
This Starry Midnight We Make is a celestial growth simulation game where you create celestial objects using the mysterious Star-seeing Basin.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
之前玩了这个同人社团出的内脏种植游戏,因为很在意里面客串的前作女主角,就趁冬季特卖入手了这部想玩玩看。 种完内脏种星星,女主角橘はももる在京都游玩的时候被理学生新乡宙也劝说(忽悠)帮忙在古老的“星见盘”上制造星星,本来想要拒绝,结果发现钱包丢了,于是只好答应下来。游戏的流程就是和新乡一起在京都各地调查,遇到各种各样的人,接受任务制造特定的星星(或者星座)来解决他们的烦恼,然后再来接下一步的任务,把所有人的任务链都完成就能触发结局了。结局分成中途结局和真结局,不过和种内脏那作不同的是,打出真结局也不算是结束,还有一些涉及成就的特殊星星等着你收集呢,要集齐全图鉴还是有点费事的。制造星星的方法就是在星见盘上投入“种星”(有好几个不同种类,每种都有不同的进化方向,随着剧情发展新乡会送你新的种星,后期要做的比较复杂的星星都需要结合好几种不同种星才能完成),星见盘的不同区域有五种不同的能量,对应金木水火土五行,种星会根据放置的位置不同吸收对应区域的能量而进化,在两种能量的交汇处放置种星的话,还可能出现特殊的星星。星星进化的条件也多种多样,有的只是单纯吸收能量进化,有的需要吸收特定的其他星星进化,有的是多个星星合成在一起进化,有的放置一段时间就会自己进化,还有的会受到周围的星星影响进化(但不会吸收)。点击一个星星可以看它的状态,重量、明亮度和能量条吸收能量的情况,能量条满了星星就会进化,一个星星可能有几种不同的进化方向,进化到比较高级的阶段时需要的能量也较多,这时候就需要制造出“星云”来提供能量促进他们进化,前期培育わたぼし时它会因为能量不足而最终变成“星云”“小星云”“大星云”,而到了后期能量比较充足的时候わたぼし就会成长为比较稳定的状态,变不成星云了,这时候就要用到“粘土星”和“别扭星”的组合来造出“薄星云”。和种内脏一样,这游戏还是有点击放置要素的,每种种星都有数量上限,用完了就要等一段时间让它自然回复,而且要造出有些星星真心需要点好多下啊(联合星团说的就是你,看成就名字就知道了...) 剧情其实只能说还好啦,在京都遇到的四个人都挺有趣的,中餐馆老板(为了找哥哥来到日本,但是最后得知哥哥被诬陷为激进派人士遭到杀害)、大道上遇到的女孩子(父亲是军方的人,因为父亲很忙没有时间陪自己而烦恼)、吴服店门口洒水的男孩子(聪明好学,但是却被一起工作的其他孩子排挤)、西式宅邸的主人(大人物,政治家,因为晚上看见了和女佣私奔之后死去的儿子的幽灵而烦恼),这四个人的故事线最后连在了一起,真正的黑幕阴阳师(看起来完全就是开朗的大姐姐,结果居然是男的...)也出现了。话说真结局最后一个任务是要去培养一颗禁忌的种星,但是失败的话培育星星的人可能会死,吓得我赶紧存个档压压惊,结果...这不是一下就成功了吗!?白夜满阳满阴满月星是什么鬼啊!?银河联合和联合星团比这个难做多了!前面那么多难关都过了,结果作为剧情的高潮,最后的任务只是走个过场而已,没有任何难度可言,有点泄气啊...结局还是比较皆大欢喜的,大家的问题都算是得到了解决。 话说关于这作的女主角はももる,之前我还以为她很优雅很知性的,毕竟职业是牧师,还和内脏店店长姐姐开茶会,结果玩了这作才知道根本就是个吃货啊,一出场就嚼着团子,在中餐馆总是对着菜单流口水(最后一切都解决了之后真的成了常客,点了一大堆菜),在星星图鉴里对粘土星进化成的饼星的描述是像饼一样很好吃的样子(不同种类的描述不太一样,比如赤饼星是像加了番茄的饼,白饼星是像加了蛋黄酱的饼等等...),最后还真的说想要尝尝星星的味道,说好的性格认真又操劳呢!?不过很萌就是啦... 我还是相当喜欢这一作的,星见盘上闪耀的星星非常漂亮,前期不看攻略自己尝试各种组合来发现新星星的过程充满了乐趣,特别是出现了意料之外的特殊星星的时候更是惊喜,比如第一次培养出blue planet的时候~(放置一段时间它就会成长为mother planet,受到周围的电磁波影响还会变成dead planet,目睹了一个文明从诞生到毁灭的过程我感觉很兴奋,顺便一说mother planet的住民还会造火箭出来呢,虽然怎么看都是UFO啊)不过后期我还是参考了官网的提示和steam社区的攻略,不然有些星星实在不知道怎么做啊...比较难做的星星比如上文也提到过的联合星团,需要结合许多金属性和水属性的星星才能完成,中间还需要利用一些粘土星和别扭星来让它们形成星团,而且金属性和水属性两边的结合方法还微妙的不太一样,制作的过程非常累又繁琐,是我花最多时间做出来的一个星星。还有一个god也花了我不少时间,不过这个主要是因为我智商下线了,要做出god需要给小人形喂食种星让它成长为人形、大人形,最后成长为god,小人形成长为人形要喂3个种星,人形到大人形要20个,大人形到god要50个。如果周围的种星不足的话,过一段时间人形星体就会死掉,变成死人形。然而要让人形长成大人形,需要周围同时有二十个种星它才会吸收,如果一直保持星见盘的时间流动的话,先放上去的种星会成长,我在死了好多人形星体之后才发现应该把星见盘的时间流动调成“止”再放种星上去,就算星见盘的时间不流动,种星的数量还是会自然回复的,星见盘上漂浮了一堆黑黑的死人形,心理阴影... 图鉴上对于星星的描述也很有趣,有的描述很可爱,有的甚至有点可怕(比如死人形...),会让人不禁对这些星星产生感情。 另外这游戏的立绘是动态的,不过效果并不算很好,只是头发和衣服会飘动的程度而已,女主角偶尔会歪个头,不过动作很僵硬,具体是什么感觉看商店页面的视频就知道了。 BGM虽然用的都是免费素材,不过和场景搭配的很好,也有一首原创的主题歌,不过这作和种内脏不是一个发行方,所以就没有免费的ost了。 最后说几点问题,一个是在游戏过程中面对时间最长的星见盘的界面居然不能存档,需要点返回回到大地图去存,比较麻烦,但是要退出游戏却很容易,无论在任何界面按鼠标右键右上角的Exit就会出来,按下去就直接退出了,连个确认都没有,我就是因为失手误点退出丢了奋战几小时的进度,希望要么加个快速存档自动存档之类的,要么在退出的时候确认一下。还有就是在星见盘上堆太多星星的话,游戏会变得比较卡,虽然可以通过把不需要的星星丢进黑洞来解决,但是既然试错也是这游戏的一部分,那么在前期没掌握要领的时候一口气放一堆星星上去看看会有什么反应也可以算是每个玩家的必经之路,我前期遇到这个问题时就完全不知道哪些星星是没用的可以消除,烦恼了很久(然而为了做最后一个黑洞成就又一口气把包括白夜满阳满阴满月星在内的所有星星都丢进了黑洞,感觉好爽~)
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not my kind of puzzle. It's a patience and experimentation game--lots of clicking and waiting and guessing, with very little explanation. I end up too frustrated to enjoy an progress I make, because the mechanics aren't presented in a way I grok well, so I never know what I did to cause something to happen.
宇宙が見える!
