
A byte-sized Dungeon Keeping roguelike: dig out your lair, populate it with monsters and protect the Wratch from heroes come for easy prestige.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really enjoy this game, something about it just hits the right spot for me. Pretty hard if you just get started tho!
The Wratch's Den, I keep getting errors but I can get in the demo. It's a good game. The Wratch's Den , 一直报错 但是试玩版我能进去,游戏是个好游戏。
This is an extremely lightweight game with minimalist mechanics. Pros: + Extraordinarily lightweight + Pretty cheap price that reflects the game's value (imo) + Charming visuals + Engaging mechanics and fun gameplay + Complete absence of bugs Cons: - Rather repetitive gameplay loop - Very vague and tedious end goal for virtually no reward for game completion - Exponential difficulty curve the longer you survive (enemies soft-cap base building '-') -[b] The game feels like it's having an identity crisis between a roguelite and a base builder [/b] I really do enjoy playing this game and therefore recommend it, but I want you to know what you're getting into. Nothing is wrong with the code, the gameplay, or the visuals. The problem for me lies in the very concept of the game. The Wratch's Den tried to blend roguelite elements with base building, and the result was unfortunately not very fun in the end. The point of building [b]anything at all[/b] is so that it lasts (or until you can at least sell it, in the case of real estate agencies). This conflicts with the game's roguelite traits, as you literally [i]can't[/i] make your base last forever, because the invading heroes will just keep on coming and keep getting stronger. The Wratch and his army literally cannot improve fast enough to keep up. From my perspective, it's pointless to put time and effort into building a base (and therefore making it [i]yours[/i] ^^) when the only victorious outcome for you, The Wratch, is to find the Gems: or die at the hands of your enemies trying to defend the home that you've literally built from the ground up with your minions. However, the rectifying factor for me is the price. I purchased The Wratch's Den when it was on sale for $0.18; a completely acceptable and fair price for the quality of game that I received. So? Don't expect more than $5 worth of entertainment from a $5 product. However, The Wratch's Den is a good game. Significant time and effort were obviously put into making this game, and I can always respect that. I also respect the devs for pricing their game right. Give the devs a couple cents if it's on sale and the price of a coffee if it isn't. That's the least they deserve.
One of the biggest mistakes you can make in a rouge like strategy game: is not having unlock progression. Wratches Den immediately becomes a grind. Youll just being doing the same thing over and over, with no progression of your play. You cant even choose where your traps will go. So youll get a dart gun thats placed in a corner where no enemies will wander to. Some fun ideas, wasted on poor execution.
Baller game, no clue what Sugar is but the engine works really well. It's a really simple strategy game that is polished af
Decent little dungeon making game, it's fun to make all of the different rooms and to work with all of the systems. After completing all achievements I've had sufficient enough time put in, well worth the price.
Really good retro style, minimalistic rouge like strategy game
Really cool mix of sim and roguelike. Small and full of personality.
Addicting mining & base building game. 4/5
An engaging experience, but fairly short. Having hotkeys for designated minions in the later stages would also be a nice change.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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