
You are Garrett, the master thief. Rarely seen and never caught, Garrett is the best that ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An over ambitious game that wanted it all and ended up screwing up both first person and 3rd person. Despite having terrible movement, this game somehow manages to be still really ♥♥♥♥♥♥ good due to its fantastic level design, unique ideas, and the still solid as ever writing. Fantastic game. I am also really glad that it went back to the horror elements of Gold. That was really cool. 8/10
doesn't work:(
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
verbugt und nur auf englisch
Leider komplett voller bugs. Schlösser lassen sich teilweise erst nach 10 mal anklicken mit dem Dietrich bearbeiten. Spiel ist leider nach jeweils knapp 4 Stunden Spielzeit abgestürzt und das savegame war komplett weg. Ich habe das Spiel damals sehr geliebt aber so ist es leider nur noch schwer zu genießen...
steling
A brilliant game that is still decades ahead of its time. However, its so clunky and annoying and kinda glitchy its just hard to enjoy. I honestly think if this released today with only quality of life improvements it would go gangbusters.
это полный ♥♥♥♥♥♥. меня победила дверь
I cant climb ladders, suck it
The story of this game is still one of the best amongst all video games. A remake of this game would probably be very successful.
I'm so glad I finally picked up the OG Thief games last summer. They were so much fun, and absolutely justified all the hype I had been hearing about them for literal decades. Having a little bit of an aversion to stealth games and stealth in general, I kept unjustifiably avoiding them. Even from the very start of Deadly Shadows, I knew I was in for a treat. The menu, the HUD, and even the graphics had gotten an overhaul. The game looked absolutely gorgeous; textures were definitely upgraded, the sky and the lighting as well (I always love it when you can see the dust particles coming from the window). And of course, the models, you could see more variety on their faces and costumes. What I kind of missed from the previous two games was the unique use of live action in the cutscenes. It was quirky and different from any other game I played, and it made me excited, as they were kind of a treat whenever I finished a level. It was like watching some kind of theater play in silhouettes, and it suited the games' overall aesthetic. Now, we have pre-rendered cutscenes that let you bask in Garrett's face a bit more, but they felt stunted and lacking all the mystery. There were live-action bits here and there, but they were so minuscule that you sometimes miss them. The main tools we got were mainly the same as before, and once again, I didn't get to utilize them all. (mines in general always get ignored by me, no matter what game I play) One thing that bothered me the most was that the enemies had to be completely in the mode of unawareness and completely turned away from you (and sometimes even that didn't work) in order to bludgeon them. It resulted in loading my quick saves too many times in frustration. This time, I felt like the levels were easier to memorize, and they weren't as unnecessarily vast as in the previous games; they gave you plenty of space to maneuver, but there were also many tight spaces that could get on your nerves. The maps were also a bit better to read this time. The City is sectioned into districts, so it was easier to find your way around. Tip by tip, one job lead to another as always. In search of some money to once again be on time with his rent, Garrett got entangled with his old pals, the Keepers. For some reason, we also had to fall into good graces with the Hammerites, as well as the Pagans, by doing small favours for them around the city. The Factions mechanic, I think, was completely useless, or could have been done differently, but I didn't see the point in choosing which one to side with, as they had no real impact on the story. Garrett is an absolute pleasure to play and to listen to. He is as snarky as ever, but I think, over the course of all three games, he became a little bit softer, or just jaded and tired of getting pulled into all these secret societies and being told what to do and where to go all the time. For being a thief for so long, I got a feeling that this time, his patience was wearing thin. I know a lot of people don't really vibe with him going back to the Keepers at the end, but I don't think he intended to just become like one of the monks/scholars hiding away in libraries. He chose his own path and became a different kind of teacher. He closed the cycle we saw him start in the first game, but on his own terms. He would still be Master Thief, but now a mentor and someone who shares in the security of allyship with the new lineup within the order. And I think it's the perfect closure to his story.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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