
You wake up, alone, on a strange island full of puzzles that will challenge and surprise you.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 624 reviews with recorded playtime.
Reviews
Themes across 617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
퍼즐풀이 방법을 유도하는 방식에 나름 신선한 느낌을 받고 퍼즐들도 계속 참신한게 나와 질리진 않지만, 결국 선긋기에서 벗어나지 않기 때문에 퍼즐이든 게임성이든 정가 주기는 너무 아까움
Helt okej, till en början. Trots att varje nytt pussel är en ny utmaning så känns det ändå enformigt. Men det värsta av allt är att man inte riktigt vinner någonting på att göra saker.
So i just finished [spoiler] The Challenge [/spoiler] and also both the endings and in general, this game was really fun and i really liked the open world style. Especially the [spoiler] Environment Puzzles [/spoiler] are awesome. Three things i'd like to point out though: 1) [spoiler] The sound puzzles [/spoiler] were extremely difficult for me and one of them i couldnt solve for the life of me, so i had to look up the solution for it. Not very fun mechanic when [spoiler] the game throws 5 different sounds at you [/spoiler]. Might be a skill issue tho. 2) The very very very slow animations are actually making me go insane. Especially in the real endgame, when trying to complete [spoiler] obelisks [/spoiler], the traversal of the map is just annoying. My solution to this problem would be 2 modes in the game settings: slow for [spoiler] EP's [/spoiler] and fast for getting around. 3) The [spoiler] rotary puzzles [/spoiler] are so ♥♥♥♥♥♥♥ annoying to use because its very difficult to input your moves correctly and the vision is very limited, so that i could not enjoy a single one of these. ([spoiler]It took me SO many attempts on the challenge and i roughly needed the entire last song just for the 2 rotary puzzles at the end.[/spoiler]) Please note that the above things are very subjective and NOT a bad thing about the game per se. What is clearly not subjective tho is the objectively bad ending. Like i fully expected [spoiler] the stone people to turn alive or whatever, but the "it was all just a dream" ending is simply the easiest to implement and therefore the one that i could see from miles away. When i first descented into the mountain, i was really begging for it to not be the obvious "dream" ending just to be disappointed completely. The secret ending is actually very fun, since i feel the same way when seeing an EP in the real world, but an actual story ending wouldve been so much more amazing. [/spoiler] All in all, this game is awesome the way it is and the experience was great, but it does in fact NOT value the players time :)
great puzzle game
Хорошая головоломка
This is one of the greatest games of all time; sometimes the puzzles get really tedious, but that is an intentional and (mostly) effective choice.
is gud
晕,玩下来特别晕,谜题没写几个人现晕吐了
Makes you think.
I feel like I'm owed one free kick in the nuts to Jonathan Blow.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Arabic, Japanese, Simplified Chinese +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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