
Strap it on and lock 'n' load in Grass Simulator, where you will Shoot, Loot and MOO! your way through multiple game modes revolved around...GRASS! Grass Simulator will revolutionize the way you look at grass.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I loved this game.It was fun to kill the cows. And it made me refelct upon our meat industry today.... I wish pewdiep woudl make funny game montage.
I touched grass
ゲイリーが草を持ってきてくれたよ ゲイリーはあなたに時間の大切さを知ってもらいたいんだ ゲイリーにありがとうと言って
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Grass Simulator by Daniel Davies is a peculiar artifact of a very specific era of indie game development, one where the term “simulator” became less about authenticity and more about absurdity, irony, and experimentation. At first glance, the game presents itself with an intentionally ridiculous premise: you take control of Garry Rambler, a gun-wielding character navigating a surreal world dominated by cows, endless fields of grass, and loosely defined objectives. It leans heavily into randomness and exaggerated humor, clearly positioning itself as a parody of both traditional simulators and the flood of similarly named novelty games that appeared on Steam. However, while the concept initially sparks curiosity, the game quickly reveals the limits of its ambition. The core experience revolves around a collection of modes rather than a single, unified gameplay loop. In its most recognizable form, players are dropped into a grassy environment with little direction beyond interacting with the world—typically by shooting cows or wandering aimlessly. Various modes attempt to remix this basic structure with visual filters, music changes, or slight environmental tweaks, but these additions rarely alter how the game actually plays. Instead of building layered mechanics or offering meaningful progression, the game relies on novelty alone to carry engagement. There are no compelling systems to master, no evolving challenges, and very little sense of accomplishment, which makes extended play sessions feel hollow once the initial curiosity fades. What makes this more noticeable is the absence of structure. Unlike other sandbox-style games that encourage experimentation through tools, physics, or emergent systems, Grass Simulator offers very limited interaction. The world feels static despite its open layout, and the player’s actions rarely produce interesting or unexpected outcomes. Even features like multiplayer or additional modes feel underdeveloped, functioning more as checkboxes than fully realized components. The result is a game that gestures toward freedom but ultimately provides very little to do with it. From a technical and visual standpoint, the game reflects its low-budget origins. Environments are sparse and repetitive, often consisting of flat terrain with minimal detail or variation. Character models and animations are rudimentary, with stiff movements and occasional glitches that break any sense of immersion—though in fairness, immersion is clearly not the game’s primary goal. The interface is basic, and performance can be inconsistent depending on the setup. Sound design is similarly barebones, with limited effects and little in the way of atmosphere, leaving the experience feeling somewhat empty even within its intentionally absurd world. The humor is where the game attempts to justify itself, but it is also where it becomes most divisive. Its comedic approach relies heavily on randomness, loud presentation, and the inherent silliness of its premise rather than clever design or layered satire. There is a brief moment where the absurdity works—encountering strange modes, bizarre visual effects, or nonsensical scenarios can be amusing for a short time—but the game struggles to sustain that humor. Without deeper systems or evolving situations, the jokes begin to feel repetitive, and what initially comes across as playful chaos starts to feel more like a lack of direction. Despite these shortcomings, there is still a narrow audience that may appreciate what Grass Simulator offers. Players who enjoy deliberately strange, low-effort, or meme-driven games may find some entertainment in its unpredictability and lack of seriousness. It can function as a curiosity—something to explore briefly, laugh at, and then move on from. Its value is less in long-term engagement and more in the novelty of experiencing something so unapologetically odd. For collectors of obscure indie titles or those interested in the evolution of ironic simulator games, it holds a certain niche appeal. Ultimately, Grass Simulator feels like a concept that was never expanded into a fully realized experience. It captures the tone of parody but lacks the substance needed to support it over time. While it may succeed as a short-lived joke or a piece of gaming oddity, it falls short as a game meant to be played for any significant duration. The idea behind it is amusing, but the execution leaves too much unexplored and too little to meaningfully engage with. Rating: 4/10
fun game, recomend
Peak gaming.
I came for the music
[h1][b]Not Recommended[/b][/h1]
I found this game to be most enjoyable and filled with grass. I would highly recommend this game to anyone who wants some unironic grass on grass action with no compromises, jokes, gaffs, joshing, flims, flams, or fooling. It is very much worth your money (especially when it goes on sale for 10$ (instead of 5$). You NEED this game in order to fully understand grass, and the ways of cows. I memorized the whole game and it rly helped me with my grass history paper at my college. If you don't understand why cows and people want to eat grass, play this game and you will understand. I eat grass every day with my cereal in the morning. Whenever people tell me to touch grass I boot up this game and say: "1V1 ME IN GRASS SIMULATOR BRO". I am very proud that i have spent 20$ multiple copies of this game and forcefully gifted them to my friends. You WANT this game. You NEED this game. And you WILL buy this game. And if you don't I will buy you a copy with all the money I have made from smoking and selling grass.
💋
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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