
They Are Billions is a Steampunk strategy game set on a post-apocalyptic planet. Build and defend colonies to survive against the billions of the infected that seek to annihilate the few remaining living humans. Can humanity survive after the zombie apocalypse?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 626 reviews with recorded playtime.
Reviews
Themes across 621 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Despues de las primeras horas de intentar entender como los infectados entraban a mi colonia, me quede en un estado de alerta en la vida real que me hizo dejar de jugarlo, Despues de un tiempo volvi y creo que ya estoy mejor. Soy muy malo, pero le meti bastante.
唯一的缺点是玩着玩着一天过去了
不错
因为一波暴富制作组直接停止更新,停止开发续作了,不是哥们儿,你还真的就纯粹是来挣钱的啊,能不能来点理想啥的啊(恼)
muito bom e dificil
非常好
Is this the best RTS/Tower Defense game ever? No. Is it going to redefine the genre? Also No. Are you going to have a fun time? Yes! There have been days that, despite its faults (looking at you Emperor, ya dork), all I can do is think about getting home and loading this game up. Absolutely worth the money I spent and then some.
good
挺好玩的
[h2]They Are Billions: Comprehensive Review[/h2] [b]Core Concept[/b] A steampunk real-time strategy and base-building survival game where players must construct and defend a colony against unimaginably massive swarms of infected. Resource management, chokepoint fortification, and rapid expansion are crucial to survive until the final, screen-filling wave. [h3]The Strengths[/h3] [list] [*] [b]Tension and Scale:[/b] The custom game engine brilliantly handles tens of thousands of individual zombies on screen simultaneously, creating genuinely awe-inspiring and terrifying siege moments. [*] [b]The Survival Loop:[/b] The core survival mode is an incredibly addictive, high-stakes puzzle of balancing economic expansion with military defense. You can pause the game at any time to issue commands, turning frantic clicking into thoughtful planning. [*] [b]Steampunk Aesthetic:[/b] The Victorian-era sci-fi art direction, complete with steam-powered mechs and gatling guns, provides a unique and visually striking identity. [*] [b]Unforgiving Challenge:[/b] The brutal difficulty makes finally surviving the final wave an immensely satisfying and hard-earned victory. [/list] [h3]The Weaknesses[/h3] [list] [*] [b]Disappointing Campaign:[/b] The highly anticipated story campaign suffers from tedious hero missions, repetitive objectives, and a poorly balanced tech tree. It pales in comparison to the stellar sandbox survival mode. [*] [b]Snowballing Failures:[/b] The game is famously punishing; a single stray zombie slipping past your defenses can instantly infect a tent, causing a rapid chain reaction that destroys hours of progress with almost no chance to recover. [*] [b]Lack of Mid-Game Saves:[/b] The forced "ironman" style auto-saves prevent you from save-scumming. While this adds to the tension, making a minor mistake and losing a two-hour run can be profoundly frustrating. [/list] [h3]The Verdict[/h3] [b]8.0/10[/b] An absolute triumph in base-defense RTS design that will push your multitasking and strategic planning to their limits. While the campaign is a letdown and the punishing difficulty isn't for everyone, its core survival mode is a masterclass in tension, atmosphere, and defensive strategy.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, Spanish - Spain, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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