
Them and Us is a classic, survival horror game with a focus on atmosphere and player immersion. Discover the truth of Alicia’s past as she descends further into her strange, unending nightmare.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 19 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Them and Us is a classic, survival horror game with a focus on atmosphere and player immersion.
Discover the truth of Alicia’s past as she descends further into her strange, unending nightmare.
The year is 1978. A lone bus, a terrible crash, out upon the old and winding dirt roads which skirt a vast American wilderness. A survivor. A young woman, her mind scarred by a life of tragedy, her name is Alicia. She is alone. She is injured. Around her, quietly, slowly, a surreal and deadly nightmare unfolds.
Fighting for her life, Alicia finds herself in the midst of events she does not understand- a "change" taking grip on the world around her. Its nature, its cause? unknown.
As night descends, she pushes further into the unknown - Will she survive? Will you?
General
- Fixed camera with tank and alternate control schemes.
- Third-person view with over-the-shoulder aim
- Selected first-person POV for flashbacks, cutscenes, memories, etc.
- Extra game content.
Fixed Camera: This mode is designed for people that want a true classic survival horror experience. For those who like things hard and challenging.
Over The Shoulder: Although we keep some classic elements in this mode, OTS is designed for people who want a more modern gaming experience, with a slightly easier (but still challenging in its own way) experience.
Notice:
The game pays homage to some of the classic survival horror games we love, expect to see some "rooms" or "Easter eggs" that may remind you of these games.
Regardless of how you play, this game will not hold your hand. You will have to think for yourself about what needs to be done and how to progress the story.
Use your own wits and intuition to make it out alive.
Graphics
- Post-process effects (bloom filters, god rays, etc.) added for increased immersion.
- Crisp graphics with a 60 FPS default. Unlock FPS is available.
- Optional reversion to first-gen console graphics. The retro mode also triggers fixed camera play for a greater challenge.
- UltraWide (32:9) Support
Gameplay
- Realistic damage and dismemberment systems with accompanying gore.
- In-world puzzles featuring ciphers and keys.
- Resource management for true survival horror.
Extra Content:
Finish the game and unlock new costumes or weapons.
There are different endings. Decide Alicia's fate yourself.
Low FPS? Please make sure that:
1. Your video card receives enough power and not sleeps to save power.
2. The game is running on the main monitor connected on your video card.
Why this happens:
This game required very little performance to run well, an NVidia GTX 1080 is enough. If the hardware is to new it may not use any of its power or even pick the real video card, saying like "this application don't need any power to run well". This happens more on laptops due to battery save. In this case we need to manually tell our PC that this game needs power like all other games or apps.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.7Kreviews | 75% | — | $1.1M |
| $39.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The proper sequel to Code Veronica.
If you are a fan of old school survival horror this game checks a lot of boxes with fixed camera angles, tight inventory management, and puzzle solving. Most of the puzzles are fairly well done with only a handful from what ive seen being kinda convoluted. For about the first 2-3 hours you wont have an item box so you are allowed to leave items on the ground similar to RE0. Not to give to much away but you do end up with an item box of sorts after a bit. Right at the midway point the game sorta gets flipped on its head compared to the first 3 hours and it was sorta jarring and kinda turned me off fora bit but i ended up sticking it out and although im not finished with the game if you want something that scratches your survival horror itch this is a good game for it. Some of the areas are too big and can be overwhelming at times because of it. I personally believe games of this genre do better when you're dropped into a place you can get familiar with branching pathways and unlocking the labyrinth as you go. 40 dollars is a little bit too high in my opinion for this game id say catch it on sale and give it a spin. Dont expect it to blow your socks off its defiantly not perfect but pretty enjoyable overall.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Turkish, French, German, Japanese, Portuguese - Brazil, Korean, Italian, Romanian, Russian*, Spanish - Spain +1 more
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Temu Resident Evil, skip this one.
The pyramid puzzle is complete garbage. So many people complained, and it is still this bad. I also had a bug where the right solution didn't get registered. After a few puzzle resets, it finally worked, but at this point, I was beyond frustrated. The flashback sequence shortly after did the game no favors either. Why the hell do you have to put clues on the chalkboard one by one? The shift to dimensional monsters is also a letdown...
