
There Came an Echo is a real-time strategy game in which the player assumes command of a small squadron, using an advanced voice recognition system to issue orders. It features a character-driven sci-fi narrative that stars Wil Wheaton, Ashly Burch, Laura Bailey, Yuri Lowenthal, and more!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, French, Italian, Korean, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Real talk, it's a great game. The voice recognition *actually works.* The story is great. The voice acting is top notch, everyone is clearly having a good time. It's such a shame that this game hasn't gotten the recognition it deserves. GIVE THEM MONEY!
The voice controls were finnicy. Sometimes when you only want to move just one squad member to flank the game would miss the part who you want to move and move the entire squad with not enough cover for everyone ending in a checkpoint load. But that that being said when it works as intended (which is like 80%) it feels pretty great. The story is on one hand pretty straightforward, but at the same time I did not see the main plot twist coming. And even basic as it is it is quite engaging with the main downside of it being quite short. Minor spoiler - Why the haze would Miranda just not take a couple steps back before shooting Adam? Shoot to stun would have given her the keys just as readily as shooting to kill.
an isometric team shooter game with an interesting (albeit sometimes irritating) gimmick, where you use your voice to issue strategic commands to the team (something like "joe, shoot a" or "clyde, on my mark, move to point alpha and shoot B"). also, you can customize the voice commands to sound even more like an idiot. you can change standard command like "shoot A, shoot B" to "lick ♥♥♥♥♥♥♥, lick feet" or "♥♥♥♥ that guy, ♥♥♥♥ that other guy". my wife thought I was kinda going crazy before I explained her. its short, too, and the story is uninteristing and quite cliché, but I think its worth its asking price.
Ambitious, but ultimately flawed. It feels like they spent all their budget on voice actors (who do a great job), and didn't spend enough effort refining their control schemes. Voice controls rarely work, mouse controls are tedious. View is way too zoomed in as well, leading to constantly scrolling the camera very slowly for such a fast-paced game. I quit at mission 8 where I was forced to split my party into 3 and kept accidentally sending all units to locations. This game desperately needs to let you skip cut-scenes. The game is very story heavy and having to re-watch the same scenes play out every time you retry is tedious. Even in missions the game is constantly taking away your control.
Solo voy a decir un motivo por el cual es estrictamente necesario que si te gusta el mundo los videojuegos pruebes este, y es: CONTROL POR COMANDOS DE VOZ. Es un juego de estrategia bastante simple, controlas un grupo de soldados siguiendo una historia bastante interesante, y deberás ir dándoles indicaciones de voz para completar la misión. El movimiento es automático, el mapa está dividido es varios puntos como "alpha 1", "charlie 4", etc, y diciendo el nombre del soldado seguido del punto que desees este se moverá a él, así como los enemigos tienen un indicador con un número encima, por lo que a la orden "dispara al blanco" seguido del número que desees el soldado abrirá fuego. La clave es que el sistema está hecho para buscar determinado sigilo, podrás coordinar varios soldados para que hagas acciones a la vez, diciendo "a mi señal" y dándoles una orden concreta a cada uno, luego con dar dicha señal podrás sincronizar los actos de tus soldados. También podrás guiar a tus soldados por sitios en persecución, ordenarles la retirada, y muchos más comandos que te sorprenderás y que hacen de este un juego, relativamente simple, pero que te costará mucho dominar a la perfección. Desde luego que es un sistema muy innovador, y lo que más me sorprendió es que el reconocimiento de voz funciona increíble, pues reconocía mis indicaciones a la perfección incluso con un ventilador dándome en la cara para paliar este calor de verano, y además de estar disponible en muchos idiomas este es totalmente editable por el jugador que podrá escribir el comando que quiera como alternativa a los que ya te ofrece el juego de base. En resumen, There Came an Echo es una obra de arte para aquellos que estamos cansados de jugar siempre a lo mismo, y ojalá sea el predecesor a una generación de juegos con control de voz que aporte algo de frescura a un panorama excesivamente monótono desde hace muchos años. Pd: Si cambias los controles de voz a mitad de partida o cualquiera de los ajustes de micrófono deberás reiniciar el juego para que te vuelva a reconocer la voz, he visto mucha gente quejándose de que no les funcionaba y es seguramente por eso.
