,简单还有一点点乐趣,不错打折可入。
難易度インポッシブル、パーマデスあり、ランダム成長でクリアしたが、 FEと同じ栄養が得られた。 15ステージまでは死んだら最初からでプレイしていたのだが、30回ぐらいやり直して、総プレイ時間が80時間を超えて、一日かけて15ステージ目まで進んだのに、槍の主人公が殺されて精神が崩壊しかけたので、諦めた。 そのぐらい難易度は高く、1手間違えたら、崩壊するヒリヒリ感が非常に面白いゲームであった。 固有スキルと成長率が重要であり、弱い奴はずっと弱いままだった。 最初らへんのステージはマルスが3人いるのかってぐらい、主人公が貧弱なのだが、後半になるにつれ死んだらゲームオーバーにはなってしまうが、前に出さざるを得ないほど強くなる。 職業も上位職と最上位職が分かれており、そこで色々な構築を試すのも楽しい。 絶対ストーリーは面白いのだが、全く英語を読んでいないので、そこは分からない。 FEだとAナイトが遅くて、命中も悪いから火力も耐久も無いせいで弱く、剣士が早くて攻撃回数も多いから強いという感じだが、このゲームにおいては真逆である。 カッコいい顔してる剣士がとにかくどいつもこいつも耐久も火力もなく命中もしない、ちょっとだけ回避率が高いけれど下手したら1発で死ぬ様な連中だらけで、ごついアーマーを着てるキャラは、何発攻撃を食らっても死なないうえに、攻撃力が高いから強い。 FEとは少し違う体験が楽しめた。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 106 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm going to give thumbs up game is well coded and written But might no be for me... Ill try player longer.. One round 4 misses on an archer surrounded by troops..... One round took out one of my guys surrounded by enemy troops all hits... its lopsided advantages that enemies get in games i don't like Nah....
Early feedback. I have only played this game for over an hour and I'm already loving it. Rich story turn based game within a medieval style. Why did it take me so long to purchase this marvellous game, who knows! PS I don't usually leave reviews.
Excellent game, especially for fans of Fire Emblem. I’m excited that there’s a sequel coming.
Great indie tactics game, Brutal mode was brutal...but also well thought out and a lot of fun. Looking forward to TWR 2!
게임은 잘 만들었으나, 역대 최악의 세이브 시스템이 다 망친 게임. 파엠이나 텍오 같은 세련된 턴 되돌리기는 바라지도 않음. 최소한 기본 세이브/로드 기능은 주고 철인 모드를 선택지로 빼야 하는데, 이상한 홍대병과 곤조로 저장 시스템을 엉망으로 만들어놨음. 이건 해당 게임 커뮤니티에서 어느 유저와 개발자가 이 부분에 대해 토론한 것을 봤는데 이 모든 시스템이 내부에서 토론되고 테스트 된 것이라는 것을 보고 경악함. 게임 진행에 자유도가 있는 척을 하는데, 강제 반 철인모드와 엉망진창인 맵 상 적과 동맹, 아군 배치로 인해서 고 난이도에서는 행동과 위치가 강제로 정해짐. 그대로 안하면 클리어 못함. SRPG의 탈을 쓴 퍼즐 게임이라는 것. 다른 평가에 보면 고난이도도 난이도가 널널하다고 하는데, 이건 퇴각 패널티 끄고, 동료 합류 무시하고, 각 미션에 있는 서브 미션을 무시하면 됨. 이렇게 하면 대부분 미션이 턴 제한이 없어서, 난이도 의미가 없어짐. 근데, 동료합류 고려하고, 서브 미션 올 클리어를 목표로 한다? 어...극악의 난이도임. 엑스컴2 철인 키고 최고난이도 하는 것 같은 스트레스가 몰려옴. 난이도가 극과 극임. 서브 미션을 다 하려고 하면, 노말 난이도로 해도 어려움. 왜냐. 어처구니 없는 저장 시스템 때문임. 개발자는 개발할 때 세이브 안하고 개발을 한건지, 세이브를 싫어함. 하드 이상 난이도에 영구사망을 킨다? 이딴 세이브 시스템에? 고통을 즐기는 변태들인가? 클릭 실수 한번에 스테이지 진행이 터지고, 처음 진행하는 스테이지에서 실수를 안하는 플레이가 강조된다? 공격 확률과 회피확률이 있는 게임에? 말이 안되는 엉망진창인 저장 시스템임. 이런 식의 저장 시스템이 되려면 그 워해머 srpg처럼 확률이 없어야 됨. 그리고 행동 할 때 필수로 더블체크 집어넣고.
Nice tactics game. Progression of certain characters is motivating but the camp menu could have been optimized for ease of use. I found permadeath punishing as some enemy units may sneak through your defences and backtab your weakest units, if you are not painstaikingly checking on the features of every enemy. Other than that: I had a nice time.
If you like games like Fire emblem, Dark Deity, and Fell Seal you'll like this one too. I was shocked to learn this was a solo project when I saw the end game credits. It has a few rough edges but I never had any crashes or corrupted saves. It could use several Qol type changes and maybe better writing in a few spots but that didn't make it any less fun. Less than 20 dollars (way less with the current sale) for over 50 hours of enjoyment is a great deal in my opinion. Looking forward to the sequel.
One of the best tactical RPGs in recent years. Highly recommended!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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