
Mine by day, defend by night. Unlock powerful spells, build your strategy, and survive relentless waves as you dig deeper every run.
Modeled estimate, not a reported figure. How we estimate →
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About
Explore the unknown underground and collect ores at daytime, but be back at the surface to protect THE CORE, when the monsters arrive at nighttime. A procedurally generated underground guarantees that each adventure is filled with unique enemies, treasures, and surprises.
There Is mORE is already a polished, fully playable Early Access experience with a large amount of content.
Expect 20-40+ hours to unlock everything. You can expect a complete gameplay loop, deep progression, and plenty to discover while we continue expanding the game with new mechanics, monsters, spells, weapons, skills, and late-game content.
Try out our free DEMO on Steam
At night, monsters attack, trying to destroy THE CORE, your source of energy. Protect it at all costs using your powerful magic and buildable towers & traps.
Explore the procedurally generated underground and gather ores, explore caves, and find treasures. But beware, the deeper you go, the more dangerous it gets. Keep your lamp burning at all times - without its light, your sanity will fade, and madness will take over.
Sell your ores to earn gold and upgrade your gear to become stronger and survive longer. Improve your armor, weapons and backpack to venture deeper into the mines and face enemies that grow more powerful with every night.
Discover over 20 unique spells and countless pieces of powerful loot to enhance your character and unlock new abilities. Shape your hero to fit your playstyle - charge into battle with melee weapons, use ranged attacks, or focus on defense to hold the line. Grow stronger with every upgrade and stand your ground to protect the core from endless waves of enemies.
In There Is mORE every run counts. Each ore you mine will help you in the next cycle to get stronger and survive longer. At the end of each round, you get a powerful new spell for every 4 runes collected. Use your spells wisely - some offer protection, others unleash devastating damage.
The game has been developed primarily for PC, with full support for mouse and keyboard as well as controllers. From the very beginning, the Steam Deck has also been a key focus - ensuring smooth performance, intuitive controls, and an enjoyable experience on the go.
20+ Unique powerful spells to unlock
20+ Types of ores
14+ Different enemies
10-Day cycle with boss fight and endless mode
Skill tree and progress system
Fully optimized for controller and STEAM DECK

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Wow! Upgrades + battles + 2bit music = There Is mORE This is probably one of the best games of the week (and definitely the best in this genre!). Lots of content, intuitive interface, hand-drawn 2D graphics. It's everything I love! I'm looking forward to the full version, although the game already shows great potential! The only thing I would say is that the price could be lower for an indie project, but it was worth it! I had the most fun in the mine! (Strange as it may seem) It's like a whole world in there... Also, a simple tip: use buffs in battle! It's not only fun but also effective! The sword is for fighting, the pickaxe is for digging. Got it, dude?! Yes, I understand! Kill with the pickaxe, dig with the sword, ahaha
Bravo! Just look at the tactics of the battle! It's so epic!
There's base defense and a skill tree, and that's not a bad thing. To survive monster attacks, you need to earn gold by mining ore. The game allows you to choose tactics to survive the nights and the enemies underground!
ОК. 8\10
Early Access :(
What I like most is that every move you make counts. It’s not the typical “wish list” of a developer who wrote quests along the lines of: “Go there and do this, then come back to the start.” There’s a well-designed system of action algorithms here, and fending off attacks at night is an art form in itself. You can drop a sword from the sky, or just incinerate them with a massive laser. Right? Okay, you can avoid all that and just become a tycoon by mining minerals. By the way, the economic model here works GREAT too! But dont get your hopes up - you run into all kinds of enemies in the mine too (so don’t just grab a pickaxe my friend hahaha). Mine! upgrade to mine even more and defeat enemies. Again. Enjoy!
I still can't figure it out: is this the worst of the best, or the best of the worst? I didn't notice any technical glitches, but the concept didn't really impress me. Too much grinding—not for me!
bagel + survival + digging = THIS IS EXACTLY WHAT I NEED RIGHT NOW! I've been looking for something like this for a long time. I'm waiting for it to come out of early access
Да, это ранний доступ, но контента уже много! Я провел за игрой более 10 часов и могу сказать, что это только начало. + День сменяется ночью — это весело + Речь идет не только о рытье шахты и праздновании добычи; Еще по ночам ты сражаешься со слизняками и всякими монстрами, что тоже весело! - Но магия кажется мне слишком странной и ненужной в этой конкретной игре. Но ладно, я готов все простить только потому, что здесь есть лифт, позволяющий спуститься в шахту! Это было лучшее решение. Это не только ускоряет процесс, но и добавляет современности. Но есть много подобных механик, которые облегчают жизнь игроку. Можно сказать, что разработчики сами любят этот жанр и старались вынести только лучшее!
A very cool new product. As I played, I couldn't shake the feeling that it was inspired by Terraria and Noita. This isn't even a minus, but rather a plus. There's a wide variety of spells and builds, and that's a plus. Overall, the game leaves a good impression. I'll continue playing it and hope that the developer doesn't abandon it.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English, German
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