El juego se esfuerza demasiado en ser tedioso. Hay que hacer mucho backtracking, los puzzles son algo extraños y las pistas no son tan buenas. El movimiento es difícil ya sea en modo tercera persona o cámara fija. El combate es muy malo, es quedarse quieto o caminar lentamente hacia atrás mientras vienen enemigos corriendo hacia ti. La historia no me pareció tan buena como para darle una oportunidad a pasarlo nuevamente. Para mi gusto no fue tan bueno, pero se que hay personas que podrían disfrutar una experiencia como esta.
我说作者仙家,您别告诉我,我费劲巴拉的弄到了秘境钥匙,就是为了进去摸摸狗头吗?玩人不带这样的吧?您最好是解释一下,否则差评我是不会改的。 I said, author immortal, after I went to so much trouble to obtain the key to the secret realm, just to go in and pet the dog's head? Isn't that too exciting? You'd better explain, otherwise I won't change the negative review.
Hmm...although this came out 5 years, I give it a 1/5, even for an indie. The plot is thin as paper - I'm 9 hours into the playthrough and have not interacted w/ any other characters. Absurd. Its evolving into a slog, I won't be finishing this. I understand the why its been received well (mostly), but I don't recommend it, even on sale. There's just better, more polilshed options out there. Just watch a playthrough on youtube and save your $$$ for w/e else your're something. Not recommended.
This game is impossible for me to get to run on my tv. I've used different versions of proton and switched back and forth between the dx 9 and 11 versions. It always has the screen cut off and makes the game impossible to play. If you are on linux don't buy this game.
[h2]チープな挙動[/h2] 近代のゲームにしては、敵ゾンビの挙動がかなりチープ。 というかPS時代バイオ未満のクオリティだ。 ただ、そのぎこちない動きが何とも気色が悪く、これはこれで「眺める分」には悪くない。 しかし「遊ぶもの」としては厄介極まりない。 突き詰めれば何かしらの法則性があるのかもしれないが、突拍子もなく急に走り出したりするので全く動きが読めない。 歩く、走る、かみつく、殴る。全ての動きの繋ぎがなく、瞬間的にモーション移行するので見切るもくそもない。 おかげで近接攻撃が扱いにくい。(その割に弾薬も少ない) そしてチープさは自キャラにも言えることだ。 挙動がフワッとしていてぎこちないし、攻撃した際の反応が薄く、戦闘の気持ち良さが皆無。 [h2]物資管理のダルさ[/h2] おそらくバイオに影響されまくってる割に、なぜわざわざ悪い所まで模倣してしまったのか? 本作は悪しき「床置き式アイテム管理」のシステムが採用されてしまっている。 ただ実はそれなりにゲームを進めることでアイテムボックスも初めて登場するのだが、残念なことにアクセスが悪くイマイチな使い勝手。 そして「いや床置きが出来るでしょ?」って事なのか、インベントリ枠が少なすぎる。 加えて嫌がらせかってくらいにキーアイテムの種類が多く、 少ないインベントリ、散らかった床アイテム、往復しての管理…しかもめっちゃ脚が遅い。 ぶっちゃけ面倒なだけで何ら面白みが無い。 そもそも「限りある物資」だけで戦い抜くという当ジャンルにおいて、2週目以降ならまだしも、初見ならとりあえず見つけたアイテムを根こそぎ取るものでしょう? わざわざ不便なシステムのもとでダルい管理をさせて、一体だれが得するというのでしょうか。 百歩譲って、本作はキーアイテムの多さなどから、2週目以降の効率プレイにおいては好きな場所へアイテムを置けるというシステムが真価を発揮するのかもしれません。 でも最初からキーアイテムを抑えるか、インベントリに余裕を持たせるか、もう少しボックスの配置を増やす等で丸く解決する話だと思います。 これは作者からの単なる嫌がらせにすぎないと自分は感じました。 [h2]戦略性が薄い&お粗末な難易度調整[/h2] 前述のとおり物資量が割ときつめ。 の割に、狭い通路へ的確に複数のゾンビを配置したり、大分と陰湿ぎみ。 