
Set during a pandemic lockdown in France, The World After is a FMV adventure game experience that tells the story of a man who tries to uncover the truth behind his strange nightmares and the mystery of the village he's living in.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Spanish - Spain, Portuguese - Brazil, Italian, Simplified Chinese, Russian, Dutch*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tres bon jeu je le recommande il y a plusieurs fin disponible et ces vraiment cool .
I liked it, it's a nice and well shot and acted little FMV game from France during the pandemic. Didn't really follow all of the story (chat logs etc.), so not sure about that aspect of it, but the scenes are nice and idyllic, the point&click gameplay is easy and the puzzles and stuff aren't that complicated or hard. There is some backtracking and repetition involved, but you can skip scenes and interaction animations, so it isn't that tedious. It has multiple Endings and if you get the best one you can also unlock the same story as a Visual Novel as a Bonus, plus there is a free DLC for a 90's style visual Retro filter. Has some nice achievements, some are missable, but it doesn't take that long to play trough, so you can do it a second time with a guide if you're a completionist. Replayability isn't that high, I'd say 1-3 hours of fun, therefor I definitely wouldn't want to spend 10$ or even more on it, but for the price I paid for it on sale it was quite a nice and relaxing experience.
No no ... Per amor del cielo evitatelo. Piuttosto date i soldi in beneficenza. Chiamarlo videogioco è un insulto.
The World After is an ambitious narrative adventure that blends classic point-and-click design with full-motion video storytelling to create an experience that feels closer to an interactive film than a traditional game. Developed and published by Burning Sunset, it places the player in the role of Vincent, a writer who escapes pandemic-era Paris for the quiet isolation of the French countryside. What initially appears to be a reflective retreat meant for creative focus gradually transforms into a surreal and unsettling journey, as strange dreams, cryptic encounters, and inexplicable events begin to blur the line between reality, memory, and imagination. The game’s structure leans heavily on exploration and observation. Players move through rural villages, abandoned ruins, and imposing castle grounds, uncovering clues through dialogue, environmental details, and collected items. Rather than emphasizing constant interaction or mechanical challenge, The World After asks players to slow down and absorb its atmosphere. The pacing is deliberate, often lingering on moments of silence or introspection, allowing the world to feel lived-in and contemplative. This measured rhythm reinforces the protagonist’s psychological state, mirroring his isolation and growing unease as the mystery deepens. Central to the experience is the use of full-motion video. Real actors, filmed environments, and cinematic framing give the game a grounded, almost documentary feel that contrasts sharply with the increasingly abstract and metaphysical direction of the story. These FMV sequences are integrated into gameplay rather than presented as passive cutscenes, guiding exploration and contextualizing player choices. While this approach adds emotional weight and realism, it also places significant emphasis on performance and writing, as the narrative must carry much of the experience without the support of complex mechanics. The story itself explores themes of fear, identity, and perception, using the global pandemic as more than a simple backdrop. Isolation, uncertainty, and the fragility of normalcy are woven into the narrative fabric, influencing Vincent’s thoughts and actions. As the mystery unfolds, supernatural and science-fiction elements begin to surface, introducing enigmatic figures and unsettling concepts tied to time, consciousness, and memory. The narrative often favors mood and symbolism over direct explanation, encouraging players to interpret events rather than consume a neatly packaged plot. Puzzle design remains grounded and accessible, avoiding frustration in favor of narrative flow. Most challenges involve logical item usage, careful attention to dialogue, or noticing environmental details rather than abstract problem-solving. This keeps the focus on immersion and story progression, ensuring that puzzles feel like natural extensions of the world rather than obstacles interrupting it. However, players seeking frequent mechanical engagement may find the gameplay light, as interaction often serves to advance the narrative rather than test skill or strategy. Visually and sonically, The World After excels at establishing tone. The real-world locations lend authenticity, while subtle shifts in lighting and color reinforce the game’s thematic transitions between day and night, safety and danger, reality and illusion. Ambient sound design and restrained music cues heighten tension without relying on shock, supporting an atmosphere of quiet unease rather than overt horror. The result is a mood that feels persistent and introspective, lingering even during moments of relative calm. That ambition does come with trade-offs. The pacing may feel uneven to some players, with stretches of slow exploration followed by dense narrative revelations. Certain plot threads remain intentionally ambiguous, and not every question is answered by the conclusion, which may frustrate players hoping for a more definitive resolution. Occasional technical roughness and the inherent limitations of FMV integration can also momentarily disrupt immersion. Overall, The World After is a thoughtful and unconventional adventure that prioritizes atmosphere, theme, and cinematic storytelling over traditional gameplay depth. It is best suited for players who enjoy narrative-driven experiences that invite reflection and interpretation rather than constant action or clear-cut answers. While its deliberate pacing and abstract storytelling may not resonate with everyone, the game stands out as a distinctive indie project that uses its medium to explore fear, isolation, and the fragile boundaries of perception in a way that feels personal, experimental, and quietly haunting. Rating: 7/10
C'est pas mal, les (rares) énigmes sont tirés par les cheveux, c'est plus un film interactif (limité) qu'un vrai jeu point & click. Très court, 2h pour finir le jeu avec les différentes fins possibles.
Un hommage aux FMV de notre jeunesse. Superbe réalisation.
Очень приятно снята, забавные загадки, невероятная летняя эстетика. Очень советую на скидке, добрая игра
Thoroughly enjoyed this game. Took me back to older days with the game style, which I loved.
Le jeu est vraiment cool, inspirer fortement des chevaliers de baphomet dans la façon de concevoir les énigmes et le game play mais c'est hyper satisfaisant. je ne m'attendais en aucun cas à une histoire comme celle la. j'ai été agréablement surprise
J'ai franchement passer un bon moment ... alors certe ce n'est pas un chef d'oeuvre mais quand même le jeu est plutot bien foutu ! Je ne regrette pas le temp passer sur le jeu ... et j'ai adorer l'idée du VISUAL NOVEL en guise de recompense quand on parvient a la bonne fin :D J'aimerais vraiment qu'il y est plus de FMV francais , et sa ma même donner envie d'en faire x) !!!! En tout cas du bon boulot ... Bien evidement c'est a deconseiller au gens qui n'aime pas la FMV et les Point and click .... https://youtube.com/live/RwHIYgZI2HA
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