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Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 26.1Kreviews | 98% | — | $4.8M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1010 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The idea behind this game (ehm, non game) is unique, refreshing and masterfully executed. If you are an old school gamer you'll definitely get some feels from this one! From the writing to the graphics to the incredible amount of gags - of which there are plenty for both sophisticated and simple minds - to the perfect ending, I had to remind myself that I had work in the morning and it was 2am. [i]Really nothing compares to this game (non game).[/i] Final vote: [b]43/10[b] Recommend to all my friend, families, neighbors and smart appliances.
종합 미니게임 하는 기분. ● 게임성 ★★★★☆ ● 조작감 ★★☆☆☆ ● 그래픽 ★★★☆☆ ● 스토리 ★★★☆☆ ● 편의성 ★★☆☆☆ ● 가성비 ★★★☆☆ ★★★☆☆
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Portuguese - Brazil, German, Simplified Chinese, Italian, Russian, Korean, Japanese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] 实际上我想给的是中评 [/h2] 权衡之下还是打了推荐。亮点其他玩家已经说得很详细了,不赘述。我个人比较喜欢这个游戏的一些脑洞和冷幽默[strike] (我挺喜欢谐音梗的) [/strike],部分视觉演出(还有音乐)也很不错。 [h3] 接下来我要说说美中不足的部分了 [/h3] 1、体量比较小←如你所见,我的游戏时长已经是在无法跳过剧情和播片的情况下刷完 全成就 的状态,希望你是打折的时候买回来的jpg 2、强制不能行动的播片有点太多了...虽然从剧情和玩法上可以理解但对我这种闲不下来的多动玩家不太友好,况且都玩meta游戏了我相信也没几个人能忍住不到处戳戳动动x 少数几次没问题,主要是我个人体感这种强制打断实在是有点太过频繁...真的会打断玩家的游戏思路啊喂! 3、往后的几章meta感开始逐渐降低了(。)不知道是不是我玩太久玩出免疫来了,好像没有最开始免费的那个小体量版there is no game带给我的体验感好。尤其是([b] 以下打码内容有剧情剧透,不涉及玩法 [/b])[spoiler] 旁白莫名其妙多出来的感情线我很不喜欢。玩家和旁白的互动合作or斗智斗勇本身就是这个游戏的meta吸引人的部分之一,三四章开始和玩家互动的meta感就比较弱了但玩法上还有比较有趣的点,一定程度上有所弥补,到后面感情线一出来玩家基本上就变成纯听他们说话+帮忙的工具人了给我玩懵逼了。而且我觉得这个感情线塑造不是很够也没铺垫,有点尴尬,更重要的是...喂程序也非谈恋爱不可吗?感觉去掉或者换成别的什么也无伤大雅... [/spoiler] 4、一个小问题:有些谜题初见旁白给提示太快了第一句话就几乎把答案拍脸上,我还没来得及开始想就一秒破题了。倒也不是不能采用这种提示方式,只是我觉得在玩家过了一段时间还没头绪的时候再由旁白念叨一下更好,明明好几个地方也做了等待一段时间会出新台词的设置,不知道为啥有的地方提示那么快,让我略微失去了一些挑战感。 最后的最后,这个游戏的整体设计和点子确实吸引了我,因此我还是认为它可以一尝,当作小品甜点吃一口还是没太大问题的。以及—— [h2] 但愿你是打折的时候买回来的 [/h2]
I would say this is one of my favorite indie games, but this is not a game.
Very innovative and "meta" gameplay - even tho i was sometimes to dumb to understand how meta it was meant to be solved ^^
damn good non-game never liked any non-game better thank you for this expirionce i will play again in like a year when i remember it Exists
超讚!我喜歡!
神作
Здесь нету отзыва этой гениальной [НЕ] игре
就一个梗出成了游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $390.8K | 1.5K | 86% | $9.99 | |
| — | 0 | — | — | |
| $3.4M | 14K | 95% | $14.99 | |
| $777.4K | 3.7K | 53% | $9.99 | |
| $467.3K | 3.9K | 84% | $4.99 | |
| $353.6K | 6K | 83% | $2.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 8.4K | 92% | $17.49 | |
| $4.8M | 102.5K | 85% | $2.49 | |
| $4.8M | 20K | 86% | $9.99 | |
| $4.8M | 24.6K | 96% | $9.99 | |
| $4.8M | 11.5K | 78% | $19.99 | |
| $4.8M | 9.2K | 63% | $21.99 |