
Harvest cards to raise land from the sea, build settlements and rain fire upon invaders in this survival city-builder with roguelike deckbuilding mechanics. Choose from 4 gods with unique cards, playstyles and abilities to lead their civilisations to victory in strategic run-based gameplay!
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About
Play god in this survival city-builder with roguelike deckbuilding mechanics. Harvest cards to raise land from the sea, build settlements for your followers and rain fire upon waves of invaders. Choose from 4 gods with unique cards, playstyles and abilities to lead their civilisations to victory in strategic run-based gameplay!
Expand from humble beginnings to a sprawling island chain with farms, industry, fortifications and more, as you discover ever more advanced buildings and strategies that will help you answer your followers’ prayers and win the run!
Harvest cards to craft the deck you want. Manage the cards in your deck to ensure you can survive until the next harvest. Find powerful synergies with over 300 cards to play with to overcome the challenges in your way.
Will you survive these doomed isles? You'll face increasing challenges as waves of invaders and powerful bosses attempt to undo all of your hard work, turning your settlement to rubble and crushing any of your followers who dare to stand in their way. Learn from your failures and perfect your strategies to complete your followers’ prayers and reign victorious.
Each of the gods have unique god powers along with a host of powerful cards you can wield to carry your civilisation to survival. Rain meteors down on invaders or stir up a storm to sink them at sea; stack up powerful status effects on your enemies and make sure they think twice about invading again!
Features available from the start of Early Access:
4 Civilisations and Gods with different playstyles, aesthetics and abilities
Over 300 unique cards
Over 20 unique enemies and 12 bosses
15 ascension levels
Over 30 relics and curses to make sure every run feels different
Friend leaderboards so you can compete with your friends for top scores
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a good game if your looking for a puzzle strategy game. It fun to see how your little kingdom will come out after the the missions or trying to figure out what you need to do to finish the mission. Now I do hope that more is added to this game maybe more factions and a better endless mode as if you don't get the right cards your run will be very short. I've been enjoying this game. I'll turn on a podcast and just start building which is a nice change of pace.
There are some really good and new ideas in it but sadly the developers fokus on throwing even more stuff onto it, while the core game loop is still poorly balanced. Very poorly. It gets vers repetitive very soon and you need to have luck in the early phase to make your village grow properly. I would like to recomment it, but i simply can´t.
muy buen juego esta bien marcada el modo historia donde vas aprendiendo poco a poco las mecanicas.
I don't usually play games like this - not really into rogue-likes or strategy - but this game has me ADDICTED. I just want to keep playing more! I picked it up from the sale and have been telling all my friends about it! The gameplay loop is very satisfying!
战役前期一直刷不出资源卡就能被活活耗死,有些卡片不知道是不是翻译错误还是少漏翻译,打出来压根就和文本效果不一样 第二关连续三轮夏天没一张产金币的我是真服了
粗暴的逼肝机制,明明卡片应该在战役里就给我解锁出来
El juego esta bien pero la campaña se hace muy repetitiva.
I get this game on random key pack and after playing it for 1,5 hour im in love in this game. Good idea, work and everything. THIS GAME IS A MASTER PIECE
A great game which ultimately is heavily hindered by its slow progression, making it hard to keep it fresh fast enough. Part deckbuilder, part city sim, part civilization, These Doomed Isles is a fun and engaging game. In the Campaign, which serves as a long tutorial, you will learn the mechanics of the world. Through card play, in the tradicional deckbuilding style, you will develop your city with an arbitraty goal depending on the map you are currently playing. You build/create things on your island with cards you buy at regular intervals, and unlock new cards through research. The island itself is a puzzle you have to manage due to the limited space and certain buildings needing optimal placement. There is some light combat where units may attack different locations of your island with the goal of destroying your city. For defense, if you have the respective cards, you can convert a worker into a warrior, or build defensive buildings, or use damage cards directly on the units (invoking lightning). There is a polyomino mechanic while placing buildings or using damage cards, which is another interesting puzzle. The Challenge game mode feels more roguelite, as you start the game with a character of your choosing, each wiith different cards at their disposal, and as you make progress you unlock more cards for that character's deck. Now, and this is my only complain so far, the progression is very uninteresting. A normal challenge run gives far too few credits, which you spend to unlock cards, also considering there are five handicaps you can choose from at the start of each run, which are credit multipliers. And this is where it misses the goal for me. The new cards shouldn't be so heavily guarded, because what's fun is to build different stuff and trying to pull out good combos in an already difficult terrain. I feel like my experience could be so much better *right now*, but instead I have to grind runs with stale cards so I can unlock the fun. A note to the devs: If your game is based around cards, don't make it a chore to unlock them. It's the variety in the builds that keeps a player engaged, not the grinding of in-game currency to unlock the actual game. Non the less, it's a very unique game with a wonderful art style at a good price and it's worth the try.
也太无聊了 纯狗屎 卖相也很差
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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