
You wake up, alone, on a strange island full of puzzles that will challenge and surprise you.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 624 reviews with recorded playtime.
Reviews
Themes across 617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The Witness is a unique puzzle game with fantastic graphics and interesting gameplay. The puzzles start simply but gradually get harder and harder and most players will need a walkthrough to be able to finish. Fortunately, many guides are available. Persistence pays off with access to secret areas. Expect to spend many hours trying to solve every puzzle - more than 600 puzzles according to the games own stats, although you don't need to solve every puzzle in order to finish the game. I particularly love the camouflaged "environmental puzzles", which are hidden in the game's meshes. I found many of the puzzles too difficult, and an ingame hint system would be a welcome improvement.
:D
It's a good game.
Came back to it 10 years later. Some of the puzzle are still convoluted af, having to look at the puzzles from so many different angles or if you miss something behind some corner, you might as well guess the answer(which sometimes worked, only later finding the missing piece of the puzzle). But hey that's what you are looking for if you get this game and that's what I got. Great game.
感受不到引导,满地都是知识锁,再带来堪比星际拓荒的晕3d效果,目前想不到怎么夸
Когда за долгое время понял тему и в примере появились дроби...
游戏本体是连线猜规则的解谜游戏,本身带一些非传统的环境谜题,游戏很好,就是每次一个区域结束那个柱子突然弹出激光有点可怕,游戏是那种半开放的解谜,初始可以去很多地方,然后有些地方还有分支,我先去的树林,我第一个卡关的地方是区域块结束的时候的断树枝,在结束的时候桌子上竟然放着掉下来的苹果,告诉了你苹果去哪了,之后去了金字塔开始一直卡关,我目前为止玩到的最邪恶的区域,外面的太阳光不容易看出来倒还好,到了里面,水面的倒影开始发力了,比树的影子还难看懂,真的神秘,而且金字塔里面还暗,看的我眼睛要瞎了,不靠攻略真的看不到水面的东西,昏暗的地下让人难受😠,而且总感觉下一秒什么东西要出来了!之后出来了好多了,有种重见天日的感觉,再也不想去那里了! 这个游戏我说他美,是那种艺术品的美丽,而且环境谜题超级震撼,你永远不知道下一个谜题的解在哪里,但是玩久了很晕,要吐出来了,但是可以慢慢玩,游戏本身不难,就是他的环境解谜永远跟绿色的大树或者柱子融为一体,总是让我找不到就是了(˵>ㅿ<˵),超级的考察实力,像我这样实力眼瞎的不看攻略能够永远卡在同一个地方,因为总是看不到跟树叶融为一体的答案,而且我还是路痴,经常出现:(往前走)哇!新的题,不对!我是不是来过。嗯~不对不对~长得像而已啦(^ω^)😡来让我康康,哇!好隐蔽的答案,跟环境完美融入看不见啦😡😡!这个游戏引导也有些不好,经常看不到教程,经常出现我做了好久题,突然来一道很简单小题,结果发现哇塞!我终于找到了教程耶,但是不妨碍是个好游戏,见证者这个游戏名字非常应景,我就是见证游历这个地方的人~感觉像是我来到这个地方旅游的感觉( ˙³˙)~
Enigmes, puzzles, labyrinthes et casse-têtes dans des paysages variés et imaginatifs. Il faut chercher, scruter et observer. On avance, on revient sur ses pas. Beaucoup des choses cachées dans l'environnement. Parfois frustrant mais, pour moi, addictif. J'ai beaucoup aimé ce jeu.
The Witness é um jogo de quebra-cabeça e exploração, e isso é tudo que direi sobre ele pois acredito que seja uma experiência muito positiva para amantes de jogos de quebra-cabeças. Se você gosta de quebra-cabeças, pode jogar é muito bom. Se você não gosta, talvez ache o jogo frustrante e tedioso. Recomendo ele. Nível na escala de divertimento: BOOOOOOOOM MINDBLOW BOOOOOOM FOGOS DE ARTIÍFICIO EXPLODINDO A CADA PUZZLE DESVENDADO BOOOOOOOOOM
If you like puzzles even a very little bit, just play it. It's a life changer, at least for a while after you finish it. You will see, lol. Also, after you finish it, look for the easter egg ending at [spoiler] the start of the game [/spoiler].
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Arabic, Japanese, Simplified Chinese +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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