
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
Modeled estimate, not a reported figure. How we estimate →
About
This War of Mine: Final Cut contains all the updates and free expansions released so far and introduces not only a new scenario but also expands all scenarios with the locations known from Stories DLCs - even if you don’t own those. In short words - that means you can now experience lots of never-seen-before playthroughs and struggle with new challenges.
Remastered versions of all the classic locations
One new classic scenario and a brand-new character
New quests and locations added to the original game
Vanilla version of the game
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
The pace of This War of Mine is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of your survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive.
Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.
Inspired by real-life events
Control your survivors and manage your shelter
Craft weapons, alcohol, beds or stoves – anything that helps you survive
Make decisions - an often unforgiving and emotionally difficult experience
Randomized world and characters every time you start a new game
Charcoal-stylized aesthetics to complement the game's theme
The Little Ones - explores the hardships of wartime survival as seen from an entirely new perspective - that of a child.
This War of Mine: Stories DLCs:
Episode 1: The Father's Promise – a heartbreaking tale of loss and hope in a war-torn city
Episode 2: The Last Broadcast – where, as a radio operator, you are going to face moral dilemmas and decide, whether there is a price too high for the truth
Episode 3: Fading Embers – portrays a story of Anja living in a warzone and carrying a heavy burden as she has to answer to herself what is more important - survival of human legacy or the survival of a man
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Italian, Portuguese - Brazil, Spanish - Spain, Japanese, Korean, Turkish, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 613 reviews with recorded playtime.
Reviews
Themes across 611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
⣿⣿⣿⣿⣿⣿⠿⠿⠿⢿⡿⠿⠿⡻⣿⣿⣿⠿⠿⠿⣿⣿⣿⣿ ⣿⣿⣿⣿⡟⢡⡞⠛⢃⣠⣤⣹⣦⣷⣤⣉⢁⠶⠷⣶⠙⣿⣿⣿ ⣇⠁⣼⣿⣷⡈⢁⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣄⣼⢁⣿⣟⢘ ⣿⣾⡟⠉⠋⠐⠛⠻⠿⠿⠿⠿⠿⠿⠿⠿⠿⣿⣿⡇⣾⣿⣿⣾ ⡿⢿⣧⠄⠄⢀⡤⠃⢀⣤⠄⠄⠄⢀⡤⠒⠄⡒⠤⠥⠛⣿⣿⢻ ⣷⣿⣿⠄⡰⠏⢀⡀⣊⠉⣃⠄⠄⠜⠁⢀⣸⣿⣷⣷⠘⣿⣷⣴ ⣟⢘⣿⡄⢿⣿⣿⣿⣶⣷⣾⣿⣶⣶⣶⣿⣿⣿⣿⣿⢠⣿⣿⣿ ⣿⣿⠋⠙⠶⠉⢙⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣏⠩⣴⣿⣇⠁⣼ ⣿⡃⠐⣳⣶⢃⣼⢛⣯⣭⣭⣭⣟⢻⣿⣿⢿⣿⡄⣿⣿⣿⣾⣿ ⣿⣷⣤⣬⡅⢸⢃⣿⣿⣿⣿⣿⣿⡇⢿⣿⠄⣿⡇⣘⡻⢿⣿⣿ ⣿⣿⣿⣿⡇⣿⣸⣿⣿⣿⣿⣿⣿⣇⣾⣿⡄⠙⠁⣿⡇⢸⣿⣿ ⣿⣿⣿⣿⡇⢹⣿⣯⣭⠉⣉⣉⣉⢹⣿⣿⣿⡿⢀⣥⣾⣿⣿⣿
无穷无尽的闪退、黑屏未响应问题;再叠加上不能随时保存,游玩体验一坨
挺虐的,稍不注意就坏结局,玩个游戏还道德绑架,后期更是重复坐牢,没意思!!!
