
Experience the frontier as a chief of a Native American tribe and resist the onset of the settlers. Explore the vast world full of hostile humans and animals while defining your narrative through the decisions you make.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Aight so I only got about 80 hours into the game, But I still wanna voice my opinion. Its a fun concept don't get me wrong, but you who are reading this should know that these people also made naval action and it has yet to have some good updates other than the usual boring event. Sadly though TLIML is unfortunately been put to hold due to the war in Ukraine. But funny enough they have started to work on a new title and their excuse was that they doon't have time for this game. (weird right?) so from one excuse to the other. the war is sad but ditching games to work on new ways to bring in money instead of fixing what is a half a finished game is kinda bad customer service, we bought a game which is supposed to be a full game yet it has bugs and undeveloped areas where it could have turned much better.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Ukrainian, Italian, Spanish - Spain, Portuguese - Brazil, Thai, Turkish, Polish +2 more
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is so much depth and potential to this game it is truly heartbreaking to see it not continue to be pursued. From the 100+ hours that I played it was very hard at the start for me to get the hang of it, but once I learned it became very competitive. Most of the skill tree is useless to get points in besides a select few. I had a cookie cutter strategy for each white settlement I encountered after I learned the game. I wish with everything that this game would continued to be worked on and finished.
Devs abandoned it. very pretty game but all the social fun is gone. Don't get this unless it's like a 75% off or better sale on steam.
ABANDONED
great potential abandoned by developers.
I wish i could recommend this game but unfortunately i must warn others to stay away. I have been playing it for many hours over the past 4 years and although the game in itself has many qualities there are too many issues that persist. Most of the important bugs have never been fixed despite having been clearly identified when the game was still in early access. Much of the game is only accessible as long as the servers are on and recently they were down. The devs did get them back online but many players are experiencing new issues and aspects of the game not working and the devs are completely ignoring this. The lack of consideration for the players is simply quite shocking, especially that the most important fixes in the game were made by players themselves. It is simply unacceptable that a company should not provide the service promised and then have no accountability whatsoever for diplaying such disdain.
I desperately want to love this game. The premise—building a revolution against a technologically superior enemy through stealth, resistance-building, and guerrilla warfare—should be perfect for me. It even features light automation, with freed warriors gathering supplies and crafting items for the camp. The tactical depth is promising: poison enemy food supplies, use animal baits to draw predators, and even establish warrior roadblocks to disrupt supply lines. The problem is that [b]the game isn't finished and likely never be[/b]. Combat feels like a chore. Gunplay is clunky, and bow mechanics are particularly off-putting. While the game features interesting ideas—like lung or heart shots causing instant kills rather than the standard headshot bonus—the execution falls flat. Movement is equally frustrating: horse controls lag noticeably, and your mount shrieks in agony at the slightest jump. Without a dedicated jump button (only a roll), raiding a farmstead means circling waist-high fences until you find an opening. The AI swings wildly between extremes—spotting you from impossible distances with perfect accuracy, then getting hopelessly stuck on terrain. Your own warriors are no better. I abandoned my first save after all my starting fighters decided to gather wood inside an enemy fort, marching to their deaths one by one like lemmings before a firing squad. Ten hours in, I hit my breaking point. Fast-travelling to my main hub spawned me floating in midair. As I plummeted to earth, breaking every bone in my body, the game informed me that someone—whose location I didn't know—had killed me and taken all my gear. The concept of a revenge mission to track down your killer is brilliant, but like everything else here, the execution is fundamentally broken. There’s fun buried beneath the bugs, but only if you can overlook the constant technical failures. I can’t anymore.
Abandoned Game with dev who engaged in "political war".
This Game is abandoned by the developers
Devs abandoned the game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $5.1M | 10.9K | 93% | $12.99 |