For some weird reason there are no user reviews or rating for this game on the store page, yet there are a lot of reviews in Comminity Hub... It's strange. It's a very cute, very meditative and... well, pretty weird game in various aspects, and with a genre which is really hard to define. It's a mix of jRPG, visual novel, simulation game and a puzzle, and it's hard to describe it clearly. Basically, you're a young girl, Hamomoru, who get lost while exploring a local shrine festival in Kyoto, and wandered into some small mystical area in the outskirts of the shrine. There was a basin and some strange guy who introduced himself as Shingoh and asked you to help with his half-occult research about that basin in exchange for treating you and helping you to find your lost wallet with all the money and train tickets. Well, you have nothing to say or do, but agree, right? The game itself consists of four linear parallel scenarios (fifth is for heroine herself) where you go to different places in the city, talk with residents and try to solve their (sometimes pretty surreal, an army raiding a Chinese restaurant... wat? O_o) problems via the basin. The basic has mystical powers, which is heavily based on traditional Japanese magic and Shinto tradition. By putting pebbles and clay into the basin you can turn them into different "stars" and form constellations and other celestial bodies from evolving them following a certain rules. These structures in the basin affect energy flow in the city and could change the flow of events, to proceed a scenario, you must form a structure needed for it. The gameplay here is very, very meditative, there is a small tutorial and tips during the whole game about how to create structures needed for your quests, but it only shows you the very basics of gameplay mechanics, everything else is up to your imagination and ability to experiment. That's what I really like about this game, as you're given more than enough freedom to do things, but at the same time not left in the darks with no clues about what to do next. The interface, though, is a bit clumsy, and I MUST warn you that there is NO AUTOSAVE! Also, there is no warning before exiting the game, so if you hit Exit button accidentially instead of Return, you will lose everything you did after the last manual save. That's why try to save as often as possible to not lose your progress, there are only three slots to save to, but it's enough. Well, this is true for almost every jRPG out there, so it's not all that sudden. I didn't encounter any bugs during the first run, and most probably, there aren't any. The art here looks clumsy, but it's really well done within this hand-drawn style, and with animations too. The music is calm and not annoying, which really makes it a relaxing meditative game about throwing pebbles into the pond. The translation is not bad and pretty consistent, but I still don't understand why Hamomoru constantly uses phrases like "our Lord in Heaven" and similar ones. I got it she might be a Christian (also, her clothes and book has cross symbols on it for some reason), but it's a little strange given that the game is basically about Shinto magic. I might go and try Japanese version to compare and see whether it is a translator's error, or not... Well, as I said above, the plot itself is pretty weird already, so it's not a big deal for me. This game is obviously a little gem out there. upd: I read descriptions carefully here and in The Midnight Sanctuary and it seems that Hamomoru really is a Japanese Christian pastor. She's a really rare type of character, especially for this type of media, so I was confused at first, but now it's clear. ----- If you are interested in other games I'm playing, check my [url=https://store.steampowered.com/curator/36682541-Lonely-Dev-Reviews/]Curator page[/url]. Maybe there will be something good for you.
