
There is no game. So don't go messing things up by clicking everywhere. You don’t want to be kicked out of your video game world, do you? Of course not!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 26.1Kreviews | 98% | — | $4.8M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1010 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A hilarious point-and-click story-focused puzzle game about a game, a user, and a glitch. This is one of my favorite games I've played. The storyline is interesting yet not overwhelming, the whiplash between the abundance of humor and a few of the serious moments is amazing, and the puzzles are just brilliant. Even though it's short (only took me 4 hours to beat the game, not a 100%), I would still recommend this game to someone no matter what. Amazing game, [spoiler]Chapter 5[/spoiler] is probably my favorite chapter.
好玩我去
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Portuguese - Brazil, German, Simplified Chinese, Italian, Russian, Korean, Japanese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
哦!!第六章他真的把我的存档删掉了,千万不要惹失恋的人
very good not a game
总有你意想不到的的惊喜等着你
Я уже играл в эту "не игру" и это было дано, но даже зная весь сюжет и все повороты событий она мне очень зашла уже при повторном прохождении. У меня язык не повернётся назвать эту игру плохой или зря потраченными деньгами. ദ്ദി
Boring puzzles, unfunny dialogue that flips between serious and comedic on a whim, and the constant amount of filler cutscenes is insane. Just play Please, Don't Touch Anything instead, same kind of idea but actually engaging gameplay and better handling of themes.
4시간을 했는데 게임이 실행되지 않습니다 블루스크린이 계속 뜨네요 버그 언제 고쳐주시나요?
Bloody GEM
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $390.8K | 1.5K | 86% | $9.99 | |
| — | 0 | — | — | |
| $3.4M | 14K | 95% | $14.99 | |
| $353.6K | 6K | 83% | $2.49 | |
| $777.4K | 3.7K | 53% | $9.99 | |
| $467.3K | 3.9K | 84% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 8.4K | 92% | $17.49 | |
| $4.8M | 102.5K | 85% | $2.49 | |
| $4.8M | 20K | 86% | $9.99 | |
| $4.8M | 24.6K | 96% | $9.99 | |
| $4.8M | 11.5K | 78% | $19.99 | |
| $4.8M | 9.2K | 63% | $21.99 |