——可怜万国关山道,年年战骨多秋草 游玩体悟优于游玩体验,作为一款模拟经营类游戏,我全流程体验下来槽点满满,怨气甚重,但如果从其主题立意谈起,教育意义足以抵平上述缺陷。 这游戏没有英雄—— 你记不住那些角色的名字,但记住了一个爱孩子的父亲生病的样子,记住了一个原本冷血的球员为保护大家死在乱枪下。白天是避难所里数着药品和食物的沉默,夜里翻墙摸进危险的地方,每一步都怕得要死。灾难永远不会单行,战争中你不仅要提防天灾,更要注意人祸,人性的选择充斥游戏全程,每次选择都是对自我价值观的一种拷问。 游戏塑造的战争足够真实,硝烟和绝望拍在你脸上,不是电影里那种轰轰烈烈,是咳嗽到没药、三天没吃饭那种具体的无助。 但终归这还是一款游戏,作为玩家我总得抒发我的怨气——缺点很明显,后期重复感明显,地图就那么几张,资源分布熟悉后反而变成机械操作。人物故事线不够深,有些角色像工具人。最难受的是节奏,前期紧绷到窒息,熬过某个点物资就充足了,罐头可以吃一个扔一个。 通关的时候是半夜一两点,带着难以言说的情绪入眠后,翌日难得地早起,心血来潮忽的想喝白粥,走在街上,嗅着近日雨季的清晨露水的气息,看见热腾腾的早餐摊,忽然莫名其妙觉得,活着真好。
What can I say.... this was the first time i ever played a game like this. (more into starcraft, total war , warhammer, fps etc games) and was absolutely instantly hooked. Its a playstyle I never encountered before but easily able too figure out. The style of choosing too be good or evil, or too steal/not steal, kill/leave alive. all the while has base building in it also. I highly suggest watching gameplay online because reading another persons review on it can only go so far. but IMO buy it. And again IMO only if its on sale....but that has nothing too do with the game. That is my preference towards all games. Solid 8/10 I'd like too see more areas but I doubt this game will go any further since its been released in 2014, cool mods also i suggest checking those out because it fixes stuff like how much of the same item you can carry which comes in very handy when you go on raids, and also more weapons and things too create gives it more diversity and replay ability. -FIN
Интересная и довольно не простая игра. Я выжил всего одним персонажем на 46й день хотя было у меня их 4. Подумаю о приобритении ДЛС в будущем
No tutorial whatsoever, not even words. You have to figure out how the game works and what all the symbols mean by yourself with no so much as a label to help you. Glitchy symbols that don't always mean the same thing and show the wrong icon at times. The game punishes you for playing it, making it absolutely no fun whatsoever. Doesn't matter what you do when the game decides randomly that you get raided, your people die and your stuff gets stolen even though you had guards with weapons and you have no control whatsoever over that aspect. The game just gives out bad moments constantly and you feel like you have no control, because you don't have control. The game just plays it's self and either it tells you that you win, or it tells you that you lose. Might as well flip a coin and keep your money.
今天又刷到巴黎陷落和巴黎公社那一段,又想到这个游戏了就下来再玩一遍,不知道还有没有沉浸感这么强的战争游戏
游戏是好游戏,但不知道为什么一直闪退,保存还是一天结束后才能保存,但一天以内就闪退了,没法玩。
令人印象深刻的反战游戏,角色不是扮演一个救世的英雄,而是在战争之中挣扎求生的普通人。饥饿、贫困、妒忌都会成为考验人性的一环。初次体验这款游戏,在对一切都不熟悉的情况下,真的会被战争的残酷压得喘不过气来。 不过,这款游戏的缺点也在于它是一款游戏。一旦摸清了套路,掌握了游玩技巧后,游戏的性质就完全变了。了解了如何暗杀,掌握了某些图中敌人的路线,这款游戏就从艰难生存变成了“度假爽游”,所有地点甚至连一半都不用去,拿够材料足不出户便可以在家自给自足,更不用说网上流传的各种”屠杀流“”放养流“了 如果初次体验这款游戏,建议在使用某个人物组合通关一次游戏之前,一定一定不要查攻略!攻略虽然会极大缓解发展和存活压力,但是也剥夺了初次体验这款游戏的沉浸感,并且游戏本身不难甚至稍显简单,完全可以多多试错,毕竟这只是一款游戏而已。 愿世界永保和平。 个人评分:8.4/10 佳作,打折购买物超所值
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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