
They Are Billions is a Steampunk strategy game set on a post-apocalyptic planet. Build and defend colonies to survive against the billions of the infected that seek to annihilate the few remaining living humans. Can humanity survive after the zombie apocalypse?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game can be great... At first. My only issue with the game is what's making it game breaking at the moment. I don't have much time to game right now, and in this game one mistake, one zombie in the wrong place can ruin hours and hours of gameplay. One random harpy that jumps the walls... It it manages to destroy one building, then it's over. Hours and hours lost. And there is NO WAY TO LOAD A PREVIOUS SAVE. On any difficulty. The only option to end a game is "save and quit". You can't save without quitting, you CAN'T END A GAME WITHOUT SAVING. It's obviously a design choice. Imagine playing any other game you love, but it's perma-death and there's no way to turn it off. It's absolutely wrecked this game for me.
I want to like this game, but the game certainly seems to not like its players. It's not just one thing that irks me, but lots of small things that add up to a frustrating experience. - Missions love to blind-side players with complications that require multiple attempts, but then tracks your failed attempts. - The game's main campaign is formatted the same as a challenge run in other RTS games. No reloading saves like an Iron Man mode, except that it only gives you a demerit instead of wiping your save completely. Every mission requires you to beat it in one try from start to finish as the primary game mode. - There's a campaign tech tree, but most missions require specific techs so there's no real customization. - The gameplay speed is either paused or slow. The early parts of every mission are a slog as you just wait for resources. As a PvE game, there's no reason for a restricted game speed. - The hero missions feel even slower with the mind-numbingly dull gameplay. One miss-click near the end and you wipe a half hour or more of progress. But you have to do these missions because they help you advance through the restrictive tech tree. - Single mistakes are punished by an exponentially ramping mechanic. If a building is destroyed, it spawns several more zombies that will quickly destroy the surrounding buildings. Maybe there's an upgrade later, but early in the campaign there are no ways to getting early warnings about approaching zombies. So missing a single red dot on the mini-map can mean a failed mission. The whole game punishes experimentation and has zero respect for the player's time. You never get the opportunity to test and learn the game's systems because every failure is held over your head and there's so much real time invested in getting back to the part that gave you trouble. And you MUST spend that time because you can't reload saves. RTS games tend to attract players that enjoy testing and interacting with complex mechanics, but doing so in this game punishes you. And single mistakes can't be recovered from by skilled gameplay. One zombie gets through, just hit retire. Or uninstall.
This is one of the big names for single player survival RTS games, and it definitely deserves it. There are some problems I'll get into that are pretty major, but the core gameplay of building a base, covering chokepoints and surviving huge hordes is fun and well-designed. There's good unit variety, good progression per level, and even at the end each kind of unit has a place in your army if you want to make one. For the bad, control feels pretty awkward. Units get stuck running in place behind other units, their aggro range feels very small (which is super annoying when one missed zombie can cause an instant loss chain-reaction) and as a whole moving units feels clunky. The visuals are also very cluttered and hard to get information out of, which again is annoying when a single missed zombie (who was hidden behind the building he was attacking) can cause a chain-reaction you can't recover from. The game really could do with some kind of faint highlight around enemies that would otherwise be obscured, The main thing I have a problem with is the campaign is just... awful. The good levels are the ones that are closest to the survival game mode. Defending chokepoints from swarms, expanding at your own pace. Most of them have you expanding for resources early. Or they're campaign-only levels. Purchasing a 1-time army to defend against a single swarm (which is really boring because the optimal strategy is just spamming Soldiers or Wasps and ignoring everything else) or hero-missions which are the worst of the bunch. 25-30 minutes of kiting zombies with a single hero unit and pixel-hunting randomly placed non-specific objects to get bonus tech points. It's like the fixed unit missions from WC3 or starcraft, except your hero has no special powers like warcraft, and you have very few (sometimes no) generic units to control unlike starcraft. The core game is the survival mode, which is fantastic and well worth the price so I give the game a thumbs-up. Just don't even bother with the campaign.
Very addictive with random layout and difficulty
THEY ARE BILLIONS is truly a tough game 1 mistake and ur done for buy the game if u want to suffer like me
游戏是个好游戏,但英雄关太无聊了,还强制跟科技点挂钩,不能跳过。
这个游戏不知不觉已经玩了1300多小时,早玩到了毕业的程度,偶尔手痒就会下回来玩一圈。忽然看到这游戏在打折,看到了测评,想着也来写一写。 这东西和小时候玩的红警本质相同,拿警犬游侠开地图,然后爆经济爆兵横推。但难度不是一个量级。 玩800以基地为中心为往外怪越多越猛,不推图推图慢地盘小,房子少经济爆不动,就是慢性死亡,推得快惊动了大块头激发尸潮等于暴毙。所以要把握好其中平衡,我一般前期以弩车和游侠拉扯清一片安全区,拆建立弩车扩地盘,然后爆狙击兵大概30+加电塔清怪,主清一个方向,扩地盘吃经济,然后60+狙击一边补兵一边打老王,老王资源很多,地盘大,有尸潮主力不回家用电塔和弩车守,到这一步基本就赢了,但也会经常因小错翻车。 战役800打起来是真有点难,我不是很喜欢打英雄关卡,一打打两小时,还会暴毙。还有几个尸潮关也非常恶心,战役关里也有几个很恶心尤其那个羊肠小道,还有那个沼泽,地盘小怪又多,甚至个人理解比最后一关难得多。
Отличная стратегия с гибкой сложностью.
Bei mir zu verbuggt... ständig spawnen Zombies im eingezäunten Gebiet, dann wird nicht richtig gespeichert und man verliert Stunden an Fortschritt.
游戏是好玩,但是游戏下完后进不去,还要改文件才能进,玩着玩着点过的科技还没了。体验很差
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, Spanish - Spain, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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