
Play as an infamous mercenary known as "The Crow" in a decayed and corrupt world, find your way out of chains and get paid for your contract, in this enthralling Action-RPG with high production values.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Całkiem fajny pomysł na RPG w 2D, jednak grafika i mechanika, która jest dość oporna, nie przemawiają na korzyść tej gry. Dodatkowo w wielu miejscach możemy utknąć, skąd nie będziemy mogli już się wydostać. Fabuła jest płytka i bardzooo przewidywalna.
Jogo bem simples com uma história interessante e Gameplay divertida, também apresenta cartas colecionáveis e conquistas.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Душно и скучно
Чудова нагода згадати старі добрі java-ігри)) Історія стандартна для ігор такого типу, нормальна, бойовка теж. Також дозволить підтягнути англійську мову в силу того, що немає іншої локалізації. Португалська ще, напевно, португальці розробники, ну або видавці.
Отличная игра и карточки есть!
Sylas lore.
[h1]Thorne - Death Merchants: Karanlık Bir Dünyada Hayatta Kalma Mücadelesi[/h1] [h2]Bir Paralı Askerin Hikayesi[/h2] *Thorne - Death Merchants*, karanlık bir dünyada geçen, karakter odaklı bir aksiyon-RPG oyunudur. Oyuncular, "The Crow" olarak bilinen ünlü bir paralı asker rolüne bürünüyor ve yolsuzlukla bozulmuş bu dünyada adaleti sağlamaya çalışıyor. Oyun, derinlemesine hikaye anlatımı ve etkileyici atmosferiyle dikkat çekiyor. [hr][/hr] [h2]Özellikler[/h2] [list] [*]Karanlık ve yozlaşmış bir dünyayı keşfedin, karmaşık karakterlerle tanışın ve kime güveneceğinize karar verin. [*]Büyülü yaratıklar, vahşi canavarlar, lanetli yaratıklar ve sizin peşinizdeki avcılara karşı savaşın. [*]Karakterinizi dilediğiniz gibi geliştirin; savaşa en uygun aksesuarları seçin. [*]Sizi "The Crow" yapan tehlikeli maceralara atılın. [/list] [h2]Hikaye ve Oynanış Mekanikleri[/h2] Oyun, The Crow'un haksız yere bir cinayetten tutuklanmasıyla başlıyor ve bu tutuklanma, Hollow Lake adlı yolsuzlukla boğulmuş bir köyün ardındaki karanlık sırları açığa çıkarıyor. Oynanış, klasik RPG unsurlarını modern bir yorumla birleştiriyor; oyuncular, seçimleriyle oyunun gidişatını şekillendirirken, savaşlarda stratejik kararlar alarak karakterlerini geliştiriyorlar. [h2]Karga'nın Adaleti[/h2] *Thorne - Death Merchants*, karanlık atmosferi, derinlemesine karakter gelişimi ve sürükleyici hikayesiyle RPG severler için kaçırılmaması gereken bir oyun. The Crow'un adalet arayışına katılmaya hazır mısınız?
No geral é um jogo bem bacana. A história é boa e o sistema de missões também, contando com missões principais e missões paralela, onde vc fica sabendo mais do universo do game, então se quiser tem como só seguir as missões principais q faz vc terminar o game em mais o menos 1h kkkkkk eu levei 6h pq fico up personagem nesse tipo de jogo, mas aqui nem precisa em geral o jogo é fácil, tem bastante itens. Ta disponível em inglês e português, mas a descrição de itens continua em inglês, não sei pq. A colisão do personagem com objetos as vezes é esquisita, fazendo vc entalar no nada, me incomodou um pouco.
Score : 45/100 (my fav games are over 9000) " a cool little game but beware adventurer... it's far away from the turn-by-turn RPG we're accustomed to. You need to hit and evade and hit again in an RPG-maker limited interface. At first, I found my character stuck in closed-space and dying as a farmer who would have had the best of ideas as to use napalm to get rid of autumn leaves." "Joke aside, the gameplay isn't so enjoyable but the true good point of this game is the story-telling, even though the game design is an hassle too. For a little short game, it was ok though. Pros : > nice dialogues. The team must have played some role-playing game in real life (different characters types, nice rythm in the scenario but not perfect) > nice try with the non static gameplay but turn-based RPG would have been more immersive as Eragon on GBA for example. It's even more important in this game that was story-oriented. > nice portrait (even if 5 characters only got them) Cons : > not a big bestiary. There is a lack of monsters and items description. Even though you need some to accomplish quests. Several of these are even equipment types and not key-elements types, so you can "without-knowing" sell them. > the hassle of this pet bonus implementation. Your pet can find things but only on certain maps (trophee quest) and you need to go all the way to each tiles to find some bonus items that do...nothing. > as for the last boss, I was just bashing 4 times my firebal..."molotov" ? cause' your mana regen is stopped in this game when your in a fight. So, the immersive RPG is killed by a seemingless QTE. Imagine a warrior fighting a wolf but going to its inventory 2 times, drinking potions and constantly throwing Molotov to a werewolf right next to him ? Well, that's it. > dialogues were cut from time to time and the info was on the second pannel, cuting immersive progress. > the climax was... dumb as a rock who threw itself in a pond as to think it could suicide itself. Story-telling was good but you cannot make a good story only on good dialogues. There was no off-voice, narrative panel and the viewpoint was only on the hero. Killing the epicness. The lone hero was an abort-baby. > 2 success have got a bug and despite the online soluce, I couldn't get them. > cause yes, I needed to check on suceess as it is impossible for you to accomplish some of the success. In the end, a positive score for the benevolent behaviour of the dev and cool try but well, I you're on a project, render it perfect. NB : my english sucks, I'm french. :3
C'est assez rare de voir du combat au tour par tour dans un jeu fait avec RPG Maker, et Thorne le fait plutôt bien. Certes, il y a quelques problèmes de collision avec certains décors, mais rien de grave, il est assez facile de s'en sortir avec la course. Je n'ai pas rencontré de difficulté particulière à part le manoir, les mobs sont suffisamment généreux avec le loot, on a largement de quoi se régénérer pendant les combats de boss. Méfiez-vous des encerclements pendant les combats fasse à des groupes d'ennemis par contre. Je le recommande pour les amateurs de RPG qui ont quelques heures devant eux pour récolter une vingtaine de succès. Si vous préférez l'exploration ou les histoires tentaculaires sur des dizaines d'heures, vous resterez sur votre faim.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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