
Discover an atmospheric hunting game like no other in this realistic, stunning open world – regularly updated in collaboration with the community. Immerse yourself in the single player campaign, or share the ultimate hunting experience with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 25.86/day in the week to Sep 9 → 60.57/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−85% | 203.1Kreviews | 89% | — | $11.8M |
| $29.99 | 42.3Kratings | 86% | #78 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
magari teslivar am tamashi
Swimming is a right, not a privilege
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #79, worst UA #93 · 10 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 23.29/day in the week to Sep 6 → 37.86/day in the week after.
Reviews, worldwide (the counter carries no country): 30.86/day in the week to Aug 31 → 26.57/day in the week after.
Reviews, worldwide (the counter carries no country): 29/day in the week to Jul 26 → 45.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Spain, Czech, Polish, Simplified Chinese, Japanese*languages with full audio support
| $29.99 |
| 15.6Kratings |
| 80% |
| Top 100 |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一只鹿,一包烟,一台电脑,追一天
garbage. blood trails just disappear after tracking for miles. extremely frustrating. if you dont hit a vital organ youll never find the animal. realistic is one thing but impossible isnt realistic
It's a game that offers a very high level of mental challenge. Players don't just walk around, find an animal, and shoot it. They have to pay attention to the wind direction so their scent doesn't drift toward the target, control the noise they make depending on the type of ground they're walking on, and learn the animals' daily behavior, such as when they drink, feed, or rest. On top of that, players need to understand the anatomy of each species, knowing where vital organs like the lungs, heart, liver, and spine are located to make an effective shot. Finally, hunting top-tier animals like a "Great One" or a "Diamond" requires careful population management across the map, strategic planning, and a bit of luck.
为什么不来一场轻松愉快的狩猎呢?当然《猎人:使命召唤》用半自动步枪突突野猪更令人愉快。
Smh cannot believe I have to make a review calling out people doing incredibly UNFUNNY things in this game. Guys shooting the herd of whitetail with the 15 round hunting glock is not funny its griefing same can be said for following hunters around spamming the elk caller again NOT FUNNY its griefing. Also shooting the buddha statues in nepal with birdshot is incredibly disrespectful smh to anyone who does these things. Lastly they are ATVs not bumper cars we need to stop pushing each other into trees at 50kmh very unsafe smh
en cuanto a optimizacion le doy un 10/10 me refiero a un solo jugador, en multijugador nunca lo e jugado,y jugabilidad es una maravilla sus paisajes y entornos son perfectos para mi gusto,una diferencia muy grande si vienes de the hunter classic,son arquitecturas muy diferentes y unicas.
avalance is killing off the hunter classic for this game classic is better and is a acutal simulator this games jsut a call of duty like hunting game
NOT RECOMMENDED I own theHunter: Call of the Wild, and this negative review isn't because I suddenly think COTW is a terrible game. I mean, it's way more arcade-like than Classic and I personally don't like that at all. Classic always felt much more like an actual hunting simulation to me. But that's not even the main reason for this review. Expansive Worlds / Avalanche Studios have completely destroyed my trust in them as a customer. I supported theHunter Classic for more than 13 years. I put hundreds of hours into it and spent a ridiculous amount of real money on memberships, em$, weapons, equipment, tents and other content. I played it for well over a decade, much of that time with the same friend. Some of us literally grew older with this game. And now Classic is being permanently shut down on November 11, 2026. There is no offline mode, no announced option for community-hosted servers and no legacy version. Once the servers are gone, that's it. What makes this even worse is the timeline. On March 31, 2026, the producer of theHunter Classic described a major backend upgrade as "absolutely critical for the future of the game" and as the foundation that would allow Classic to keep growing and improving in the long term. On June 11, players were told that this backend upgrade had reached its final integration stage, that most of the functionality was already working and that development had made good progress. Sounds pretty ♥♥♥♥♥♥♥ alive to me. On June 12 there was another normal weekly sale with rifles, tripod stands, tents and other items at up to 40% off. More sales followed on June 26. And on July 3 — just six days before the shutdown announcement — there was yet another regular sale including rifles, tripod rests, tents and other items. Then on July 9, suddenly the message was that the playerbase was dwindling, continued support was no longer financially sustainable, and Classic would be permanently shut down four months later. So I have a very simple question: When exactly was the decision to shut down theHunter Classic made? Because either that decision happened unbelievably fast, or those sales were still running while a shutdown was already being considered internally. I don't know which one it was, but I think the community deserves an answer. If management already knew where this was heading while players were still being told about the game's long-term future and paid content was being promoted, that would be absolutely ♥♥♥♥♥♥♥ disgusting. And if they genuinely didn't know until shortly before July 9, then I'd love to know how a 17-year-old live-service game went from "keep growing and improving in the long term" to permanent shutdown within a matter of weeks. To be fair, once the shutdown was officially announced on July 9, they disabled the purchase of new em$. Good. The question is what happened before July 9. And Classic wasn't some tiny charity project they generously kept alive either. Avalanche Studios themselves stated in June 2015 that, since late 2012, theHunter had grown from 1 million to more than 5 million players, total revenue had doubled every year during that period, and Expansive Worlds had grown from 6 developers to nearly 30. This was a successful commercial product that helped grow Expansive Worlds. Millions of people played it, and it was monetized for many years. I don't expect them to keep developing or hosting a 17-year-old game forever. Games get old and servers cost money. I get that. What pisses me off is that after monetizing Classic for all those years, they're shutting it down without leaving players any meaningful way to keep playing it. A server shutdown wasn't some unpredictable event nobody could have seen coming. If you operate an online-only game for 17 years, at some point you should probably have an answer to the question: "What happens when we eventually turn the servers off?" Maybe an offline mode would have required serious work. Maybe community servers would have required backend changes. Fine. Nobody is pretending this could have been done in five minutes. But they had years to come up with some kind of end-of-life solution — an offline mode, community servers, a stripped-down legacy version, whatever. Instead we're left with a shutdown date and nothing but ♥♥♥♥♥♥♥ screenshots and memories. And oh boy, that leaves a bitter taste. In hindsight, it makes the whole business model look like a ♥♥♥♥♥♥♥ cash grab: take people's money for years, keep selling digital content tied to an online service, then eventually pull the plug and leave paying customers with nothing they can actually keep using. And before someone says "it's just an old game" — nah, ♥♥♥♥ that. For a lot of us this wasn't some disposable game we played for a few weeks and forgot about. We spent years in those reserves. Why does any of this matter in a Call of the Wild review? Because COTW is another product from Expansive Worlds, and whether I recommend spending time and money on it also depends on whether I trust the company behind it. I don't anymore. Seeing how one of their longest-running and heavily monetized games is being handled at the end of its life has completely changed whether I'm willing to recommend another Expansive Worlds game or spend money on its DLC. "Community" sounds great when you're selling content. This is where you find out how much that word was actually worth. I will never financially support Expansive Worlds or Avalanche Studios again. What a ♥♥♥♥♥♥♥ shame.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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