
The well has gone dry. It's up to you to find out why. Traverse through abandoned tunnels. Discover remnants of a ritual never meant to be seen. Power dying machinery to bring light into darkness. Dig into broken earth and crawl your way out. Down here you’re not exploring... you're trespassing.
Modeled estimate, not a reported figure. How we estimate →
About
Destroy all the rubble in your way and find the truth!
Use the backup hand-crank generator to bring light into the rooms! This should buy you enough time to run past before they get you.
The tunnels are infested with rats! Get them out of your way and maybe uncover things they were eating.
These subterranean freaks will not hesitate to grab you from their prison if you get near. Escape their grasp with a quick-time event!
Balance your way across massive chasms. Lean left and right to maintain your equilibrium or suffer the consequences of a long fall
You all heard it last night, something is moving down there. We can't just ignore it. Our water is almost gone and it's up to you to find out why! Tie the rope around you and climb down there... Let us know what you see.
An abandoned construction site for a prison? Where is everybody? Explore these abandoned ruins. Discover notes and clues that reveal the horrors that occurred down here. Find a way out
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Reviews
Themes across 157 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's pretty short. The first part of the game is pretty easily the best, and most compelling part, It has the most secrets, the most interesting enemies, and is overall the largest area. It's all available in the demo, which makes me kinda hesitant to actually recommend buying the game, as the rest of the game is fine, but not as good? It's strange. I did like my time with it, though, overall. I do not recommend getting the 100%, as at least for me, the deathless achievement is really annoying due to a really long and slow and boring part in the center of the game, and the freezer area is kind of a nightmare for a deathless run as sometimes the enemies would spawn directly in front of me with no warning and instakill me. Extremely annoying achievement and area. The second area in general is just not my favorite at all. After such a fast-paced and thrilling first area, filled with awesome sound design and enemy encounters, it sucks to immediately have the next area be a slow and tedious "hide from the instakill monster" area. It REALLY kills the pace and I do, admittedly, kinda hate it. But, a part of that is definitely painted by my countless runthroughs of the area for the deathless achievement, and the countless more I'll have to do if I really want to end up getting it. I dunno. This game is kind of a mixed bag. Some really cool ideas sandwiching a really unfun and uninteresting middle part. At least, for me. The dragons in this game get a rating of 0/10, as there are no dragons in this game.
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Languages: English*, Japanese*, Portuguese - Brazil*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 157 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game, jumpscares get a tad bit repetitive.
Fun little Game. A lot of interesting Ideas. Hoping to see more from the Developer in the Future!
Can't say I fully understand the story of the game, but it's certainly interesting. Good atmosphere, good sound design, and plenty of tense moments and jump scares.
Interesting game, however the chase sequences provided a bit of a challenge causing multiple tries over and over again to progress. Light mechanic not as widely used as I had expected from playing the demo.
I hate giving bad reviews but this game made little sense. The beginning had great atmosphere and some BRUTAL jumpscares, but towards it tapered off. The ending is what put me off. I know there is lore within notes and such, and I feel like it's not unsolvable. But it was presented in a way that made it difficult to understand and by extension recommend. I don't usually mind some games with lore that isn't outright given (nor do I always want them to, we need good mysteries that have to be pieced together) but the execution felt strange, sudden, and in a different tone than the rest of the game. Beginning is a solid 7 out of 10, but it bumps down to a 5 overall with the ending. I do hope the developers can improve and learn from this game! The tension was great and monsters felt like genuine threats and even had some fun mechanics to go against while also scaring me!
One of the best PS1 horror game I ever played --Graphics 7/10 (PS1) --3D models 7/10 --Visuals 8/10 --Gameplay 9/10 --Story 7/10 --Scream 9/10 -Ending was quite strange for me
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