Frustrations make up 80% of my experience playing this game. Unskippable cutscenes at the beginning of every mission start and at almost every checkpoint, coupled with glitched checkpoint reload are a bad combo. Add in inconsistent voice recognition, and the inavailability of manual saves to the mix, and you'll have the perfect recipe for frustrations and a huge waste of time. There Came an Echo has potential. The story is great and interesting, and the voice acting is top notch. These are its draws, you don't play this game for the gameplay, which is below average if I'm being honest, but like I said, that shouldn't matter because it's not its draw. Voice command is the game's main highlight. Without that, gameplay-wise it's a simple and straightforward strategy game with scripted levels. Unfortunately, the voice command is so inconsistent, and the frustration it causes drowns everything else. Cutscenes make up a huge bulk of the game's length, most of them being in-game cutscenes. And they are unskippable. To make matters worse, you have to sit through them everytime the game reloads a checkpoint. There is no manual save. If you fail a mission, you reload to your last checkpoint. If you quit before finishing a chapter, you play the chapter from the very beginning. And to make matters even worse, I've experienced glitches when the game reloads a checkpoint. One such glitch was the enemies not being there. I wasn't able to move forward, and there's no option to reload the checkpoint. The only way to reload a checkpoint is to fail an objective, such as being caught during stealth missions, or having your whole team wiped out. But since there were no enemies there, I had to choice but to restart the ENTIRE mission, and sit through more cutscenes, And the cutscenes are no joke. Many of them last for minutes long. The voice recognition system is very inconsistent. English isn't my first language, but I speak it as much as the sum of other languages I speak, so I think I'm pretty decent. Sometimes the voice recognition gets along well with me, sometimes it doesn't. More often than not, whenever I restart a mission, the voice recognition system acts like it doesn't even recognize me anymore. I'm not sure whether it's upset because of my tone, or its Alzheimer is acting up. It's unfortunate. Really. The story and voice acting are great, but what's the point if you barely pay attention to them anymore once the game gets more and more frustrating as it progresses. Like I said, gameplay-wise it's a simple and straightforward strategy game with scripted levels. I'm very difficult to frustrate, and honestly I don't think that's a good thing. I've stayed in toxic PvP games longer than I should have, and I very much regret having too much patience instead of quitting them earlier. But this game somehow made my chest hurt from anger, not even 2 hours in. Highly unrecommended.
There Came an Echo is a real-time tactical combat game with a gimmick (voice input control). There is a transhumanist science-fiction plot going on, but the game is too short to make the best out of it. Controls are hit-and-miss, both the voice recognition and the backup mouse and keyboard controls (although voice recognition has improved since the initial release). Mouse control works inconsistently, at times deselecting characters and thus making you issue commands to the whole squad and ruining your plan. At times, some characters will freeze and not complete their action, the solution being having them move to a point and then reattempt the action, which on mission 8 is a real delight. The graphics are nothing special, but the soundtrack is good.
Как человек который пытался найти новый для себя жанр стратегий [i]или по крайней мере геймплейный стиль его реализации[/i], я наткнулся на это, и мне игра очень понравилась! Конечно голосовое управление на Русском языке очень не идеально и по этому пришлось проходить по началу через английский Войс, а в следствии вообще через ПКМ все делать (К слову и чисто для забавного факта я демонстрировал игру 3-ем людям и как итог до сих пор вспоминаем как я посылал на фланк(и не только) персонажа около 15 минут пока в итоге не решил пользоваться мышкой :D). 9/10
Oh my god, why didn't I play this game sooner? It's fun, and the soundtrack is all bangers! Ronald Jenkees forever, 17 years a fan and counting!
Mich würde es echt reizen dieses Spiel zu spielen, da die Story echt cool wirkte. Leider ist die Spracherkennung nicht ausgereift auf Deutsch funktioniert es sogut wie garnicht auf English so in 70-80% der Fälle. Story war bisher sehr intressant erzählt aber die ständigen spracheingabewiederholungen holen einen dann doch raus. Gerne so ein Spiel auf Technisch besserem niveau
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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