かなりのやけくそ加減というか、全体を通して無駄に敵が多い。 物資量とのバランスが釣り合っているとは到底思えない。 敵と距離を空けると走ってくることが多いのだが、割と素早いので分散して各個撃破したりとか、戦闘そのものを避けたりといった工夫が難しい。 一度補足されると結構な距離でもずっと追いかけてくるので、これもまたスルーのしづらさに拍車をかける。 数少ない対処法として、脚を撃って破壊すると這いずり状態になったり、頭を撃つと一瞬怯むことがたまにある。 しかし条件が曖昧で安定して起こせるわけではなく、いまいち頼りにならない。 また奥が行きどまりになっている順路かつ無駄な往復を強いるという構成が目立つ。 その性質上、何度も同じ敵が居るエリアを走らさせられるわけだ。 時間は掛かるが一部の道だけ殲滅し、その都度回り道を使う。といった戦略が活きる場面は殆どない。 どこぞの警察署を見習ってほしいものだ。 まとめると極めて戦略的要素が薄く、仕方なく全滅を目指すか、運否天賦で走り抜けるという形になりやすい。 物資も少ないし、それを打破するテクニックも少ない。何をどうさせたいのだろうか。 ザコに加え、ボス戦も酷い。 真っすぐこちらに走ってきて、至近距離まで来たら殴ってくる。 本当にこれだけで、あとは延々とヒット&アウェイ。 やってくることがザコレベルと何ら変わらず、ただ耐久が盛られているだけといって過言ではない。 そして主人公は瀕死状態になると歩行速度が大幅に落ちるのだが、こうなるとほぼ避けようが無い。 そのためボス戦で回復アイテムが尽きた時点で概ね詰み状態になる。 もう本当に勘弁してほしい。 更にゲームを進めると今度は超常オカルトパワーな敵が出始めるのだが、余計なギミックを引っ提げては面倒な事ばかりを強いてくる。 なんか知らんが当初は透明で攻撃が効かず、胡散臭い聖水を汲んで来てぶっかけてやると実体化し初めて攻撃が通る。というもの 聖水をかける間は棒立ちで隙だらけだし、普通に遠慮お構いなくぶん殴ってくる。 徹頭徹尾が芸術的に酷いゲーム構成だ。 このゲームに緊張感なんてものはなく、ただただストレスと疲労感が積もるのみだ。 [spoiler]簡単にクリアされたら悔しいでしょう?←RE2って凄かったんだなあ[/spoiler] [h2]総評:強みが皆無の「劣化模倣品」[/h2] 全体的に、わざわざ本作を選ぶほどの強みが感じられないと思いました。 プレイヤーへ負荷を掛けるばかりでその割に面白いと思える瞬間がなく、オマージュ問題とかを抜きに考えても、シンプルに作品単体としての質が非常に低い。 加えてキャラ、ストーリー、クリーチャーデザインといった側面も弱く、いよいよ本作独自の魅力が全く存在しない。 これが「マニアの考えた理想のサバイバルホラー」なのだろうか? 趣向は人それぞれとはいえ、首を捻らざるを得ませんでした。 そして大手企業に属するプロクリエイターの凄さを再認識させられましたね。 本作を簡単に形容するなら「作者の好きを元にしたやりたいことばかりが先行し、枠組みばかり優先して中身の調整をおざなりにしてしまった」と言ったところなのかなと感じました。 最低限の形は出来ているし、致命的な破綻は無いのでクソゲーとまでは行きません。 でもその徹頭徹尾が何処かで見た真似事に過ぎず、それら1個たりともオリジナルを越えられるほどの調整を為されていない。 越えてくれとまでは言わずとも、最低限は楽しめたかも?ってくらいの調整はしてほしかったところです。 安直に物資を削って敵ばかり増やすだけじゃダメです。 難しいとも言えないただの苦行にしかなりません。何ら面白くない。 真綿で首を締めつつ、でも締め切りはしないギリギリの塩梅がサバイバルホラーにおける妙技ってもんだと思うんですよね。 このジャンルを遊びつくした上で尚も飢えている人でもなければ、まずは探せば幾らでも見つかる評判の良い他作品から手に取るべきでしょう。 そして知れば知るほど、本作の物足りなさが浮き彫りになってしまうというジレンマが沸き上がるんですけどね…。 掃いて捨てるほど時間と金に余裕があってサバイバルホラーなら何でもいい。 という人だけ触れてみると良いかと思います。
Having played this game a bunch of times mainly in early access I managed to finally fix it. Truth is the game has tons of issues in almost all departments from design to bugs to art to story and at times it's super frustrating. Obviously it's inspired by resident evil but at the same moment try to mix some of it's own stuff but without much success though. If steam had a Neutral review, that would probably be it, however I am leaving positive because despite all the quirks, it's still a good attempt to create the good old horror games that nowdays are almost non-existent! So hopefully devs will learn a bunch of things from this and maybe at some point decide to make a much better game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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