This game is a wonderful sandbox to play in that encourages experimentation and creativity. It can get slightly tedious waiting for some of the more elaborate stars to evolve, but your "star basin" will continue evolving its contents even when you are doing other activities in the game. There are a ton of stars to discover and a lot of possibilities to create a totally unique star basin.
In this game you mostly experiment by dropping things into the play area without guidance and see what comes about. Look for how to make different things for its own sake. It's an interesting tool for teaching the process of discovering rules. It's done no favors by its unpolished visual presentation and its blase writing. You'll get little guidance or purpose from the game itself, making more a toy than a game at times.
I got filtered
In brief: a nicely self-contained puzzle game framed by a short story, based on combining objects in very specific ways. Lots of trial-and-error, logical thinking is (sometimes) helpful. Balances frustration with a nice sense of reward - buy it if you like figuring out how to build things. Gameplay: At its core, TSMWM is a game about building things up. You start with a few fundamental pieces ("stars", which unlock as the game progresses), and a playing field (the "Star-Seeing Basin") in which those pieces can evolve in different ways, depending on where you put them and what other stars they're near. Throughout the game, you're given a number of tasks to complete, each of which involves making a particular type of star or a constellation of stars. It's up to you to figure out how to actually do that - you get some guidance from your in-game "teacher" and his book, but often it's all just trial and error, especially late in the game. Of my ~48 hours in this game, about 1/2 were spent trying to figure the combinations for the last 10 (of ~140) star types. This is often a frustrating process - I'd recommend taking frequent breaks. Despite that, it is a fun and sometimes calming game to play, especially if you're into puzzles. Story: The game's storyline is fairly brief - you meet the two leads, then the 4 characters for whom you complete tasks. Each of them has 10 or so scenes, and then there are several "endgame" scenes when you're getting close to those last few stars. It's an interesting story set in 1910s Japan with some mystical elements, and HAMOMORU IS ADORABLE. *ahem* Visual and Sound: Like the story, fairly limited but done well. The characters are designed cleanly and are partially animated - in that sense, TSMWM actually goes beyond most visual novels. There are also a few interesting visual quirks, like animations on the characters' clothes. This game has a fairly unique art style overall, which I think adds to the "ethereal" mood. Same goes for the soundtrack - the music usually doesn't stand out, but does a good job of conveying tone.
This game is actually an interesting find. To shortly describe the gameplay, if you've ever played the "Alchemy" type of games where you mix multiple elements together to make more elements, This Starry Midnight We Make is almost like that. However in this game there are added restraints and rules that make it a bit more complex, those being that you can only make certain types of stars in their designated sections of the Basin, and stars need time and gases to further evolve, among other contraints. And the combinations of star types are nowhere near as obvious initially as a lot of elements in Alchemy (fortunately the game has a link to a game FAQ if you get stumped on anything progress-blocking). Additionally another aspect that furthers it from those types of games is the fact that you attain quests from characters you meet in the story scenes of the game, which is notably the other half of TSMWM. So rather than constantly throwing particles of stardust at each other over and over without concrete goal, you'll have milestones for all four side characters (for most of the game anyway). Also worth noting that the story scenes aren't too bad for a small title like this one. Art and music are fairly decent, and the writing has some charm to it. I wouldn't say the story is groundbreaking by any means, but it serves its purpose well enough. If you've got a few bucks to throw around and want something more relaxed, definitely worth a few hours of playtime.
This is very much a first-impression review. The game just couldn't get me interested for longer. It's a slow-paced and rather boring puzzle game, gating a slow-paced and rather boring storyline. I am also not a fan of some of the art design. The pond, where you'll spend most of your time, just isn't easy on the eyes. Nor are the kimono with shifting patterns that many characters wear.
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Where this game's players are, estimated from review languages.
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