
They Are Billions is a Steampunk strategy game set on a post-apocalyptic planet. Build and defend colonies to survive against the billions of the infected that seek to annihilate the few remaining living humans. Can humanity survive after the zombie apocalypse?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
perfectly balanced game. if u are looking for a standard challange go easy difficulty. anything higher will sweat you. higest difficulty is only for the pro.
好玩,盗版玩了4年了,现在来补正,可惜以后不更新了
The game uses directional sound for the zombies, but it is always the wrong direction. I can't get the game to full screen properly without borderless windowed mode, and on a two screen monitor setup that means I can't pan right without using the arrow keys. The campaign uses the worst designed meta tech trees I have ever experienced. There is not nearly enough unit or building verity in the game to lock things behind campaign progression, so you end up having to slog through ten or so multi hour missions with only two troop(realistically one) and no building choices. The tech tree is also non refundable and too many of the options are mandatory if you want a chance of progressing the campaign so making the mistake of wasting tech point to try a new troop or building type, means you will have to restart the entire campaign.
Game is "deliberately HARD CORE IRON MAN ♥♥♥♥ YEH SO COOL". In other words, you have to waste hours and hours repeating tedious builds under tight constraints, with no progression in the interim. No saves, no checkpoints, nothing else to do but retry the next mission in its entirety. The flow is basically, spend 20-30 mins in relative safety, furiously racing to expand while microing patrol paths on your few starting units to cover the perimeter. You start making military, start to move out, add more patrols, build walls. In the next 30-90 minutes you either lose your entire base because one zombie touched a hut for 3 seconds (no you can't stop it, just restart the mission if you see one of your buildings turn green), or you lose because the jank terrain and building clutter made it difficult to effectively wall the direction the scheduled horde came from. Rinse and repeat until you know where the resources are and where the best points to wall are. Its kinda like Dark Souls. It's not actually hard. It just feels that way because in order to learn the game you have to make mistakes, and any mistake costs you hours of time. You don't feel good when you beat it, because you basically slammed your head against a wall until you memorized everything. But unlike Dark Souls, you can't go do something else, or farm and level, or try different weapons. Honestly, the game had so much potential, but just fails catastrophically trying to enforce this 'unforgiving iron man' ♥♥♥♥♥♥♥♥. Unfortunately the devs think if you don't have the time to dedicate hours and hours on every single mission, you're just not worthy enough for their game. Nothing I've seen in this game makes me want to be worthy, I'll just go play better games.
Evitei este jogo por um tempo, achando que ele se baseava em meras expansões de colônias e que eu passaria mais dor de cabeça com esses zumbis do que realmente me divertiria... mas eu me enganei. Ainda não cheguei nem nos 10% de progresso do jogo. O jogo não só traz tipos de missões com cenários e objetivos diferentes, como também me fez divertir e achar satisfatório matar zumbis por aí. Apesar de a dificuldade ser alta, há a opção de escolhê-la (o jogo recompensa os jogadores com bônus caso optem pela maior, algo muito interessante). Nem prestei atenção se havia tutorial ou não, mas é fácil se adaptar às mecânicas do jogo. Ainda sobre a dificuldade, o que eu posso dizer é que as mecânicas são fáceis, mas o jogo introduz desafios complexos. Por exemplo: eventualmente, zumbis começam a aparecer na sua colônia à medida que você expande a atividade humana. Por isso, é importante deixar algumas tropas para defender determinados pontos do mapa. Se você se descuidar por um instante, um único zumbi que atravesse um desses pontos pode acabar chegando às tendas, que são frágeis, contaminando os moradores e multiplicando os zumbis mais rápido que uma bactéria. Pelo menos o jogo emite alertas e sons de zumbis para avisar, mas ainda assim isso pode acontecer (relato próprio).
Setting and aesthetic of the game is great, but softlocking yourself with the research tree and wasting all the time you put into a campaign run feels awful.
Jugable
One of the best RTS games I've played! Great setting, atmosphere, and mechanics. Only complaint is the relatively small pool of basic troops to choose from. A real gem!
I can't figure out how this game got such a high review. The basic user interface and user experience is simply terrible for an RTS games made in the 1990's, much less a game made in 2019. The ramp up in the single player campaign is boggling. You can't make new "rangers" without a barracks, but you can't make the barracks without stone... but there is no way to get stone. So you have to run around and constantly kite zombies with 4 rangers? Its just boring and tedious. Making a game "tedious" doesn't make it "challenging". Anyway, just an all around terrible experience. Nothing novel. Nothing intriguing. Just a tedious rts.
I want to like this game, but the game certainly seems to not like its players. It's not just one thing that irks me, but lots of small things that add up to a frustrating experience. - Missions love to blind-side players with complications that require multiple attempts, but then tracks your failed attempts. - The game's main campaign is formatted the same as a challenge run in other RTS games. No reloading saves like an Iron Man mode, except that it only gives you a demerit instead of wiping your save completely. Every mission requires you to beat it in one try from start to finish as the primary game mode. - There's a campaign tech tree, but most missions require specific techs so there's no real customization. - The gameplay speed is either paused or slow. The early parts of every mission are a slog as you just wait for resources. As a PvE game, there's no reason for a restricted game speed. - The hero missions feel even slower with the mind-numbingly dull gameplay. One miss-click near the end and you wipe a half hour or more of progress. But you have to do these missions because they help you advance through the restrictive tech tree. - Single mistakes are punished by an exponentially ramping mechanic. If a building is destroyed, it spawns several more zombies that will quickly destroy the surrounding buildings. Maybe there's an upgrade later, but early in the campaign there are no ways to getting early warnings about approaching zombies. So missing a single red dot on the mini-map can mean a failed mission. The whole game punishes experimentation and has zero respect for the player's time. You never get the opportunity to test and learn the game's systems because every failure is held over your head and there's so much real time invested in getting back to the part that gave you trouble. And you MUST spend that time because you can't reload saves. RTS games tend to attract players that enjoy testing and interacting with complex mechanics, but doing so in this game punishes you. And single mistakes can't be recovered from by skilled gameplay. One zombie gets through, just hit retire. Or uninstall.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, Spanish - Spain, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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