
There Came an Echo is a real-time strategy game in which the player assumes command of a small squadron, using an advanced voice recognition system to issue orders. It features a character-driven sci-fi narrative that stars Wil Wheaton, Ashly Burch, Laura Bailey, Yuri Lowenthal, and more!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, French, Italian, Korean, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
voice thingy works like ass i think but atleast you could do them with just button 7.3/10
Не может распознать ни одной команды ни по-русски, ни по-английски. Мусор.
Frustrations make up 80% of my experience playing this game. Unskippable cutscenes at the beginning of every mission start and at almost every checkpoint, coupled with glitched checkpoint reload are a bad combo. Add in inconsistent voice recognition, and the inavailability of manual saves to the mix, and you'll have the perfect recipe for frustrations and a huge waste of time. There Came an Echo has potential. The story is great and interesting, and the voice acting is top notch. These are its draws, you don't play this game for the gameplay, which is below average if I'm being honest, but like I said, that shouldn't matter because it's not its draw. Voice command is the game's main highlight. Without that, gameplay-wise it's a simple and straightforward strategy game with scripted levels. Unfortunately, the voice command is so inconsistent, and the frustration it causes drowns everything else. Cutscenes make up a huge bulk of the game's length, most of them being in-game cutscenes. And they are unskippable. To make matters worse, you have to sit through them everytime the game reloads a checkpoint. There is no manual save. If you fail a mission, you reload to your last checkpoint. If you quit before finishing a chapter, you play the chapter from the very beginning. And to make matters even worse, I've experienced glitches when the game reloads a checkpoint. One such glitch was the enemies not being there. I wasn't able to move forward, and there's no option to reload the checkpoint. The only way to reload a checkpoint is to fail an objective, such as being caught during stealth missions, or having your whole team wiped out. But since there were no enemies there, I had to choice but to restart the ENTIRE mission, and sit through more cutscenes, And the cutscenes are no joke. Many of them last for minutes long. The voice recognition system is very inconsistent. English isn't my first language, but I speak it as much as the sum of other languages I speak, so I think I'm pretty decent. Sometimes the voice recognition gets along well with me, sometimes it doesn't. More often than not, whenever I restart a mission, the voice recognition system acts like it doesn't even recognize me anymore. I'm not sure whether it's upset because of my tone, or its Alzheimer is acting up. It's unfortunate. Really. The story and voice acting are great, but what's the point if you barely pay attention to them anymore once the game gets more and more frustrating as it progresses. Like I said, gameplay-wise it's a simple and straightforward strategy game with scripted levels. I'm very difficult to frustrate, and honestly I don't think that's a good thing. I've stayed in toxic PvP games longer than I should have, and I very much regret having too much patience instead of quitting them earlier. But this game somehow made my chest hurt from anger, not even 2 hours in. Highly unrecommended.
There Came an Echo is a real-time tactical combat game with a gimmick (voice input control). There is a transhumanist science-fiction plot going on, but the game is too short to make the best out of it. Controls are hit-and-miss, both the voice recognition and the backup mouse and keyboard controls (although voice recognition has improved since the initial release). Mouse control works inconsistently, at times deselecting characters and thus making you issue commands to the whole squad and ruining your plan. At times, some characters will freeze and not complete their action, the solution being having them move to a point and then reattempt the action, which on mission 8 is a real delight. The graphics are nothing special, but the soundtrack is good.
语音识别有点问题,但是考虑是老游戏了,也算正常。bgm的LAX超级无敌巨大好评
прикольно. вот бы русский был
if you ever wondered what voice recognition was before AI try this
Самая яркая и уникальная пошаговая стратегия, за 5 баксов считай попал в будущее, где меню голосовыми командами, игра голосовыми. Предупрежу, что вы покупаете ОЧЕНЬ крутую, но все же демку того, какими игры могут быть, то есть немногочисленные, короткие уровни здесь это просто режимы, в которых вы проверите систему на прочность. Все эти режимы: XCOM с обходами с фланга, stealth миссии, tower defence, контроль нескольких точек на время, играются ли они также хорошо голосом?(Узнавать самому интереснее, но на всякий случай попрошу использовать почаще команды "everyone but", "on my mark 1, 2, 3....", "zoom on.." - иногда по скорости ввода может даже сравниться с клава-мышью. И имена для пост-совета труднопроизносимые, так что чтобы вам было легче замените им имена на те, которые вам удобны в пункте "command alias", там можно даже настроить команды "o'gon" "ot'delenie" "shugom" "ts'ell", не стабильно, но русскоязычным командиром на 5 минут стать можно). Из того, что это тест мы также получаем сюжетную кампанию, которая просто крепит уровни вместе, не ожидайте 10 часов фильма, хотя как пародии на фильмы ухмылку словил. Если несерьезно к этому относиться то видно, что ребята очень любят то, что делают и им точно было весело. ГЛАВНОЕ: да, система не идеальна и 2-3 затупа на миссию может быть, когда микрофон далеко отошел или вы начали говорить пока не закончилась катсцена, в результате чего игра не принимает команды. Кто-то бомбит, мне не мешало пройти последний уровень с первого раза. И не думайте о том, подходит ли ваш уровень английского, команд здесь мало, а русский акцент не мешает игре понимать вас, только крики и отсутствие пауз. Тут вообще мистика: кто-то из русскоязычного сообщества пишет, что игра его отлично понимает, а бывает, что игра по 3 раза не принимает команду у носителя языка(хотел проверить на ютубе как хорошо выходит у иностранцев). Побольше бы таких игр, которые рискуют и из безумной идеи делают новое. Навскидку могу назвать только before your eyes, где управляешь глазами, и plasmophobia, где враг меняет поведение в зависимости от того, что говорят игроки в голосовом канале.
I enjoy the experience.
A fun and very different experience, I enjoyed it, only took a little over 3 hours or so. Story is a bit trope-ish and weird, but not in the way. I'd recommend it more for the gameplay experience. Lots of potential to build on from this studio, hope we see more from them.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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